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Re: Rayman Origins
Posted: Mon Nov 14, 2011 6:15 pm
by Paradigm
Drolpiraat wrote:That wasn't official news. That was just someone saying that it would be 2D since Michel Ancel seems to be obsessed with his new UbiArt framework, that's all. If I remember correctly, that is.
Wrong. Michael Ancel stated in an interview that the next game would be 2D. Fact.
Re: Rayman Origins
Posted: Mon Nov 14, 2011 6:19 pm
by Rayman3DS
Electoon wrote:Well it looks like no-one's posted the latest Daily Bubble yet, so I guess I'll be the first (even though I haven't had the chance to look at it for myself yet):
http://raymanorigins.fr.ubi.com/dailybu ... tionNum=18
EDIT: I can't get it to come up! I've tried two browsers too! (Firefox and Chrome)
Wierd. My browser (chrome) doesn't work either

Re: Rayman Origins
Posted: Mon Nov 14, 2011 6:19 pm
by Cairnie
Hunchman801 wrote:
Could anyone who doesn't mind spoilers (Spiral?) please watch this video walkthrough and confirm and/or correct the current order and classification of the different levels on RayWiki? I'm just not sure whether I want to watch it yet.
As concerns spoilers on the wiki, the rule is extremely simple: no plot-related spoilers until European release, then go for it!
If you want me to, I'll volunteer for time being.
Re: Rayman Origins
Posted: Mon Nov 14, 2011 6:19 pm
by Electoon
Waa! It looks like all of the Daily Bubbles from after Issue 6 have been accidentally erased

! I hope this gets fixed soon
Re: Rayman Origins
Posted: Mon Nov 14, 2011 6:23 pm
by Rayman3DS
Electoon wrote:Waa! It looks like all of the Daily Bubbles from after Issue 6 have been accidentally erased

! I hope this gets fixed soon
They're not erased. I can view the latest one:
http://raymanorigins.fr.ubi.com/dailybu ... tionNum=17
Re: Rayman Origins
Posted: Mon Nov 14, 2011 6:25 pm
by Cairnie
Nah they're still viewable if you put in the correct number in the URL. The latest one's obviously not properly ready yet by the looks of it.
Would it be worth creating a level template for Origins levels yet?
Re: Rayman Origins
Posted: Mon Nov 14, 2011 6:30 pm
by sergiomonty
spiraldoor wrote:I wonder if the golem boss is supposed to be Mr Stone. If you look closely at him, you’ll see that he’s essentially a gigantic version of the Origins stone men (the jutting, rampart-like lower jaws are almost identical), in much the same way that Mr Stone was a larger version of the original stone men.
Wait...wasn't the golem scrapped? I only saw the Daisy, the Bird, the Dragon, the Shrimp-like creature, Big Mama and (
Mr Dark's robots)... you have the script, is the golem going to make an appearance? also, you said something about (
Uglette) and (
Tarrayzan). Is that true? or was it some kind of speculation?
Re: Rayman Origins
Posted: Mon Nov 14, 2011 6:45 pm
by spiraldoor
sergiomonty wrote:Wait...wasn't the golem scrapped? I only saw the Daisy, the Bird, the Dragon, the Shrimp-like creature, Big Mama and (Mr Dark's robots)... you have the script, is the golem going to make an appearance? also, you said something about (Uglette) and (Tarrayzan). Is that true? or was it some kind of speculation?
The golem can be seen in the walkthrough, and what I said about those characters is correct.
Re: Rayman Origins
Posted: Mon Nov 14, 2011 6:52 pm
by sergiomonty
^
Woah...amazing. I didn't watch the whole walkthrough, anyway, I'm feeling kind of regretful. I don't wanna spoil myself...at all.
Hey guys, try to beat this score in the Rayman Origins minigame:
790 
It took me long, but now, I'm in second place!
Re: Rayman Origins
Posted: Mon Nov 14, 2011 7:33 pm
by Viku
wait, there's already a FULL walkthrough? the only one I found on youtube is just at the angsty abyss. please could you spare mthe name of the uploader?
Re: Rayman Origins
Posted: Mon Nov 14, 2011 7:35 pm
by Droolie
Great news everyone! A really awesome programmer helped me out with the IPK files, they're now perfectly extractable!

That means I can start ripping the music the good way now. And all the artwork as well, probably!
Re: Rayman Origins
Posted: Mon Nov 14, 2011 7:53 pm
by sergiomonty
Viku wrote:wait, there's already a FULL walkthrough? the only one I found on youtube is just at the angsty abyss. please could you spare mthe name of the uploader?
The guy hasn't finished yet, he got tired in part 36 or something. As you say, he stopped playing at the angsty abyss world.
Here, spoilers ahead.
http://www.youtube.com/watch?v=11bF8QwhCFw
EDIT:
Oh wait, the guy started playing again!
Ok guys, final boss battle ahead!!
BIG ASS SPOOOILEEER!!
http://www.youtube.com/watch?v=6NInGtPj ... ideo_title
Re: Rayman Origins
Posted: Mon Nov 14, 2011 7:54 pm
by Rulez
sergiomonty wrote:Viku wrote:wait, there's already a FULL walkthrough? the only one I found on youtube is just at the angsty abyss. please could you spare mthe name of the uploader?
The guy hasn't finished yet, he got tired in part 36 or something. As you say, he stopped playing at the angsty abyss world.
Here, spoilers ahead.
http://www.youtube.com/watch?v=11bF8QwhCFw
Le what? He's finished the game non-100% already, he finished Mistical Pique and [
Mr. Dark].
Re: Rayman Origins
Posted: Mon Nov 14, 2011 7:55 pm
by spiraldoor
I only skimmed the walkthough. Finding out story details in advance is interesting, but knowing exactly how the levels are laid out and how to pass through them would just make the game boring.
Re: Rayman Origins
Posted: Mon Nov 14, 2011 8:09 pm
by Droolie
That walthrough is great. It's going to make naming the Rayman Origins tracks a lot easier.
I'm extracting everything now, by the way - shouldn't take much longer.

All of the music, ambients and sounds is rippable, but I'll only do the music.
All the images in the game are encrypted, but I should be able to find a way to convert them later.
Animations and levels are made with just data of which images should be put where - using that we may be able to convert Rayman Origins to PC when the UbiArt Framework comes out.

Re: Rayman Origins
Posted: Mon Nov 14, 2011 8:10 pm
by Viku
spiraldoor wrote:I only skimmed the walkthough. Finding out story details in advance is interesting, but knowing exactly how the levels are laid out and how to pass through them would just make the game boring.
exactly why i mostly hear a bit of the music, then skip the stage to the juicy bits of plot. Also, yikes the guy posts fast.
EDIT: also, as I'm new, how do you make spoilers?
Re: Rayman Origins
Posted: Mon Nov 14, 2011 8:24 pm
by ikke471
Drolpiraat wrote:That walthrough is great. It's going to make naming the Rayman Origins tracks a lot easier.
I'm extracting everything now, by the way - shouldn't take much longer.

All of the music, ambients and sounds is rippable, but I'll only do the music.
All the images in the game are encrypted, but I should be able to find a way to convert them later.
Animations and levels are made with just data of which images should be put where - using that we may be able to convert Rayman Origins to PC when the UbiArt Framework comes out.

.... OMG that's cheating

but that would be cool!
Re: Rayman Origins
Posted: Mon Nov 14, 2011 8:28 pm
by Cairnie
Drolpiraat wrote:That walthrough is great. It's going to make naming the Rayman Origins tracks a lot easier.
I'm extracting everything now, by the way - shouldn't take much longer.

All of the music, ambients and sounds is rippable, but I'll only do the music.
All the images in the game are encrypted, but I should be able to find a way to convert them later.
Animations and levels are made with just data of which images should be put where - using that we may be able to convert Rayman Origins to PC when the UbiArt Framework comes out.

Are you going to rip the artwork [ie characters] from it as well? Because that would be super duper cool to use on wiki stuff rather than just screenshots taken straight from Youtube.
Re: Rayman Origins
Posted: Mon Nov 14, 2011 8:46 pm
by sergiomonty
Wow, the ending was so (predictable). But... I won't say much! I mean, there are supposed to be like 2 ending cutscenes, right? and this is obviously the first one, right?
Re: Rayman Origins
Posted: Mon Nov 14, 2011 8:48 pm
by Viku
Okay, small spoiler-talk:
[
So I just saw The reveal...then headedto TVtropes, and now I'm confused. There was no dialogue in that stage, zero, nada. Does the game really say WHY did The Magician decided to become evil? Also, so the real Mr. dark was dead all along? When does it says that in the game? Now I'm very confused (Dunno if it's true, but, I guess The Magician became evil cause he was bored of all the peace at the Glade. For what his "helping talk" when you hit his hat make it sound, he is waaay too excited about thigns going crazy aroudn the world)]
EDIT:
sergiomonty wrote:Wow, the ending was so (predictable). But... I won't say much! I mean, there are supposed to be like 2 ending cutscenes, right? and this is obviously the first one, right?
For what I remember, yes, there are 2 endings. One after the normal run and one after ebating The Land of the Livid Dead.