Rayman 2
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StelzenBomber

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Re: Rayman 2
Its back
He made a different channel
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The Jonster

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Re: Rayman 2
Wow, up to almost an hour of unused music in the game? 
I really should play this version of the game sometime (on Citra though since i don't have the game myself...). Surely can't be too bad, no?
I really should play this version of the game sometime (on Citra though since i don't have the game myself...). Surely can't be too bad, no?
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StelzenBomber

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Re: Rayman 2
Its really good imoThe Jonster wrote: Mon Jul 27, 2020 6:39 pm Wow, up to almost an hour of unused music in the game?
I really should play this version of the game sometime (on Citra though since i don't have the game myself...). Surely can't be too bad, no?
I am definetly sure that a mode to switch between the 2 soundtracks was planned
I wish it was
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The Jonster

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Re: Rayman 2
Sounds good, I so far only heard that Globox Village is missing and unless you exit the level after collecting the 1000th lum, you get a glitch. This sounds promising indeed. 
Re: Rayman 2
Citra seems to work pretty well for the most part. The only issue I had was that the music was kind of skipping/speeding up, but I haven't tried it since 2018. I'm sure the newer versions of Citra likely work a lot better.
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StelzenBomber

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Re: Rayman 2
Some skyboxes were also broken, and no not thr ones rhat are already brokenSteo wrote: Tue Jul 28, 2020 7:12 pm Citra seems to work pretty well for the most part. The only issue I had was that the music was kind of skipping/speeding up, but I haven't tried it since 2018. I'm sure the newer versions of Citra likely work a lot better.
And i think the shell sections had quite a lot of fps issues
That dont exist on 3ds, or my pc just sucks
Re: Rayman 2
I can't remember if I played that far into it on Citra, but I guess I could always test it again at some stage by taking the save file from my 3DS.
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The Jonster

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Re: Rayman 2
Same, I'd like to play and test Rayman 3D on Citra at some point. The music skipping likely will bother me less than no music at all.
Re: Rayman 2
Hey RPC! 
Last night, I discovered text from an old version of Rayman 2 in an OpenSpace hobby project that a developer who worked on Donald Duck: Quack Attack sent us years ago. It used a different type of encryption than other games that we only implemented into Raymap now, so this is the first time we were able to look into those files.
Note that all this text was probably implemented into the game at some point, as indicated by the presence of event tags that control the camera, as well as other formatting tags like width, height, linebreaks, and so on.
Also, all the text is in French, so the English is my translation. It isn't perfect, so if anyone has any corrections, let me know.
----------------------------------------
Credits
Also, "les décors sont de Roger Harth et les costumes de Donald Cardwell" is apparently an old French quote famous from a broadcast "Au théâtre ce soir". So it doesn't mean anything in this case.
----------------------------------------
Old intro cutscene
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Polokus scene (or Ly?)
Also, Kapouehs are mentioned in the walkthrough on rayman fanpage. They're the black flies... so it's weird that somehow they're mentioning one with a beard.
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Finally, the Grolgoth scene: (I removed most of the annoying event tags for readability)
It's possible though, since R1 was supposed to be inside a computer, and they wanted to do something like this again in Phoenix's Rayman 4, but I guess it's more likely to be a joke.
Last night, I discovered text from an old version of Rayman 2 in an OpenSpace hobby project that a developer who worked on Donald Duck: Quack Attack sent us years ago. It used a different type of encryption than other games that we only implemented into Raymap now, so this is the first time we were able to look into those files.
Note that all this text was probably implemented into the game at some point, as indicated by the presence of event tags that control the camera, as well as other formatting tags like width, height, linebreaks, and so on.
Also, all the text is in French, so the English is my translation. It isn't perfect, so if anyone has any corrections, let me know.
----------------------------------------
Credits
Code: Select all
"/W500:Credits/L:Rayman Remercie tous ceux /L:qui l ont supporte/L:Les ptits gars de la plage/L:Les ptits montagnards/L:Et les gars du nord"
"/W500:Les Decors sont de Roger Art/L:Les costumes sont de che plu/L:Le reste et bien/L:c est marque sur la doc"
"/W500:T es encore la/L:Va te coucher vu ton score/L:c est le mieux que tu as a faire"Robin's theory (and I think it's correct) is that "the beach", "the mountain people" and "the guys from the north" refer to 3 Ubisoft studios that worked on the game. The mountain people or the beach being Montpellier, and the guys from the North being the Paris studio. That just leaves the third studio.Credits
Rayman Thanks everyone
who supported him
The little guys from the beach
The little mountain people
And the guys from the north
The sets are by Roger Art
The costumes are from... I don't remember
The rest, well...
is marked on the doc
You still there?
Go to bed. Given your score,
this is the best you can do
Also, "les décors sont de Roger Harth et les costumes de Donald Cardwell" is apparently an old French quote famous from a broadcast "Au théâtre ce soir". So it doesn't mean anything in this case.
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Old intro cutscene
Code: Select all
"/w400:/H450:/e202:/e502:/e103:/D4900: /e101:/e503:/e103: /e100:GLOBOX !/D1500: /E110:",
"/w400:/H450:/E7: /e203:/e504:/e103:/L:/D500:non globox ils m ont detruit/D500: /E8:/D2000: /E110:",
"/w400:/H450:/E1300:/E1414: /e204:/e505:/e103:/D1000: /e203:/e504:/e103:/D1: /E8:/D2100: /E10:/D700: /E11:/L:je ne suis plus rien sans mes/L:pouvoirs/D500: /E12:/D600: /E8:/D2000: /E9:/D2000: /E110:",
"/w400:/H450:/E1300:/E1415: /e205:/e505:/e103:pouvoir /L:ly fee donne globox/L:pouvoir rayman/D1000: /E110:",
"/w400:/H450:/E32: /e210:/e506:/e103:/D0:/L:ly t a donne quelque chose/L:pour moi/D700: /E110:",
"/w400:/H450:/E1300:/E1416: /e205:/e505:/e103:/D2600: /E110:",
"/w400:/H450:/E1300:/E1417:/E33: /e203:/e504:/e103:/D1000: /E1303:/E1402:/D1: /D2000: /E110:",
"/w400:/H450:/E1300:/E1418:/E1303:/E1403: /e207:/e504:/e103:/D4000: /E34:/D2000: /e208:/e506:/e103:/D500: /E110:",
"/C:/w400:/H450:/E1300:/E1419:/E17: /e1103:/e209:/e507:/e103:/e101:/D2000: /e210:/e508:/e103:/D2000:je vais detruire ce mur en/L:envoyant l energie du lums/L:sur ce morceau de bois/e1104:/e211:/e509:/e103:/D2000:/E102: /E104:",(yeah, Globox actually talks like that)(Rayman) GLOBOX!
(Rayman) No globox, they destroyed me.
(Rayman) I can't do anything anymore without my powers.
(Globox) Power? Ly fairy give Globox power Rayman!
(Rayman) Ly gave you something for me?
...
(Rayman) I will destroy that wall by sending the energy of the Lum to that piece of wood
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Polokus scene (or Ly?)
Code: Select all
"/w400:/H450:/D1:/E35:/E2:Par la barbe du grand kapoueh/L:Qui va la hein ?/E2:/E32:",
"/w400:/H450:/D1:/E3:Aaah/E50:/E80:/E95:/E100:/E110:/E120:/E31:/E33: Rayman/L:Les oracles m ont/L:annonce ta venue/E3:/D32: /E40:",
"/w400:/H450:/D1:/E2:Mais tu es en retard sur/L:leurs previsions/L:Ca fait 3 gounthars et demi/L:que je t'attends/L:Mais Qu'importe te voila/E2:/D32: /E40:",
"/w400:/H450:/D1:/E2:Mmmhmh mais tu n'as pas/L:l'air tres en forme/L:Ta longue captivite t'a fait/L:perdre tes pouvoirs mystiques/E2:/D32: /E40:",
"/w400:/H450:/D1:/E2:Par la barbe du grand Globox/E3:/L:sans le pouvoir des Lums/L:je ne peux pas grand-chose/L:pour toi/E3:/E132:/D32: /E40:",
"/w400:/H450:/D1:/E51:/E81:/E96:/E33:Mais que puis je faire alors ?/L:Tout est perdu/L:Je n ai plus qu a me rendre/D32: /E40:",
"/w400:/H450:/D1:/E52:/E70:/E97:/E33:/E3:Allons rayman tu es trop cool/L:pour te rendre/L:Suis/E131: le chemin du Nord/L:jusqu'a la gorge d'emeraude/E3:/D32: /E40:",
"/w400:/H450:/D1:/E3:La-bas quelques Lums vivent/L:encore libres. ils/L:t'apporteront leur energie/L:mystique/E3:/E40:",
"/w400:/H450:/D1:/E3:Va, Rayman, va/L:je ne serai/L:jamais bien loin./E3:/E32:",
"/w400:/H450:/D1:/E3:Allez, vas-y/L:n'aie pas peur quoi/E3:/D32: /E34:",The emerald gulch is probably the Precipice. It's pretty much the same thing, and the cliffs in the part where you helicopter down are colored... emerald.By the beard of the Great Kapoueh! Who goes there huh?
Aaah, Rayman. The oracles have told me about your arrival.
But you are later than they predicted! I've been waiting for you for 3 and a half "gounthars" already. But nevermind, here you are.
Mmmhmh but you don't look like you're in good shape! Your long captivity has made you lose your mystic powers.
By the beard of the Great Globox, without the power of the Lums, I can't do much for you.
(Rayman) But then what can I do? All is lost. I could just as well surrender.
Come on Rayman, you're too cool to surrender. Follow the North way, until you reach the emerald gulch.
There, some Lums still live in freedom. They will give you their mystic energy.
Go, Rayman, I will never be far removed.
Well? Go! Don't be afraid.
Also, Kapouehs are mentioned in the walkthrough on rayman fanpage. They're the black flies... so it's weird that somehow they're mentioning one with a beard.
----------------------------------------
Finally, the Grolgoth scene: (I removed most of the annoying event tags for readability)
Code: Select all
/L:Oui /L:faites entrer mon chef de projet Plan 01
/L:Bonjour grand maitre /L:le jeu n est pas encore termine Entree Pirlun -Plan 02
comment ca /L:ce n est pas tolerable /L:que vais je dire a l empereur Pirbarbu parle -Plan 03
je vais encore devoir executer/L:un game designer pour l exemple /L:preparez mon rhopars 2000 Pirbarbu parle -Plan 03b
Plan 04a
Plan 04b
Decouverte Vigie -Plan 05
PBarbu et Rhop -Plan 08
PBarbu descend -Plan 09
PBarbu -Plan 10
Vise Globox -Plan 11
Globox attend -Plan 13
Rhop arme son canon -Plan 12
PBarbu pret -Plan 14
Globox regarde a gauche -Plan 15
/L:non tu vas laisser ce/L:pauvre designer tranquille Rayman arrive -Plan 16
PBarbu Surpris -Plan 17
Vise Rayman -Plan 18
Rhop tire -Plan 19
boulet PAF -Plan 20
/L:Aaah ca fait du bien PBarbu soulage -Plan 21
Rayman pas mort -Plan 22
PBarbu surpris -Plan 23
/L:Sauve toi globox Globox et Rayman -Plan 24a
globox/L:quitte les bureaux avec les/L:derniers game designers Globox et Rayman -Plan 24b
Rhop vs Rayman -Plan 25
Rhop et Rayman -Plan 26lol. That last one looks like either a dev joke or Globox was seriously supposed to be a game designer in-game at some point (and there were others). Which is weird, since "Globox" is another nickname of one of the R2 devs, as seen in the Rayman 2 credits.Part 01: Yes, bring in my Project Leader.
Part 02 (Glasses Pirate enters): Hello Grand Master. The game is not yet finished.
Part 03 (Razorbeard speaks): What do you mean? That cannot be tolerated! What will I tell the emperor?!
Part 03b (Razorbeard speaks): I will have to execute a game designer to set an example. Prepare my Rhopars 2000!
Part 04a
Part 04b
Part 05 (Discovery of crow's nest)
Part 08 (Razorbeard and Rhop)
Part 09 (Razorbeard descends)
Part 10 (Razorbeard)
Part 11 (Targeting Globox)
Part 13 (Globox waits)
Part 12 (Razorbeard arms his cannon)
Part 14 (Razorbeard is ready
Part 15 (Globox looks left)
Part 16 (Rayman arrives): No you will leave this poor designer alone!
Part 17 (Razorbeard surprised)
Part 18 (Targeting Rayman)
Part 19 (Rhop shoots)
Part 20 (Bullet hits)
Part 21 (Razorbeard relieved): Aaah, that feels good!
Part 22 (Rayman not dead)
Part 23 (Razorbeard surprised)
Part 24a (Globox and Rayman): Save yourself Globox!
Part 24b (Globox and Rayman): Globox leaves the offices with the last game designers.
Part 25 (Rhop vs Rayman)
Part 26 (Rhop and Rayman)
It's possible though, since R1 was supposed to be inside a computer, and they wanted to do something like this again in Phoenix's Rayman 4, but I guess it's more likely to be a joke.
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ZelenPixel

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Re: Rayman 2
these findings are cool as hell
ngl this about referring to the studios in that way is actually so cute
"(Rayman) No globox, they destroyed me." like Destroyed. rayman heckinf dies
"(Globox) Power? Ly fairy give Globox power Rayman!" GOD i thought it was bad enough in the final game but this. is this even languages anymore. is this even any language in existence. WHAT is this
ngl this about referring to the studios in that way is actually so cute
"(Rayman) No globox, they destroyed me." like Destroyed. rayman heckinf dies
"(Globox) Power? Ly fairy give Globox power Rayman!" GOD i thought it was bad enough in the final game but this. is this even languages anymore. is this even any language in existence. WHAT is this
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StelzenBomber

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Re: Rayman 2
Really damn interesting finds
Good job!
Good job!
Re: Rayman 2
Interesting discovery indeed!
While viewing some levels in Raymap (thanks for this great tool btw, Droolie
), I did also find something that possibly isn't known yet (at least it's new for me).
In the Prison Ship 4 I noticed an object that I can't remember seeing in this level, especially not in the position it appeared. It seems to be some sort of bellow similar to the ones in the Fairy Glade (see the gif below). To make it appear I had to change its state. Does anyone know something about this? Also, I stumbled across a pink caterpillar which I can't recall seeing before. After a quick search, I just found a video of some pink caterpillars (which, however, appear more black than pink) in the PS1 version. Incidentally, the pictures are from the PC version.
While viewing some levels in Raymap (thanks for this great tool btw, Droolie
In the Prison Ship 4 I noticed an object that I can't remember seeing in this level, especially not in the position it appeared. It seems to be some sort of bellow similar to the ones in the Fairy Glade (see the gif below). To make it appear I had to change its state. Does anyone know something about this? Also, I stumbled across a pink caterpillar which I can't recall seeing before. After a quick search, I just found a video of some pink caterpillars (which, however, appear more black than pink) in the PS1 version. Incidentally, the pictures are from the PC version.
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StelzenBomber

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Re: Rayman 2
Pink catipullars?
Thats from ps2 iirc
Ive never seen them in ps1

Yea this thing
Also
What is that thing from the fairy glade part 1 doing there
Thats from ps2 iirc
Ive never seen them in ps1
Yea this thing
Also
What is that thing from the fairy glade part 1 doing there
Re: Rayman 2
I've actually never played any other version than PC, so I didn't even know about the ones in your picture.
Still, the one I posted looks different, ... and more friendly.
As for the other thing in the Prison Ship, I forgot to mention that changing the state of certain objects, can change these objects entirely (e.g. in R3 a flying hook and a red lum are the same object, just in a different state), hence my "finding" might be completely insignificant. However, in this case the object has only 3 states, one of them invisible, the other two simply show the bellow. A lot of other object show a similar behaviour (one initial invisible state, many/some other states with different animations but only the same object), and these objects appear in game. That's why I consider it possible that the bellow might have been supposed to appear in the level. Also, it (coincidentally?) fits kind of well in this position.
As for the other thing in the Prison Ship, I forgot to mention that changing the state of certain objects, can change these objects entirely (e.g. in R3 a flying hook and a red lum are the same object, just in a different state), hence my "finding" might be completely insignificant. However, in this case the object has only 3 states, one of them invisible, the other two simply show the bellow. A lot of other object show a similar behaviour (one initial invisible state, many/some other states with different animations but only the same object), and these objects appear in game. That's why I consider it possible that the bellow might have been supposed to appear in the level. Also, it (coincidentally?) fits kind of well in this position.
Re: Rayman 2
Robin talks about these pink caterpillars quite a lot.1234 wrote: Sun Aug 02, 2020 10:30 pm I've actually never played any other version than PC, so I didn't even know about the ones in your picture.Still, the one I posted looks different, ... and more friendly.
As for the other thing in the Prison Ship, I forgot to mention that changing the state of certain objects, can change these objects entirely (e.g. in R3 a flying hook and a red lum are the same object, just in a different state), hence my "finding" might be completely insignificant. However, in this case the object has only 3 states, one of them invisible, the other two simply show the bellow. A lot of other object show a similar behaviour (one initial invisible state, many/some other states with different animations but only the same object), and these objects appear in game. That's why I consider it possible that the bellow might have been supposed to appear in the level. Also, it (coincidentally?) fits kind of well in this position.
Robin managed to activate their behavior in both the PC and PS1 versions, and it makes them friendly in both (i.e. they don't attack).
As for the thing in the Prison Ship, I asked Robin about it and he says he also found it earlier. It was apparently visible in another old video, so it was probably cut late in development (though it's weird they just made it do nothing instead of removing it completely).
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Hunchman801

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Re: Rayman 2
Amazing finds! As for kapouehs, this appears to be an alternate spelling of capoué, a name given by Rayman 2 developers to the baby caterpillars/mosquitoes. RayWiki has some more details about this:
In L'Histoire de Rayman, it is said that Rayman 2 developers called baby caterpillars "Capoué", as a reference to a line in a sketch of Les 2 minutes du peuple by François Pérusse. "Capoué" has been used in Rayman Revolution to create the fake latin name of Boss Chenille : Kapounus Grobilus.
Re: Rayman 2
Ah ok, thanks for the information!Droolie wrote: Mon Aug 03, 2020 3:27 am Robin talks about these pink caterpillars quite a lot.They are actually leftovers of older versions of Rayman 2 and can be seen in some of the older trailers.
Robin managed to activate their behavior in both the PC and PS1 versions, and it makes them friendly in both (i.e. they don't attack).
As for the thing in the Prison Ship, I asked Robin about it and he says he also found it earlier. It was apparently visible in another old video, so it was probably cut late in development (though it's weird they just made it do nothing instead of removing it completely).
I'll add a picture of the pink caterpillar to RayWiki later on.
Re: Rayman 2
Nice! I saw you added the picture. You've been doing a lot of work with taking transparent pictures of everything, so I hope this doesn't make you feel bad or anything, but I have to say these orthographic & isometric pictures look very weird sometimes. These features were added to Raymap mainly for fun and for map screenshots - not so much for characters and objects. Seeing isometric pictures on RayWiki makes it seem like these games are similar to Age of Empires or something. Or Rayman Hoodlums' Revenge.1234 wrote: Mon Aug 03, 2020 10:39 pmAh ok, thanks for the information!
I'll add a picture of the pink caterpillar to RayWiki later on.
Additionally, while Rayman 2 had shading painted on many of its character textures, they went for a more flat approach for the Rayman 3 textures. The shading is instead done by the lighting system... so without that, a big part of the look of these characters is completely missing.
So I'm not a big fan of these screenshots and would definitely prefer perspective view screenshots with (some) lighting.
Oh, cool! I didn't know this was mentioned in l'Histoire de Rayman. Though could "Capoué" be a wrong spelling on Michael Guarné's part? It seems to be spelled "Kapoueh" everywhere else (the early game text, the walkthrough, and even the name in Revolution spells it with a K). Not that I blame him, it's a word that was probably never meant to be written.Hunchman801 wrote: Mon Aug 03, 2020 5:03 pm Amazing finds! As for kapouehs, this appears to be an alternate spelling of capoué, a name given by Rayman 2 developers to the baby caterpillars/mosquitoes. RayWiki has some more details about this:
In L'Histoire de Rayman, it is said that Rayman 2 developers called baby caterpillars "Capoué", as a reference to a line in a sketch of Les 2 minutes du peuple by François Pérusse. "Capoué" has been used in Rayman Revolution to create the fake latin name of Boss Chenille : Kapounus Grobilus.
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Alltech

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Re: Rayman 2
Keep up the incredible work on the RayWiki, 1234! 
Re: Rayman 2
Nah, it's always good to hear a second opinion.Droolie wrote: Tue Aug 04, 2020 5:56 am Nice! I saw you added the picture. You've been doing a lot of work with taking transparent pictures of everything, so I hope this doesn't make you feel bad or anything, but I have to say these orthographic & isometric pictures look very weird sometimes. These features were added to Raymap mainly for fun and for map screenshots - not so much for characters and objects. Seeing isometric pictures on RayWiki makes it seem like these games are similar to Age of Empires or something. Or Rayman Hoodlums' Revenge.And other orthographic (front view) screenshots just feel strange because you always see these characters in perspective in-game.
Additionally, while Rayman 2 had shading painted on many of its character textures, they went for a more flat approach for the Rayman 3 textures. The shading is instead done by the lighting system... so without that, a big part of the look of these characters is completely missing.
So I'm not a big fan of these screenshots and would definitely prefer perspective view screenshots with (some) lighting.
As for the choice of viewing settings, I simply tried to make them so that all objects were under the same conditions; the only choice I left for myself was front, isometric or side view, in order to get a detailed view of them. For instance, while a frontal view (or something close to it) might resemble more what you actually see in-game, a great part of some models might get lost then, e.g. in case of the mechanical fish in Rayman 3 you wouldn't be able to see its whole structure, the brown metal body, nor the propeller in the back (in-game and in screenshots from a frontal view all of it isn't properly visible).
As for a perspective view vs. an orthografic view, while the former one might be closer to how you actually see them in-game, the latter one makes it easier to treat all objects under same conditions and basically get more of the object on the picture, since it's a parallel projection; and it feels the least arbitrary.
Finally, I also decided to turn the lighting off, so that, for the cost of losing some of the look of the objects, these objects become clearer, revealing some other details that were not really well visible before. Also, that way all objects were treated the same way and are easier to compare.
Tl;dr, while I agree that the pictures I took don't look quite optimal, my main goal was to simply get a detailed view of the objects under the same, easy to reproduce, non-arbitrary conditions, regardless of how you would usually see them. For all who want to see them in their natural appearance, I usually left all the normal in-game screenshots in the article.
However, of course everyone (if possible) should be happy with the articles, so feel free the undo any changes I've made, or replace the screenshots with better ones!
Thanks!
Last edited by 1234 on Tue Aug 04, 2020 6:57 pm, edited 3 times in total.


