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Re: Rayman 1.5: Revenge of the Dark
Posted: Tue Nov 30, 2010 7:15 pm
by Adsolution
Oh my, thanks.

I suddenly feel totally inspired to work on the elevation detection now, even though I have no idea how.

Re: Rayman 1.5: Revenge of the Dark
Posted: Wed Dec 01, 2010 4:16 am
by ParadoxJuice
Jewish Candy wrote:
My one problem is with the jump. I think it's probably just my playing style (this is why I find NES games hugely frustrating), but he seems to ascend, hover, and descend very sloooooowly, even without the helicopter. It looks like a gust of wind is holding him up in the air for slightly longer than normal. Meh, 'tis but a niggle.
This is the first thing that was apparent to me and my only complaint.
Favourited the video.
Re: Rayman 1.5: Revenge of the Dark
Posted: Wed Dec 01, 2010 2:48 pm
by Tenderz
RayFan9876 wrote:Oh my, thanks.

I suddenly feel totally inspired to work on the elevation detection now, even though I have no idea how.

As CryEngine is for creating games, i'd think it would already have a way of having this kind of stuff done.
Ah, you'll probably find out a way to do it ^^
Re: Rayman 1.5: Revenge of the Dark
Posted: Thu Dec 02, 2010 10:07 pm
by Joshua822
Shouldn't it be programmed like if you don't touch an elevation object anymore, fall down, else, if you touch a slope, start an animation and reduce the height of Rayman gradually?
And by the way, a little question popped into my mind today, will one need a copy of Crysis to play the game?
Re: Rayman 1.5: Revenge of the Dark
Posted: Fri Dec 03, 2010 3:01 am
by Adsolution
Joshua822 wrote:Shouldn't it be programmed like if you don't touch an elevation object anymore, fall down, else, if you touch a slope, start an animation and reduce the height of Rayman gradually?
And by the way, a little question popped into my mind today, will one need a copy of Crysis to play the game?
Doesn't quite work that way in this.
If it becomes a game game, of course it wouldn't need a copy of Crysis to play it.
Re: Rayman 1.5: Revenge of the Dark
Posted: Sat Dec 04, 2010 10:00 pm
by Haruka
RayFan9876, can I just ask you something?
Isn't possible to you to correct the hair shape from Rayman? It is inverted.
Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Dec 06, 2010 2:24 am
by Adsolution
Haruka wrote:RayFan9876, can I just ask you something?
Isn't possible to you to correct the hair shape from Rayman? It is inverted.
Hm you're right.

Maybe.
I'm working on the shading and lighting a bit, giving it a more saturated, colourful, fantasy, and Raymanish feel:
Music Mountain
Dream Forest Depths
Windmill Hills
Also on a sidenote, I've began making my music through Logic Pro now, so expect QUALITY. 
Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Dec 06, 2010 9:59 am
by Jewish Candy
It definitely looks better with the stronger colours, that's for sure - I mean, Rayman himself is a multicoloured mishmash of every hue under the sun (kinda), so this works really well.
Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Dec 06, 2010 11:53 am
by Haruka
RayFan9876 wrote:
I'm working on the shading and lighting a bit, giving it a more saturated, colourful, fantasy, and Raymanish feel:
Music Mountain
Dream Forest Depths
Windmill Hills
Also on a sidenote, I've began making my music through Logic Pro now, so expect QUALITY. 
I love them!

Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Dec 06, 2010 4:16 pm
by Hedgehog673
Ooh, those pics looks amazing. You did a good job on the shading, that's for sure.
Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Dec 06, 2010 4:28 pm
by RayLums
RayFan9876 wrote:
I'm working on the shading and lighting a bit, giving it a more saturated, colourful, fantasy, and Raymanish feel:
Music Mountain
Dream Forest Depths
Windmill Hills
Also on a sidenote, I've began making my music through Logic Pro now, so expect QUALITY.
Perfect

Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Dec 06, 2010 7:01 pm
by Adsolution
Good.
Here's another 'concept' picture I did:

Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Dec 06, 2010 7:03 pm
by DesLife
All those pictures look great, congrats.

Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Dec 06, 2010 7:12 pm
by El Dango
RayFan9876 wrote:
Also on a sidenote, I've began making my music through Logic Pro now, so expect QUALITY. 
I'm sure everyone has expected quality in every aspect since the beginning of the project, and we surely haven't gotten disappointed so far.
The pictures, like everything else related to this, are amazing.
Re: Rayman 1.5: Revenge of the Dark
Posted: Mon Dec 06, 2010 7:37 pm
by Adsolution
Eheheh.

Thanks everyone again.
In the current definition of quality for the upcoming music, it includes the following:
- No timing problems, everything is synced.
- Progressive and worked-on balancing between the instruments including compression (sound wave compression, not quality compression. They're completely different).
- Effects are more variant and fitting to the song.
- Much better, more realistic, and dynamic instruments.
- Easier loopable regions.
- Sounds more 'professional' in general.
- Music will take longer to make.
I'm currently working on the music for a currently unnamed swamp level as well as Mount Kollapso, the place where you find the Ly/Globox/Murfy resistance group. Expect nostalgia.
Re: Rayman 1.5: Revenge of the Dark
Posted: Tue Dec 07, 2010 8:41 pm
by Rsandee
Rayfan, are you planning to release a demo version of this game?
Re: Rayman 1.5: Revenge of the Dark
Posted: Tue Dec 07, 2010 8:56 pm
by Adsolution
Rsandee wrote:Rayfan, are you planning to release a demo version of this game?
Probably.
Also I might be uploading the new soundtrack part twelve today.
Re: Rayman 1.5: Revenge of the Dark
Posted: Tue Dec 07, 2010 9:06 pm
by Tenderz
RayFan9876 wrote:Eheheh.

Thanks everyone again.
In the current definition of quality for the upcoming music, it includes the following:
- No timing problems, everything is synced.
- Progressive and worked-on balancing between the instruments including compression (sound wave compression, not quality compression. They're completely different).
- Effects are more variant and fitting to the song.
- Much better, more realistic, and dynamic instruments.
- Easier loopable regions.
- Sounds more 'professional' in general.
- Music will take longer to make.
I'm currently working on the music for a currently unnamed swamp level as well as Mount Kollapso, the place where you find the Ly/Globox/Murfy resistance group. Expect nostalgia.
Oooh, can't wait for that :3
You're doing such a great job on this game

Re: Rayman 1.5: Revenge of the Dark
Posted: Tue Dec 07, 2010 9:12 pm
by Adsolution
^Your sig is also awesome, love the colours.
I'm 3/4 done part twelve. It will be up today.
Re: Rayman 1.5: Revenge of the Dark
Posted: Tue Dec 07, 2010 9:22 pm
by Jewish Candy
Really? Oh yay~ I've been looking forward to some new tracks for a while.
