Page 483 of 551

Re: Rayman 2

Posted: Wed Aug 26, 2020 7:22 am
by dr_st
StelzenBomber wrote: Wed Aug 26, 2020 7:02 am Like the top of the world, i dont think many people like this level
And its gone
In Revolution they just split the two segments of this between other levels.

Re: Rayman 2

Posted: Wed Aug 26, 2020 7:42 am
by Steo
I don't really mind the Top of the World myself, it's just trying to collect Lums on that chair section. :mefiant:

Re: Rayman 2

Posted: Wed Aug 26, 2020 9:02 am
by The Jonster
I assume you're one of those people who found the chair difficult?

Re: Rayman 2

Posted: Wed Aug 26, 2020 11:56 am
by StelzenBomber
Not difficult, just plain anoying
And boring
And long

1 hit kills arent fun

And the segment after is so cool, having to repleay this stupid chair everytime to get to the good stuff is plain dumb

Re: Rayman 2

Posted: Wed Aug 26, 2020 12:34 pm
by dr_st
The Jonster wrote: Wed Aug 26, 2020 9:02 am I assume you're one of those people who found the chair difficult?
It certainly requires a special form of spatial orientation aptitude. My 8-year old is actually quite good at it. Maybe better than me.

Re: Rayman 2

Posted: Wed Aug 26, 2020 12:59 pm
by Steo
It isn't even that long or difficult, I guess it was the first few times I played. The only annoying thing was if you missed a Lum near the end of a section and had to replay the level.

Re: Rayman 2

Posted: Wed Aug 26, 2020 1:45 pm
by The Jonster
I never found the chair difficult, it was quite fun for me actually! Not so much missing lums on the way but then again that didn’t happen to me too much.
StelzenBomber wrote: Wed Aug 26, 2020 11:56 am 1 hit kills arent fun
True but nearly every level has at least one place where that can happen if such cases were like that. Plus I wouldn’t really consider that an insta kill. The only kind like that would happen if you were stupid enough to let a pirate drill right under you. :P

Re: Rayman 2

Posted: Wed Aug 26, 2020 10:01 pm
by Steo
That never happened to me until R4Y jinxed me. :lol:

Re: Rayman 2

Posted: Wed Aug 26, 2020 10:05 pm
by PluMGMK
I wonder if that telefragging was intentional on the part of the devs, or if they actually intended it to be a single-hit-point loss like falling into poison/piranha water. I get the feeling it was under-tested, like that bizarre situation that occurs if you try to go backwards on the shell in Menhir Hills 2…

Re: Rayman 2

Posted: Wed Aug 26, 2020 10:10 pm
by Steo
I did think it was a bit much to be one kit killed by it though, since the majority of things in the game only take away some health and respawn you. Even lava in the game doesn't one hit kill you.

Re: Rayman 2

Posted: Wed Aug 26, 2020 10:30 pm
by The Jonster
PluMGMK wrote: Wed Aug 26, 2020 10:05 pm I wonder if that telefragging was intentional on the part of the devs, or if they actually intended it to be a single-hit-point loss like falling into poison/piranha water. I get the feeling it was under-tested, like that bizarre situation that occurs if you try to go backwards on the shell in Menhir Hills 2…
I had forgotten to try this glitch out! :lol:

Re: Rayman 2

Posted: Wed Aug 26, 2020 10:46 pm
by Steo
You should mess with the void glitch, assuming you get the hang of pausing the game at the perfect frame.

Re: Rayman 2

Posted: Wed Aug 26, 2020 10:55 pm
by The Jonster
I still have high interests in trying that barrel glitch myself! :P

Maybe there should be one day where I try all the glitches that could be in R2 out. :lol:

Re: Rayman 2

Posted: Wed Aug 26, 2020 10:59 pm
by PluMGMK
If you do that, you'll probably find some new ones! :P

Re: Rayman 2

Posted: Wed Aug 26, 2020 11:02 pm
by Steo
Void is complicated since it results in you not being able to see where you're going, but it breaks the likes of gates or certain walls so you can just walk through them. The issue is you're going it blindly, then pausing and unpausing the game when you think you're where you want to be.

Re: Rayman 2

Posted: Wed Aug 26, 2020 11:13 pm
by The Jonster
That already interests me right away. Considering the N64 is my next R2 game and it's like th PC version, I will definitely be doing some glitch trying out here. :D

Re: Rayman 2

Posted: Wed Aug 26, 2020 11:34 pm
by Steo
The one for swimming in mid air on the Fairy Glade that the speedrunners use is still an interesting one. It's weird how it even works.

Re: Rayman 2

Posted: Wed Aug 26, 2020 11:39 pm
by The Jonster
I remember you talking with me about it, it must have been fun for you to try that out! :D

Re: Rayman 2

Posted: Wed Aug 26, 2020 11:58 pm
by Steo
I did post a video of the time I fell under the water instead, that tends to happen sometimes.

Re: Rayman 2

Posted: Thu Aug 27, 2020 12:11 am
by The Jonster
I'll need to check that video out myself then later lol. :P