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Re: Rayman Optimum
Posted: Fri Jul 11, 2014 7:29 pm
by Truner
Adsolution wrote:Optimum loads the music from the 'Music' folder in the install directory, so it would likely just involve telling each level which .tra file to load.
So why isn't this implemented yet?
Re: Rayman Optimum
Posted: Fri Jul 11, 2014 7:34 pm
by Adsolution
Because we don't know how?
Re: Rayman Optimum
Posted: Fri Jul 11, 2014 8:49 pm
by LoveMetal
^ the voice of reason.
Re: Rayman Optimum
Posted: Fri Jul 11, 2014 11:01 pm
by OCG
Truner wrote:Adsolution wrote:Optimum loads the music from the 'Music' folder in the install directory, so it would likely just involve telling each level which .tra file to load.
So why isn't this implemented yet?
If you know how to do it, please do it

Re: Rayman Optimum
Posted: Sat Jul 12, 2014 1:46 am
by PluMGMK
Well TRAs just correspond to CD-Audio tracks, so unless there was some kind of thingy that would be able to figure out what level is loaded and change what TRA is mounted as what track, I don't see how that could possibly be done. I imagine the DOSBox source would have to be modified?
Re: Rayman Optimum
Posted: Sat Jul 12, 2014 2:39 am
by technology4617
PluMGMK wrote:Well TRAs just correspond to CD-Audio tracks, so unless there was some kind of thingy that would be able to figure out what level is loaded and change what TRA is mounted as what track, I don't see how that could possibly be done. I imagine the DOSBox source would have to be modified?
Not in DOSBox, but in the game itself.

Though Omar said at one point that the search for that bit of code could easily take over a year.
Re: Rayman Optimum
Posted: Sat Jul 12, 2014 11:11 am
by LoveMetal
Well, maybe not that much, but a significant amount of time. And it would suprise me if there was only one bit to change.
Re: Rayman Optimum
Posted: Sat Jul 12, 2014 12:26 pm
by Outerbeast
Wait, so if this was possible, does this mean that the sountrack can be modified to play the PSX soundtrack with each level having diffirent tracks? Because unfortunately the PC soundtrack starts with the same music for every level in each worlds which kinda ruins the gameplay

Re: Rayman Optimum
Posted: Sat Jul 12, 2014 1:11 pm
by LoveMetal
Depends, we talk to say nothing....
Maybe the information about how the music is organized is even not in Rayman binaries but in .tra headers, or maybe each of these .tra is not a music but a compilation of voices and sounds and part of music, with implicit reference between these... We really can't tell you that -at least I can't, because I never looked into these files.
But feel free to do this

Re: Rayman Optimum
Posted: Sat Jul 12, 2014 1:47 pm
by Fifo
LoveMetal wrote:Depends, we talk to say nothing....
Maybe the information about how the music is organized is even not in Rayman binaries but in .tra headers, or maybe each of these .tra is not a music but a compilation of voices and sounds and part of music, with implicit reference between these... We really can't tell you that -at least I can't, because I never looked into these files.
But feel free to do this

As far as I know, TRA files are compressed with OGG Vorbis technology.
Re: Rayman Optimum
Posted: Sat Jul 12, 2014 1:59 pm
by PluMGMK
TRAs are just ripped music files. The CUE file tells DOSBox what TRA is what CD audio track. The game uses CD audio.

Re: Rayman Optimum
Posted: Sat Jul 12, 2014 3:12 pm
by Fifo
PluMGMK wrote:TRAs are just ripped music files. The CUE file tells DOSBox what TRA is what CD audio track. The game uses CD audio.

I don't see a CUE file in Optimum's Music folder.
Re: Rayman Optimum
Posted: Sat Jul 12, 2014 3:20 pm
by PluMGMK
I don't know if it's a CUE file or a TOC file, but I'll go check.
Re: Rayman Optimum
Posted: Sat Jul 12, 2014 5:21 pm
by RibShark
It's a .CUE file, just with the extension changed to .tra.
Re: Rayman Optimum
Posted: Sat Jul 12, 2014 5:23 pm
by PluMGMK
Ah thanks, I got a bit worried that something huge had been done when I couldn't find it.

Re: Rayman Optimum
Posted: Sat Jul 12, 2014 7:43 pm
by Fifo
RibShark wrote:It's a .CUE file, just with the extension changed to .tra.
Only RA00.tra is a CUE file:

RA01-RA25.tra just show garbage.
Re: Rayman Optimum
Posted: Sat Jul 12, 2014 7:58 pm
by Snagglebee
Fifo wrote:Only RA00.tra is a CUE file:
Not only that.
Fifo wrote:RA01-RA25.tra just show garbage.
Well
excuse me?!

Re: Rayman Optimum
Posted: Sat Jul 12, 2014 8:36 pm
by technology4617
Fifo wrote:RA01-RA25.tra just show garbage.
well um
Re: Rayman Optimum
Posted: Sat Jul 12, 2014 9:20 pm
by PluMGMK
It's already been explained that they're Ogg Vorbis files (except RA01, which is a BIN file).
Re: Rayman Optimum
Posted: Sat Jul 12, 2014 9:26 pm
by Snagglebee
PluMGMK wrote:It's already been explained that they're Ogg Vorbis files (except RA01, which is a BIN file).
Well you don't say. I am very well informed about everything how Rayman Optimum works,... maybe perhaps I am the one who created all these files.