Re: Rayman Legends
Posted: Mon Jul 22, 2013 1:36 am
In the English version, I believe he said you could make a "chopper out of your hair" then making the note about "someone's been eating paint chips again."
Only one.TFDs39 wrote:Do we get only 1 musical level per world or 2?
That would be awesome and I want it to happensergiomonty wrote:If it's the Raymanian Magician is the final character and at the end is revealed that the Teensie Magician is a double impostor, I'm gonna go fucknuts. Hopefully, Ubisoft won't play with my mind again.
No, most are not like that at all. However it's funny to watch DBZ "in Polish".OldClassicGamer wrote:Just one question Rulez. I saw Polish Dub of Yatterman and DBZ and it looks like they are just reading text without emotions at all. Are all polish dubs like that or not?
In terms of gameplay, there's not much I could complain about. The biggest issue, really, is how much they did with the combat. Platforming is great, especially in places like The Tower of Leptys, but the combat feels a bit lacking. Don't get me wrong, it's a great concept and always feels satisfying, and it's a big step up from Ray 2's incredibly dull combat which consisted of simply avoiding slow moving bullets and just endlessly attacking until their life bars go down. The problem is that Ray 3 should have had all the scrapped Hoodlums. There's not a lot of them and about halfway trough the game they already start repeating ideas. To increase difficulty they eventually start throwing more enemies at you but this doesn't really work either. Near the end of the Desert of the Knaaren five hoodstormers just wait in line until one is defeated and then comes the next. It's not like it's hard to defeat them and your just doing the same thing again five times in a row. Why not have at least three or four more Hoodlums to get rid of these big armies of the same enemies?Haruka wrote:I believe the game somehow got dull from Fairy Council on, with the exceptions of the Land of the Livid Dead (a balance of Raymanish atmosphere and a decent ammount of action) and the Longest Shortcut (a great break from all the Hoodlum Havoc, with the Teensie architecture that has got some approach to R2).
Does he actually say "God, what a translation"? Because that would actually be kind of funny.Rulez wrote:Huh. Here he says "hey listen, the manual says you can screw around with your hair to fly. Heh, "screw around with your hair to fly". God, what a translation"
Except the "screwing around with hair to fly" is impossible to translate. I did my best :/
That would be awful and I don't want it to happen.OldClassicGamer wrote:That would be awesome and I want it to happensergiomonty wrote:If it's the Raymanian Magician is the final character and at the end is revealed that the Teensie Magician is a double impostor, I'm gonna go fucknuts. Hopefully, Ubisoft won't play with my mind again.
Let's not.Raymanian Magician
Well, the final character in Rayman Origins wasn't that special... just Glombrox... so it could be anyone.TFDs39 wrote:If it isn't The Magician or The Raymanian Magican,then who is?
It will be revealed after one month and 8 days,but I hope it will be a special character (no Glute,No Human and NO TEENSY).Maybe a Rayman one,if no special.
I just hope it won't be a Teensy.sergiomonty wrote:Well, the final character in Rayman Origins wasn't that special... just Glombrox... so it could be anyone.TFDs39 wrote:If it isn't The Magician or The Raymanian Magican,then who is?
It will be revealed after one month and 8 days,but I hope it will be a special character (no Glute,No Human and NO TEENSY).Maybe a Rayman one,if no special.