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Re: Rayman 2
Posted: Wed Apr 01, 2015 12:18 am
by Master
Alright, lemme just beat up Razor again.
EDIT:

Re: Rayman 2
Posted: Wed Apr 01, 2015 12:19 am
by Rayfist
Wait, it counts the time played in seconds? The fuck? Not bad with the times killed though.
Re: Rayman 2
Posted: Wed Apr 01, 2015 12:23 am
by Master
Well, it's approximately 11 hours and 15 minutes, if my maths is right.
Some of those kills are probably suicide 'uns, if I miss a lum in a section, and I can't backtrack to it, I tend to use the power of checkpoints to get back to it.
Re: Rayman 2
Posted: Wed Apr 01, 2015 12:25 am
by Rayfist
I don't know if it's just me, but when I know my game is recording my amount of deaths and such I get a little nervous- heh.
Re: Rayman 2
Posted: Wed Apr 01, 2015 12:31 am
by Master
Hmm, I'm not entirely sure what it's actually counting there, mind you. Is it the amount of times you get vaporised, or just general hits?
EDIT: I mulled it over, pretty sure the Try Again I got was because I decided to mess around during the Foutch boss fight, by activating Turbo mode.
Re: Rayman 2
Posted: Wed Apr 01, 2015 1:20 am
by Rayfist
Master wrote:Hmm, I'm not entirely sure what it's actually counting there, mind you. Is it the amount of times you get vaporised, or just general hits?
EDIT: I mulled it over, pretty sure the Try Again I got was because I decided to mess around during the Foutch boss fight, by activating Turbo mode.
>times killed.
I'm going to guess amount of times respawning, like the times you fall into deadly waters or such.
I just feel it'd be embarassing after getting rekt so many times to show everyone.
Re: Rayman 2
Posted: Wed Apr 01, 2015 1:28 am
by Master
Meh, as I made a point with the long winded post on the previous page, some of those are thanks to some awkwardness, be that the accursed nettle, or me missing a platform because I couldn't hang on it at that angle. What gets me quite often, no matter the version, is jumping off of a Nenuphar to another in the Sanctuary of Rock and Lava, for some odd reason, I find I take off with too much momentum and overshoot, or too little and undershoot.
Re: Rayman 2
Posted: Wed Apr 01, 2015 2:51 am
by Sabertooth
I guess I'll share mine too since I also just finished a 100% run.
Time played - 57706 seconds
Distance covered - 403976 meters
Number of jumps - 5863
Shooting accuracy - 33%
Times killed - 214
Number of Try Again - 24
Yeeah, if I had known the game was keeping track I wouldn't have killed myself or shot at nothing so many times.

Re: Rayman 2
Posted: Wed Apr 01, 2015 3:39 am
by Rayfist
Sabertooth1000000000 wrote:
Number of Try Again - 24
Jesus christ.
It'd be cool if Revolution had a scoreboard similar to R3's for this stuff.
Re: Rayman 2
Posted: Wed Apr 01, 2015 5:59 am
by Fifo
Very nice!
Wait…
Number of Try Again - 1
Now you’re just making me jealous.
Sadly I don’t remember my results.
Re: Rayman 2
Posted: Wed Apr 01, 2015 6:01 am
by Harpic fraîcheur
I doesn't had any try again, I should post my pic!
Re: Rayman 2
Posted: Wed Apr 01, 2015 6:03 am
by Fifo
Harpic fraîcheur wrote:I doesn't had any try again, I should post my pic!
You’re just making me jealous at your progress!
Re: Rayman 2
Posted: Wed Apr 01, 2015 6:09 am
by Harpic fraîcheur
I'm just a good player, and it is really difficult when you haven't the full life bar ^^'
Re: Rayman 2
Posted: Wed Apr 01, 2015 9:38 am
by Shrooblord
I immediately regretted upgrading my Magic Fist in Revolution when I played it a couple of years back on the emulator. Once I've moved and installed my PSII, I'm never gonna buy that upgrade. That'll keep things interesting at least. One hit KOs aren't what you should be going for in any combat design, no matter how overpowered you want to make the player feel.
Unless you have some reasonable charge-up or whatever to accomplish it. Then it's cool. But not just 'oh hey I can just press spacebar [okay whatever it is on a PSII controller

] and win'. That's lame.
Re: Rayman 2
Posted: Wed Apr 01, 2015 9:40 am
by Master
Heh, like I said, I was more than capable of doing it without a Try Again, I just decided to doss about a little.
As for the credits music, it's the same music from the Disc minigame.
Re: Rayman 2
Posted: Wed Apr 01, 2015 9:46 am
by Fifo
Shrooblord wrote:okay whatever it is on a PSII controller
It’s the

button.
Re: Rayman 2
Posted: Wed Apr 01, 2015 1:17 pm
by Haruka
I thought that the RR statistics were a common knowledge. My data is here for the walkthrough:
https://youtu.be/aLHSEaeKPac?t=4m11s
Re: Rayman 2
Posted: Wed Apr 01, 2015 1:19 pm
by Harpic fraîcheur
Nice work Haruka! That's a great score.
Re: Rayman 2
Posted: Wed Apr 01, 2015 1:19 pm
by Master
Huh, so 40% more deaths than Haruka, I can live with that. Just 5% less shooting accuracy too.
Re: Rayman 2
Posted: Wed Apr 01, 2015 6:22 pm
by Bradandez
I fucking love this game! Replaying it just reminded me of the good old N64 days! And frankly, the music really does kick ass and the visuals are so good! So many green! Love this game so much!