Re: Rayman 2
Posted: Sat Aug 05, 2017 2:20 pm
I highly, highly recommend it, it's my favourite version of Rayman 2, partly because it's such a nice, quite different take on the game. I think you really should go for it, it's awesome.
Little update! There's a hole in the invisible wall over to the left. It is in fact possible to get into the Echoing Caves side! But to do so and stay alive requires repositioning two purple lums. This leaves one purple lum in its normal position, from which unfortunately RayTwol can't move it. This position happens to be just out of reach, just past the location of a green lum. So once you get to that green lum, you're stuck!PluMGMK wrote:For what it's worth, I tried using purple lums to get from the Fairy Glade part of Learn_31 to the Echoing Caves part, but there was an invisible wall which prevented anything on the other side from even being rendered. Oh well!
Could you tell us about the unique room and the extra cutscene, please (or, preferably, a video of them)?Haruka wrote:I think both versions deserve a shot. DC because it is a more expanded and polished port of Rayman 2, the best one up to date in the technical side. There's also the unique Globox Village and some differences in the Henchmen distribution in the levels. Then you have PS1's case that while it has got one of the least good visual presentations and is the shortest version of R2 (someone who knows how to play the game by heart can finish it at 100% in about 3 hours) it features some really interesting changes and features that I would have liked them to have been implemented in other versions. There's a unique room in the The Sanctuary of Stone and Fire, the Hall of Doors has got giant doors and a real dialogue between Rayman and the Teensies, the guardians talk, there's an extra Razorbeard cutscene, there is a new mini-boss battle (Ninjaws) and an improved Razorbeard final battle which is totally different from the other ones plus it is more challenging and longer. And if you beat the game with at least 90% of the Yellow Lums, you unlock the 2D Prototype of R2 to play.
You can find the room by looking for a PS1 walkthrough of the same level. As for the extra cutscene, I do not fully remember the PS1 level that triggers it. I think it was the level after the Whale Bay?need my speed wrote:Could you tell us about the unique room and the extra cutscene, please (or, preferably, a video of them)?Haruka wrote:I think both versions deserve a shot. DC because it is a more expanded and polished port of Rayman 2, the best one up to date in the technical side. There's also the unique Globox Village and some differences in the Henchmen distribution in the levels. Then you have PS1's case that while it has got one of the least good visual presentations and is the shortest version of R2 (someone who knows how to play the game by heart can finish it at 100% in about 3 hours) it features some really interesting changes and features that I would have liked them to have been implemented in other versions. There's a unique room in the The Sanctuary of Stone and Fire, the Hall of Doors has got giant doors and a real dialogue between Rayman and the Teensies, the guardians talk, there's an extra Razorbeard cutscene, there is a new mini-boss battle (Ninjaws) and an improved Razorbeard final battle which is totally different from the other ones plus it is more challenging and longer. And if you beat the game with at least 90% of the Yellow Lums, you unlock the 2D Prototype of R2 to play.
Ah, I was hoping that you'd remember where the room appeared in the level, but thank you, Haruka.Haruka wrote:You can find the room by looking for a PS1 walkthrough of the same level. As for the extra cutscene, I do not fully remember the PS1 level that triggers it. I think it was the level after the Whale Bay?need my speed wrote:Could you tell us about the unique room and the extra cutscene, please (or, preferably, a video of them)?Haruka wrote:I think both versions deserve a shot. DC because it is a more expanded and polished port of Rayman 2, the best one up to date in the technical side. There's also the unique Globox Village and some differences in the Henchmen distribution in the levels. Then you have PS1's case that while it has got one of the least good visual presentations and is the shortest version of R2 (someone who knows how to play the game by heart can finish it at 100% in about 3 hours) it features some really interesting changes and features that I would have liked them to have been implemented in other versions. There's a unique room in the The Sanctuary of Stone and Fire, the Hall of Doors has got giant doors and a real dialogue between Rayman and the Teensies, the guardians talk, there's an extra Razorbeard cutscene, there is a new mini-boss battle (Ninjaws) and an improved Razorbeard final battle which is totally different from the other ones plus it is more challenging and longer. And if you beat the game with at least 90% of the Yellow Lums, you unlock the 2D Prototype of R2 to play.
Wow that's a blast, I remember when this had me tripping in my room at night with neon lights on. It managed to capture something uncanny about Rayman 2.Master wrote:So I was going through some of my old liked videos, and wondered if you guys remembered this
LOL this is fucking hilarious, I love it!Master wrote:So I was going through some of my old liked videos, and wondered if you guys remembered this: