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Posted: Sun May 15, 2005 2:24 pm
by th3()ne
To develop a lecture, I choose images in a layout from the initial entry database and import them into the lecture database via their Collection ID number. I use one layout to sort images into a sequence for presentation and another to plan. The planning layout has fields from both the entry and research databases, allowing me to synthesize both information noted from image entry as well as research found on the subject of the image from the Internet or other sources. Finally, I project the lecture using a separate layout in the same lecture database.

Posted: Sun May 15, 2005 2:24 pm
by th3()ne
Today there is a new kind of online board called Social Networking Models. When an online community is powered by a Social Software, the software is designed to place certain limitations on the users and how relationships are formed, particularly when two strangers make initial contact. The number one advantage of this is the users’ behavior is regulated because the software sets a limit on the amount of contact they have with each other, as opposed to the physical world where the boundaries of interpersonal communication and appropriate behavior lie on societal norms and etiquette, which can easily be broken.

Posted: Sun May 15, 2005 2:24 pm
by Jona
Of course, some improvements R3 made should be in R4 too. I mean, it definitely must not have the same graphics as R2.

Posted: Sun May 15, 2005 2:44 pm
by th3()ne
To develop a lecture, I choose images in a layout from the initial entry database and import them into the lecture database via their Collection ID number. I use one layout to sort images into a sequence for presentation and another to plan. The planning layout has fields from both the entry and research databases, allowing me to synthesize both information noted from image entry as well as research found on the subject of the image from the Internet or other sources. Finally, I project the lecture using a separate layout in the same lecture database.

Posted: Sun May 15, 2005 2:45 pm
by th3()ne
You can easily edit HTML files using a WYSIWYG (what you see is what you get) editor like FrontPage, Claris Home Page, or Adobe PageMill instead of writing your markup tags in a plain text file.

But if you want to be a skillful Web developer, we strongly recommend that you use a plain text editor to learn your primer HTML.

Posted: Sun May 15, 2005 2:46 pm
by th3()ne
There were and continue to be, several challenges to the development of this course, not least of them the electronic component. I developed this course as an independent, adjunct instructor in a matter of a few months, left largely to my own devices. There were cross-platform issues to deal with; the need to quickly design an application that would be easy to use and reliable; software distribution and assignment submission issues; and the electronic equivalent of paperwork in order to keep track of student progress, grading, etc. Nevertheless, students have responded to the course generally favourably. I was pleased upon reviewing course evaluations for the spring term that many students singled out the helpfulness of the meaning/value paradigm in increasing their understanding of the course material.

Posted: Sun May 15, 2005 2:48 pm
by Matyuv
Xeiqu wrote:Rayman is one of the most popular and well known games of all time, thicko.
no

Posted: Sun May 15, 2005 2:53 pm
by th3()ne
Most recently, I am in the process of revising the course material, responding both to student input and to my interests in the larger story of visual representation and the opportunities afforded by the database model. For the first two terms, I organized the course on a largely traditional chronological model, with design, fine art, writing, illustration filtered through my attempt to revisit the entire history of visual representation according to a design-dominant paradigm. I have now re-organized the course such that each lecture now encompasses both the historical and the contemporary, presenting a slice of the database pie; a story, in other words, that begins with a database sort of visual images.

Posted: Sun May 15, 2005 2:54 pm
by th3()ne
A refugee from Florida and Ohio, I was in a beach house in Oregon overlooking a foggy coastline and the Pacific Ocean. I placed a call to the academic department director at the Art Institute of Portland who was to hire me to develop a course in the history of graphic design, in order to finalize the arrangements and get started on the project. She proceeded to relate to me what had happened to the World Trade Centers and the Pentagon. The rest of the weekend was spent in a fog – literally, a heavy one, in front of my eyes – punctuated with assaulting and arresting visual images of the attacks on the monoliths.

Posted: Sun May 15, 2005 2:54 pm
by th3()ne
There are four kinds of Social Networking Models, the first of which is the Explicit Network. Explicit Networks are called as such because anyone can just browse through the identities and connections of the people who belong in the community. Connections are made by stating identities, interests, and associations, and by introducing yourself to someone based on who he claims to be or know.

Posted: Sun May 15, 2005 2:58 pm
by Xeiqu
Of course, Jona :P .

By the way, does Matyuv have a reputation for having no idea what he's talking about?

Posted: Sun May 15, 2005 3:02 pm
by th3()ne
There were and continue to be, several challenges to the development of this course, not least of them the electronic component. I developed this course as an independent, adjunct instructor in a matter of a few months, left largely to my own devices. There were cross-platform issues to deal with; the need to quickly design an application that would be easy to use and reliable; software distribution and assignment submission issues; and the electronic equivalent of paperwork in order to keep track of student progress, grading, etc. Nevertheless, students have responded to the course generally favourably. I was pleased upon reviewing course evaluations for the spring term that many students singled out the helpfulness of the meaning/value paradigm in increasing their understanding of the course material.

Posted: Sun May 15, 2005 3:06 pm
by th3()ne
There were and continue to be, several challenges to the development of this course, not least of them the electronic component. I developed this course as an independent, adjunct instructor in a matter of a few months, left largely to my own devices. There were cross-platform issues to deal with; the need to quickly design an application that would be easy to use and reliable; software distribution and assignment submission issues; and the electronic equivalent of paperwork in order to keep track of student progress, grading, etc. Nevertheless, students have responded to the course generally favourably. I was pleased upon reviewing course evaluations for the spring term that many students singled out the helpfulness of the meaning/value paradigm in increasing their understanding of the course material.

Posted: Sun May 15, 2005 3:06 pm
by th3()ne
Today there is a new kind of online board called Social Networking Models. When an online community is powered by a Social Software, the software is designed to place certain limitations on the users and how relationships are formed, particularly when two strangers make initial contact. The number one advantage of this is the users’ behavior is regulated because the software sets a limit on the amount of contact they have with each other, as opposed to the physical world where the boundaries of interpersonal communication and appropriate behavior lie on societal norms and etiquette, which can easily be broken.

Posted: Sun May 15, 2005 3:06 pm
by Jona
Well... yeah, but he actually is right for a big part. Rayman is well known, certainly in its genre, but it's definitely not one of the post popular games. There are way more people who play other games than Rayman.

Posted: Sun May 15, 2005 3:56 pm
by th3()ne
Whether taken by a photojournalist or captured by satellite; painted by Leonardo (Fig. 1) or by Breugel (Fig. 2); created by Malevich or drawn by Tatlin – there is no existing disciplinary model for understanding images that is definitive or exhaustive of the meanings that they convey to us and the value (or values) they have for us. This is why I began to develop a course in graphic design using a database model, with its potentially infinite archive and its defining filtering and sorting systems.

Posted: Sun May 15, 2005 4:53 pm
by Xeiqu
Obviously saying that Rayman is 'not even popular' is obviously entirely wrong though.

All 3 of the major games were blockbusters, and Rayman 1 broke quite a few world records when it was released.

Evidently, it is entirely incorrect to say that Rayman is 'not even popular'.

Posted: Sun May 15, 2005 5:04 pm
by Jona
Look at my post ffs. I said 'it's definitely NOT ONE OF THE MOST POPULAR games'. I didn't say it wasn't popular at all. And you have to admit it too. Let's face it, people play games like 3D-shooters, or console racing titles, or whatever you can think of, more than Rayman.

Posted: Sun May 15, 2005 5:25 pm
by th3()ne
Today there is a new kind of online community called Social Networking Models. When an online community is powered by a Social Software, the software is designed to place certain limitations on the users and how relationships are formed, particularly when two strangers make initial contact. The number one advantage of this is the users’ behavior is regulated because the software sets a limit on the amount of contact they have with each other, as opposed to the physical world where the boundaries of interpersonal communication and appropriate behavior lie on societal norms and etiquette, which can easily be broken.

Posted: Sun May 15, 2005 5:30 pm
by Matyuv
Xeiqu wrote:Of course, Jona :P .

By the way, does Matyuv have a reputation for having no idea what he's talking about?
Sure.