Conker : Live and Reloaded
Posted: Fri Jun 24, 2005 2:59 pm
Conker Live and Reloaded, the Conker Bad fur Day's remake!
The solo mode is a platforms game ; but the Multiplayers mode (offline/online into 16 players!!!) is a 3th person shooter. The game is violent/gore and splendid.
There are two groups : Tediz (baby-bears...) and the HCE (squirells!!)
And here, a better presentation :
Demolishers
Demolishers are slow but heavy hitters. The class starts out with a bazooka, a heavy weapon that fires three types of missiles. The Demolisher begins with standard missiles and "fire and forget" anti-aircraft missiles. With an upgrade, he also gets guided missiles with on-board cameras that make them deadlier. These are perfect for taking out vehicles and firing into bottlenecked areas loaded with enemy soldiers. Just make sure you're in a safe position when guiding the rocket; you're an easy target.
The Berserk ability makes Demolishers excellent flag carriers. Berserk gives the Demolisher a huge boost in speed. Berserk demolishers are also armed with an area attack that knocks all nearby enemies off their feet. The combination of these abilities, plus the Demolisher's high hit points, makes them an excellent class for capturing flags and objectives.
Sky Jockeys
Generally, Sky Jockeys should spend as much time as possible in a Mule 52 or a Steed, bringing death from above whenever possible. However, don't overlook their ability to repair vehicles. Both Sky Jockeys and Demolishers are equipped with Arc Welds, which can be used to repair vehicles, terminals, Earthguards, and Skyguards. It's often quicker to land and repair your craft than it is to die, re-spawn, and retrieve another ship at the Mobile Unit station. Remember to keep moving, and don't forget to use the Steed's boost power to evade enemy rockets.
Finally, don't forget to use the Sky Jockey's parachute. The parachute allows the Sky Jockey to exit an aircraft that is about to be blown from the sky, or just traverse long distances quickly and safely. This option is often forgotten until it is too late.
Grunts
Grunts offer the best mix of speed, toughness, and firepower, which allows them to fill almost any role. Don't overlook their anti-vehicle capabilities. The Grunt's big gun is the Sturm 21. It can fire in bursts of three, or in automatic mode can discharge up to 50 rounds as quickly as possible. It also fires Dum-Dums that take out vehicles.
Upgrade as quickly as possible to get the Hogster grenade launcher for some added anti-personnel firepower. The Hogster is ideal for blasting enemies that are concentrated in tight corridors and small areas. Don't forget to heal yourself, either. Keep yourself alive and in the fight, and use that Hogster to rack up C.P.s!
Grunts are often the first guys out there on the front, taking the lion's share of the slaughter. This means they're the ones most likely to get hurt. Because of this, they're given plenty of training in how to fix themselves so they can keep on charging on.
Sneekers
Sneekers are fun, and have more interesting options available to them than other classes. But Sneekers are also tricky to play. If you're mainly interested in high enemy frag counts, a Sneeker is not for you. If you like to gleefully annoy, torment, and irritate the enemy (along with an occasional surprise assassination), Sneeker is the class for you.
When you hack Ordnance and Mobile Unit terminals, the other team must spend time un-hacking them, which depletes their defenses and gives you a strategic advantage. Use the Sneeker's quickness and Cloaking ability to locate enemy terminals and hack away.
Using the Cloak ability and stowing your weapons allows the Sneeker to move faster than any other soldier, and get to key locations quickly without being seen. If your Cloak is unavailable because it is recharging, use the Sneeker's Defense mode for some added protection against enemy fire.
The Sneeker's default weapon, the Sabre, provides them with both defensive and offensive options, and allows them to fall long distances without taking damage. It's like magic, but not.
Thermophiles
Thermophiles are great in tight trenches and narrow corridors, where they can spray fiery, burning death willy-nilly on friend and foe alike (just remember to heal the friends). The Sinurator, the Thermophile's default weapon, fires either napalm or acid. Use napalm for soft bodies and acid for hard bodies. Don't overlook the Thermophile's anti-vehicle capabilities. Use the acid attack to quickly bring down vehicles and barricades.
More importantly, grab upgrades as quickly as possible to get the Fauster, a long-range beam weapon that is great for taking out vehicles, enemies, and barricades from virtually any range. Because the Fauster reduces your movement considerably, Thermophiles should switch to the Sinurator or stow their weapon when moving. Draw the Fauster after you've identified your target(s), and strafe to your heart's content.
Long Rangers
The Infravision skill allows a Long Ranger to scan the entire battlefield for enemies, including cloaked Sneekers. Keep your eyes open for ideal sniper positions on each map. The best position is high ground with good cover from enemy fire. Change sniping positions often or you're an easy target.
Grab upgrades as quickly as possible to gain the higher zoom levels and the ability to self-heal. The higher zoom levels are a must for the best sniping. Use the Long Ranger's Infrared vision to spot enemy positions and hidden Sneekers. Picking off unsuspecting enemy officers is a laugh riot, but don't forget the Long Ranger's Depleted Uranium (D.U.) bullets, which are excellent for taking out vehicles. (Here's a challenge: Pick off parachuting Sky Jockeys before they hit the ground.)
(By Furry Sensei)
And now, look screenshots and others pics about the game.
(For information:The play being disadvised with less than 16 years, the screens presented below are likely to contain scenes being able to shock young people )










Now, videos!



Other videos (-in french, sorry-)





A microsite (in english) :

A related link, cool :
http://www.microsoft.com/games/conker/w ... apons.html
It's finish, gl (good luck) for read all!
Have Fun
The solo mode is a platforms game ; but the Multiplayers mode (offline/online into 16 players!!!) is a 3th person shooter. The game is violent/gore and splendid.
There are two groups : Tediz (baby-bears...) and the HCE (squirells!!)
And here, a better presentation :
Demolishers
Demolishers are slow but heavy hitters. The class starts out with a bazooka, a heavy weapon that fires three types of missiles. The Demolisher begins with standard missiles and "fire and forget" anti-aircraft missiles. With an upgrade, he also gets guided missiles with on-board cameras that make them deadlier. These are perfect for taking out vehicles and firing into bottlenecked areas loaded with enemy soldiers. Just make sure you're in a safe position when guiding the rocket; you're an easy target.
The Berserk ability makes Demolishers excellent flag carriers. Berserk gives the Demolisher a huge boost in speed. Berserk demolishers are also armed with an area attack that knocks all nearby enemies off their feet. The combination of these abilities, plus the Demolisher's high hit points, makes them an excellent class for capturing flags and objectives.
Sky Jockeys
Generally, Sky Jockeys should spend as much time as possible in a Mule 52 or a Steed, bringing death from above whenever possible. However, don't overlook their ability to repair vehicles. Both Sky Jockeys and Demolishers are equipped with Arc Welds, which can be used to repair vehicles, terminals, Earthguards, and Skyguards. It's often quicker to land and repair your craft than it is to die, re-spawn, and retrieve another ship at the Mobile Unit station. Remember to keep moving, and don't forget to use the Steed's boost power to evade enemy rockets.
Finally, don't forget to use the Sky Jockey's parachute. The parachute allows the Sky Jockey to exit an aircraft that is about to be blown from the sky, or just traverse long distances quickly and safely. This option is often forgotten until it is too late.
Grunts
Grunts offer the best mix of speed, toughness, and firepower, which allows them to fill almost any role. Don't overlook their anti-vehicle capabilities. The Grunt's big gun is the Sturm 21. It can fire in bursts of three, or in automatic mode can discharge up to 50 rounds as quickly as possible. It also fires Dum-Dums that take out vehicles.
Upgrade as quickly as possible to get the Hogster grenade launcher for some added anti-personnel firepower. The Hogster is ideal for blasting enemies that are concentrated in tight corridors and small areas. Don't forget to heal yourself, either. Keep yourself alive and in the fight, and use that Hogster to rack up C.P.s!
Grunts are often the first guys out there on the front, taking the lion's share of the slaughter. This means they're the ones most likely to get hurt. Because of this, they're given plenty of training in how to fix themselves so they can keep on charging on.
Sneekers
Sneekers are fun, and have more interesting options available to them than other classes. But Sneekers are also tricky to play. If you're mainly interested in high enemy frag counts, a Sneeker is not for you. If you like to gleefully annoy, torment, and irritate the enemy (along with an occasional surprise assassination), Sneeker is the class for you.
When you hack Ordnance and Mobile Unit terminals, the other team must spend time un-hacking them, which depletes their defenses and gives you a strategic advantage. Use the Sneeker's quickness and Cloaking ability to locate enemy terminals and hack away.
Using the Cloak ability and stowing your weapons allows the Sneeker to move faster than any other soldier, and get to key locations quickly without being seen. If your Cloak is unavailable because it is recharging, use the Sneeker's Defense mode for some added protection against enemy fire.
The Sneeker's default weapon, the Sabre, provides them with both defensive and offensive options, and allows them to fall long distances without taking damage. It's like magic, but not.
Thermophiles
Thermophiles are great in tight trenches and narrow corridors, where they can spray fiery, burning death willy-nilly on friend and foe alike (just remember to heal the friends). The Sinurator, the Thermophile's default weapon, fires either napalm or acid. Use napalm for soft bodies and acid for hard bodies. Don't overlook the Thermophile's anti-vehicle capabilities. Use the acid attack to quickly bring down vehicles and barricades.
More importantly, grab upgrades as quickly as possible to get the Fauster, a long-range beam weapon that is great for taking out vehicles, enemies, and barricades from virtually any range. Because the Fauster reduces your movement considerably, Thermophiles should switch to the Sinurator or stow their weapon when moving. Draw the Fauster after you've identified your target(s), and strafe to your heart's content.
Long Rangers
The Infravision skill allows a Long Ranger to scan the entire battlefield for enemies, including cloaked Sneekers. Keep your eyes open for ideal sniper positions on each map. The best position is high ground with good cover from enemy fire. Change sniping positions often or you're an easy target.
Grab upgrades as quickly as possible to gain the higher zoom levels and the ability to self-heal. The higher zoom levels are a must for the best sniping. Use the Long Ranger's Infrared vision to spot enemy positions and hidden Sneekers. Picking off unsuspecting enemy officers is a laugh riot, but don't forget the Long Ranger's Depleted Uranium (D.U.) bullets, which are excellent for taking out vehicles. (Here's a challenge: Pick off parachuting Sky Jockeys before they hit the ground.)
(By Furry Sensei)
And now, look screenshots and others pics about the game.
(For information:The play being disadvised with less than 16 years, the screens presented below are likely to contain scenes being able to shock young people )










Now, videos!



Other videos (-in french, sorry-)





A microsite (in english) :

A related link, cool :
http://www.microsoft.com/games/conker/w ... apons.html
It's finish, gl (good luck) for read all!
Have Fun