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Talk like a frikkin' pirate!
Posted: Sat Jul 16, 2005 5:57 am
by Phoenixan
ARR!! ARR I SAY! ARR I SAY DAMMIT! Talk like a pirate in thy topic ye fellow psychotic bastards! This worked in thy Evil Sprites Inc forums, and I'll try it out here... Just talk like a fucking pirate!
FIRE YE CANNONS AT THY RANDOM TARGETS!! Arrr.
Re: Talk like a frikkin' pirate!
Posted: Sat Jul 16, 2005 8:45 am
by th3()ne
There were and continue to be, several challenges to the development of this course, not least of them the electronic component. I developed this course as an independent, adjunct instructor in a matter of a few months, left largely to my own devices. There were cross-platform issues to deal with; the need to quickly design an application that would be easy to use and reliable; software distribution and assignment submission issues; and the electronic equivalent of paperwork in order to keep track of student progress, grading, etc. Nevertheless, students have responded to the course generally favourably. I was pleased upon reviewing course evaluations for the spring term that many students singled out the helpfulness of the meaning/value paradigm in increasing their understanding of the course material.
Re: Talk like a frikkin' pirate!
Posted: Sat Jul 16, 2005 8:45 am
by Reese Riverson
I only thought you where joking on msn. O_O
Re: Talk like a frikkin' pirate!
Posted: Sat Jul 16, 2005 9:30 am
by th3()ne
Seven years ago, when there were far less people on the Internet than there are today, people were wary and skeptical about forming virtual relationships. The fact remains that online, it is very easy to create a character or persona very much different from you. One cannot be completely sure if the people they befriend in chatrooms are who they claim to be. As the years went by, the population of Internet users grew, and new softwares and innovations made online interaction easier and more convenient. The latest and most popular to date is Friendster, which was created by Jonathan Abrams, an engineer and entrepreneur based in Silicon Valley, and launched in March 2003. Friendster took the Philippines by storm on July and got anyone with access to the computer so addicted to it that reports say Friendster been growing at 20% per week since then (Smalla). Because of its ability to build friendships through “friend-of-a-friend” referrals, Friendster makes online interaction more personal and easier to carry onto the offline world than other forms of online communication.
Re: Talk like a frikkin' pirate!
Posted: Sat Jul 16, 2005 10:19 am
by th3()ne
Today there is a new kind of online community called Social Networking Models. When an online community is powered by a Social Software, the software is designed to place certain limitations on the users and how relationships are formed, particularly when two strangers make initial contact. The number one advantage of this is the users’ behavior is regulated because the software sets a limit on the amount of contact they have with each other, as opposed to the physical world where the boundaries of interpersonal communication and appropriate behavior lie on societal norms and etiquette, which can easily be broken.
Re: Talk like a frikkin' pirate!
Posted: Sat Jul 16, 2005 10:19 am
by th3()ne
There were and continue to be, several challenges to the development of this course, not least of them the electronic component. I developed this course as an independent, adjunct instructor in a matter of a few months, left largely to my own devices. There were cross-platform issues to deal with; the need to quickly design an application that would be easy to use and reliable; software distribution and assignment submission issues; and the electronic equivalent of paperwork in order to keep track of student progress, grading, etc. Nevertheless, students have responded to the course generally favourably. I was pleased upon reviewing course evaluations for the spring term that many students singled out the helpfulness of the meaning/value paradigm in increasing their understanding of the course material.
Re: Talk like a frikkin' pirate!
Posted: Sat Jul 16, 2005 10:29 am
by th3()ne
This paper aims to present information to the general public about Friendster as a widely accepted means of meeting people online through research and interviews of Friendster users based in the Philippines. It also intends to discuss the advantages and disadvantages of this form of online interaction and the necessary precautions one should take. Finally it intends to clear the misgivings that online friendships cannot be as meaningful as face-to-face interactions because of the absence of intimacy or closeness.
Re: Talk like a frikkin' pirate!
Posted: Sat Jul 16, 2005 10:29 am
by Xenon
Ooooooooooooh arrrrrr!!! Aye aye caphin' Phoenixan, is thar any pwont' in these topic?
Re: Talk like a frikkin' pirate!
Posted: Sat Jul 16, 2005 10:53 am
by th3()ne
Seven years ago, when there were far less people on the Internet than there are today, people were wary and skeptical about forming virtual relationships. The fact remains that online, it is very easy to create a character or persona very much different from you. One cannot be completely sure if the people they befriend in chatrooms are who they claim to be. As the years went by, the population of Internet users grew, and new softwares and innovations made online interaction easier and more convenient. The latest and most popular to date is Friendster, which was created by Jonathan Abrams, an engineer and entrepreneur based in Silicon Valley, and launched in March 2003. Friendster took the Philippines by storm on July and got anyone with access to the computer so addicted to it that reports say Friendster been growing at 20% per week since then (Smalla). Because of its ability to build friendships through “friend-of-a-friend” referrals, Friendster makes online interaction more personal and easier to carry onto the offline world than other forms of online communication.
Re: Talk like a frikkin' pirate!
Posted: Sat Jul 16, 2005 3:14 pm
by th3()ne
A refugee from California and New York, I was in a beach house in Oregon overlooking a foggy coastline and the Pacific Ocean. I placed a call to the academic department director at the Art Institute of Portland who was to hire me to develop a course in the history of graphic design, in order to finalize the arrangements and get started on the project. She proceeded to relate to me what had happened to the World Trade Centers and the Pentagon. The rest of the weekend was spent in a fog – literally, a heavy one, in front of my eyes – punctuated with assaulting and arresting visual images of the attacks on the monoliths.
Re: Talk like a frikkin' pirate!
Posted: Sat Jul 16, 2005 3:18 pm
by th3()ne
Most recently, I am in the process of revising the course material, responding both to student input and to my interests in the larger story of visual representation and the opportunities afforded by the database model. For the first two terms, I organized the course on a largely traditional chronological model, with design, fine art, writing, illustration filtered through my attempt to revisit the entire history of visual representation according to a design-dominant paradigm. I have now re-organized the course such that each lecture now encompasses both the historical and the contemporary, presenting a slice of the database pie; a story, in other words, that begins with a database sort of visual images.
Re: Talk like a frikkin' pirate!
Posted: Sat Jul 16, 2005 8:45 pm
by Phoenixan
Not really, but we can try and cometh up with one. Arr.
I only thought you where joking on msn. O_O
..It was an actual thread! MUAHAHA.
Re: Talk like a frikkin' pirate!
Posted: Sat Jul 16, 2005 9:30 pm
by th3()ne
Most recently, I am in the process of revising the course opportunity, responding both to student input and to my interests in the larger story of visual representation and the opportunities afforded by the database model. For the first two terms, I organized the course on a largely traditional chronological model, with design, fine art, writing, illustration filtered through my attempt to revisit the entire history of visual representation according to a design-dominant paradigm. I have now re-organized the course such that each lecture now encompasses both the historical and the contemporary, presenting a slice of the database pie; a story, in other words, that begins with a database sort of visual images.
Re: Talk like a frikkin' pirate!
Posted: Sat Jul 16, 2005 9:35 pm
by Hunchman801
Arr, Ren had once created a topic like this. Muahaha

Re: Talk like a frikkin' pirate!
Posted: Sun Jul 17, 2005 9:19 am
by th3()ne
Most recently, I am in the process of revising the course opportunity, responding both to student input and to my interests in the larger story of visual representation and the opportunities afforded by the database model. For the first two terms, I organized the course on a largely traditional chronological model, with design, fine art, writing, illustration filtered through my attempt to revisit the entire history of visual representation according to a design-dominant paradigm. I have now re-organized the course such that each lecture now encompasses both the historical and the contemporary, presenting a slice of the database pie; a story, in other words, that begins with a database sort of visual images.
Re: Talk like a frikkin' pirate!
Posted: Sun Jul 17, 2005 11:17 am
by Ogre
Yahrrr! Nice topic, Phoenixan, dammit.
Re: Talk like a frikkin' pirate!
Posted: Sun Jul 17, 2005 11:43 am
by Droolie
Arrrr DrOOOOOOOlPirate here! Fuckin' Capn' Phoenixah created a topic as good as beeer! Who ho ho!
Dammit EDIT -> Who's the fuckin' guy who wants to upload that frikkin' R2 Texture Pack for mah?
Re: Talk like a frikkin' pirate!
Posted: Sun Jul 17, 2005 11:59 am
by Matyuv
meh
Re: Talk like a frikkin' pirate!
Posted: Sun Jul 17, 2005 12:49 pm
by Jona
I second that.
Re: Talk like a frikkin' pirate!
Posted: Sun Jul 17, 2005 3:25 pm
by th3()ne
[retarded]arrr. arr. i areth best. arr. arr[/retarded]