[RIPPING] Rayman Revolution Geometry
Posted: Sat Jul 23, 2005 12:49 pm
EDIT -> This topic has been brought back and it's awesome! See page 2.
And please ignore the old stuff. That was embarrassing. XD
And please ignore the old stuff. That was embarrassing. XD
Drolpiraat wrote:It's been a while.
Just posting here to tell you I just managed to convert Rayman Revolution's models.
Ripped directly from the game, which means no playthrough is necessary to actually "record" the 3D.
Here's the Disk: http://i254.photobucket.com/albums/hh91 ... O-Disk.png
Zooming in on beginning of the Lost Isle: http://i254.photobucket.com/albums/hh91 ... Sanct1.png
The whole Lost Isle level: http://i254.photobucket.com/albums/hh91 ... Sanct2.png
It's not only the level models but also everything else, including for example cages. They're all stored at the origin - which means everything together on one spot. You can drag everything away from there yourself though, but that could take some time.I have no idea if default models like Rayman are in there, because honestly, there's a lot.
No textures yet, but that shouldn't take too long, seeing as it's a Renderware game, and so are all the 3D GTA games which are all completely moddable and have very similar file formats.
I'm going to test this a bit more and find a way to put the textures on it before I write a tutorial for it. And for extracting Rayman Revolution's BF files, which was horible. Or maybe I'll just upload the contents and the extractor. I'll see.
This is going to be very, very useful for a lot of things. Raywiki. And fangames!