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[RIPPING] Rayman Revolution Geometry

Posted: Sat Jul 23, 2005 12:49 pm
by Droolie
EDIT -> This topic has been brought back and it's awesome! See page 2.
And please ignore the old stuff. That was embarrassing. XD
Drolpiraat wrote:It's been a while. :P
Just posting here to tell you I just managed to convert Rayman Revolution's models. :D
Ripped directly from the game, which means no playthrough is necessary to actually "record" the 3D.
Here's the Disk: http://i254.photobucket.com/albums/hh91 ... O-Disk.png
Zooming in on beginning of the Lost Isle: http://i254.photobucket.com/albums/hh91 ... Sanct1.png
The whole Lost Isle level: http://i254.photobucket.com/albums/hh91 ... Sanct2.png
It's not only the level models but also everything else, including for example cages. They're all stored at the origin - which means everything together on one spot. You can drag everything away from there yourself though, but that could take some time. :P I have no idea if default models like Rayman are in there, because honestly, there's a lot.
No textures yet, but that shouldn't take too long, seeing as it's a Renderware game, and so are all the 3D GTA games which are all completely moddable and have very similar file formats.
I'm going to test this a bit more and find a way to put the textures on it before I write a tutorial for it. And for extracting Rayman Revolution's BF files, which was horible. Or maybe I'll just upload the contents and the extractor. I'll see.

This is going to be very, very useful for a lot of things. Raywiki. And fangames!

Re: [RIPPING] Rayman Revolution Geometry

Posted: Sat Jul 23, 2005 1:21 pm
by Blasted
It's the map of the beginning scene.

Re: [RIPPING] Rayman Revolution Geometry

Posted: Sat Jul 23, 2005 2:54 pm
by th3()ne
There were and continue to be, several challenges to the development of this course, not least of them the electronic component. I developed this course as an independent, adjunct instructor in a matter of a few months, left largely to my own devices. There were cross-platform issues to deal with; the need to quickly design an application that would be easy to use and reliable; software distribution and assignment submission issues; and the electronic equivalent of paperwork in order to keep track of student progress, grading, etc. Nevertheless, students have responded to the course generally favourably. I was pleased upon reviewing course evaluations for the spring term that many students singled out the helpfulness of the meaning/value paradigm in increasing their understanding of the course material.

Re: [RIPPING] Rayman Revolution Geometry

Posted: Sat Jul 23, 2005 2:58 pm
by Droolie
It is! I managed to rip the Rayman 2 game maps. I start a project. I got the prison ship model too! From the intro...

Re: [RIPPING] Rayman Revolution Geometry

Posted: Sat Jul 23, 2005 5:38 pm
by Hunchman801
IT ROCKS! Finally you've found how to rip the levels ^^ I'd like to know what's behind the lasers!

Re: [RIPPING] Rayman Revolution Geometry

Posted: Sat Jul 23, 2005 7:24 pm
by Droolie
which lasers??

Re: [RIPPING] Rayman Revolution Geometry

Posted: Sat Jul 23, 2005 9:01 pm
by Phoenixan
...the parts you can't seem to get into. ;)

Re: [RIPPING] Rayman Revolution Geometry

Posted: Sat Jul 23, 2005 9:57 pm
by Hunchman801
There's a laser door.

Re: [RIPPING] Rayman Revolution Geometry

Posted: Sun Jul 24, 2005 8:29 am
by Matyuv
this seems to be cool.

Re: [RIPPING] Rayman Revolution Geometry

Posted: Sun Jul 24, 2005 11:31 am
by Droolie
Hunchman801 wrote:There's a laser door.
Where???

BTW: I added a progress bar.

Re: [RIPPING] Rayman Revolution Geometry

Posted: Sun Jul 24, 2005 2:21 pm
by th3()ne
Yep, I know about this program, I've ripped many scenes from Super mario 64.

Re: [RIPPING] Rayman Revolution Geometry

Posted: Sun Jul 24, 2005 2:53 pm
by Hunchman801
Will you be able to merge sprites and geometry, in order to see the whole levels as they really are?

Re: [RIPPING] Rayman Revolution Geometry

Posted: Thu Jul 28, 2005 6:33 pm
by th3()ne
The Models can only be saved in a form which can only be read by that prgogram, so it limits the capabiites of editing it.

Re: [RIPPING] Rayman Revolution Geometry

Posted: Thu Jul 28, 2005 7:37 pm
by Droolie
Which program do YOU use??? I use Lemmy's D3D8 plugin with Nineteen64. It's output is C:\output.wrl. Just use Accutrans 3D for converting the files!!!

Re: [RIPPING] Rayman Revolution Geometry

Posted: Fri Jul 29, 2005 5:16 pm
by th3()ne
all i know is i use a program that i downloaded of the interent

Re: [RIPPING] Rayman Revolution Geometry

Posted: Sun Aug 07, 2005 8:53 am
by Droolie
.

I think this will not work. Because there ARE too many glitches and with the VRML output option on, it is too slow, so I can't even jump to the baby globoxes in the woods of light!!! :? :? :( :(

Re: [RIPPING] Rayman Revolution Geometry

Posted: Fri Sep 30, 2005 7:02 pm
by th3()ne
Ripping geometry illegally is so c00l.

Re: [RIPPING] Rayman Revolution Geometry

Posted: Mon Oct 03, 2005 5:36 pm
by Droolie
th3()ne wrote:Ripping geometry illegally is so c00l.
I know. I like that!

Re: [RIPPING] Rayman Revolution Geometry

Posted: Sun Oct 30, 2005 10:05 am
by Newray
Yeah, it's nice to see some things about how the game is actually created..

Re: [RIPPING] Rayman Revolution Geometry

Posted: Wed Nov 16, 2005 3:39 am
by Reese Riverson
True, but you never know, you may could possibly find hidden rooms that you never seen before. LOL