Rayman emulation
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Re: Rayman emulation
I'm running Rayman 2 in Project64 and everything works fine except the loading screen animations don't appear, can anyone help?
Computer Specs:
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System type: 64-bit Operating System, x64 based processor Windows 10 Home
Processor: Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz 2.90 GHz
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System type: 64-bit Operating System, x64 based processor Windows 10 Home
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Re: Rayman emulation
What version are you using and can you show a video?
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Re: Rayman emulation
My version is 2.3.2.202 however I found a way to get the loading screen by enabling "Detect CPU write to the N64 frame buffer" but inside the hole of the loading screen, there is a ton of coloured pixels and a pixelated line on the bottom of the screen. I will make a video when I get time.
Computer Specs:
Processor: Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz 2.90 GHz
Installed Memory (RAM): 8.00 GB (7.87 GB usable)
System type: 64-bit Operating System, x64 based processor Windows 10 Home
Processor: Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz 2.90 GHz
Installed Memory (RAM): 8.00 GB (7.87 GB usable)
System type: 64-bit Operating System, x64 based processor Windows 10 Home
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Re: Rayman emulation
Here's the videoThe Jonster wrote:What version are you using and can you show a video?
The graphics plugin I'm using is Glide64
Computer Specs:
Processor: Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz 2.90 GHz
Installed Memory (RAM): 8.00 GB (7.87 GB usable)
System type: 64-bit Operating System, x64 based processor Windows 10 Home
Processor: Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz 2.90 GHz
Installed Memory (RAM): 8.00 GB (7.87 GB usable)
System type: 64-bit Operating System, x64 based processor Windows 10 Home
Re: Rayman emulation
It does that usually. It's not too much trouble, fortunately.Shadowrayman wrote:My version is 2.3.2.202 however I found a way to get the loading screen by enabling "Detect CPU write to the N64 frame buffer" but inside the hole of the loading screen, there is a ton of coloured pixels and a pixelated line on the bottom of the screen.
It's normal...from the emulation's case.
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Re: Rayman emulation
Oh that's what you're talking about. As R4Y said before, that's pretty normal for this game with Glide, considering that I recently used this exact line-up for my R2 walkthrough. You could switch to Jabo but that plug-in has problems of its own too with this game.Shadowrayman wrote:Here's the videoThe Jonster wrote:What version are you using and can you show a video?
The graphics plugin I'm using is Glide64
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Re: Rayman emulation
I might try Jabos plugin except in the widescreen options it won't let me select widescreen.The Jonster wrote:Oh that's what you're talking about. As R4Y said before, that's pretty normal for this game with Glide, considering that I recently used this exact line-up for my R2 walkthrough. You could switch to Jabo but that plug-in has problems of its own too with this game.Shadowrayman wrote:Here's the videoThe Jonster wrote:What version are you using and can you show a video?
The graphics plugin I'm using is Glide64
I am also getting a problem when running Rayman 2 Revolution in PCSX2 where it runs too slow, tried putting graphics to lowest, still too slow, no matter what I do it is still too slow. It starts to get slow when Murfy teaches you how to swim when you jump in the water, it slows down so much so it is barely playable. fixed it anyway figured out how to use speed hacks.
Computer Specs:
Processor: Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz 2.90 GHz
Installed Memory (RAM): 8.00 GB (7.87 GB usable)
System type: 64-bit Operating System, x64 based processor Windows 10 Home
Processor: Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz 2.90 GHz
Installed Memory (RAM): 8.00 GB (7.87 GB usable)
System type: 64-bit Operating System, x64 based processor Windows 10 Home
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Re: Rayman emulation
Hello all! I just wanted to do one's bit and share with you some nice shaders that I found for such awesome game that is Rayman 1!!!
These are for ePSXe emulator and Pete's OpenGL2 plugin.
My configuration:
1.- Remember to change "Shader level" and turn on/off "Screen Filtering" accordingly of what you'll see noted on each shader example.
2.- Remember to enter in "..." feature (right next to "Shader effects" option) the PRECISE route for each shader, and to pick the same extension: option 5 for .slv/slf files (as in the picture) or option 3 for .fp/vp.
3.- Also pay a visit to the shader carpet you're going to use, and open any readme or an image showing you the recommended configuration, in case I missed something and when you used that shader, things doesn't look like the examples I'm posting here.
Where get these shaders?
http://www.emu-france.com/emulateurs/5- ... ders-pack/
Almost all shaders listed here are from Emu-France pack.
Want to know more?
https://www.ngemu.com/threads/links-and ... gin.76098/
Those folks invested 12 LONG YEARS developing shaders! Man, that's COMMITMENT!!!
Well now, let's begin!
First a picture with no shader, for comparison purposes.
CRT shader: Not my cup of tea, but since I found many variations of this shader in that pack and was a very popular request in NGEmu shader development threat, I posted it here. (Apparently one can control the amount of lines by changing shader level but I didn't try it and I'm not sure if works in all cases... for more info read ngemu thread and/or shader readme files, if there is any).
AA+Bump+NV HQ and AA+Bump Map+Natural V5 shaders: a very interesting 'texturization', that makes look like the game was running over a canvas, a fabric and similar surfaces. One can control the amount of 'texturization' by changing shader level.
Bilinear Sharp and Lanczos Sharp shaders: another interesting effect IMHO. Other comparable shaders are Jinc2-Sharper; Simple Edge Directed Interpolation (SEDI). Check the curious effect in the purple cotton candy skies!
CComic it doesn't look too good in 2D games.
Its quite interesting how a small change, can make a shader look much better.
Actually, this is one of the few exceptions... the norm is that things look much awful when one doesn't configure the shader correctly and/or use it for games of different type that the one intended when developing it (3D shader for 2D for example).
Really cool shader if was possible to make lines thinner. That noise effect give it a very nice touch!
xBR; xSaI; 2x-5xBR; 2xBR; 5xBR; 6xBRZ; AA; AA & DDT; AA & xBR; SimoneT pure 2D games shaders: These looks extremely similar, much differences comes from how bright or dark they are. These are the best for 2D games: very colorful, smooth, and bright, awesome textures, specially for Rayman themes.
And the very best and finest, IMHO, its AA & xBR 2D + 3D FXAA Hybrid + NTSC TV colors emulation shader. Natural shaders were the ones that delivered the best colors but now NTSC colors emulation are much brighter, crisper and delightful.
Some more images, just in case:
https://imgur.com/gallery/AhbQFtQ
These are for ePSXe emulator and Pete's OpenGL2 plugin.
My configuration:
1.- Remember to change "Shader level" and turn on/off "Screen Filtering" accordingly of what you'll see noted on each shader example.
2.- Remember to enter in "..." feature (right next to "Shader effects" option) the PRECISE route for each shader, and to pick the same extension: option 5 for .slv/slf files (as in the picture) or option 3 for .fp/vp.
3.- Also pay a visit to the shader carpet you're going to use, and open any readme or an image showing you the recommended configuration, in case I missed something and when you used that shader, things doesn't look like the examples I'm posting here.
Where get these shaders?
http://www.emu-france.com/emulateurs/5- ... ders-pack/
Almost all shaders listed here are from Emu-France pack.
Want to know more?
https://www.ngemu.com/threads/links-and ... gin.76098/
Those folks invested 12 LONG YEARS developing shaders! Man, that's COMMITMENT!!!
Well now, let's begin!
First a picture with no shader, for comparison purposes.
CRT shader: Not my cup of tea, but since I found many variations of this shader in that pack and was a very popular request in NGEmu shader development threat, I posted it here. (Apparently one can control the amount of lines by changing shader level but I didn't try it and I'm not sure if works in all cases... for more info read ngemu thread and/or shader readme files, if there is any).
AA+Bump+NV HQ and AA+Bump Map+Natural V5 shaders: a very interesting 'texturization', that makes look like the game was running over a canvas, a fabric and similar surfaces. One can control the amount of 'texturization' by changing shader level.
Bilinear Sharp and Lanczos Sharp shaders: another interesting effect IMHO. Other comparable shaders are Jinc2-Sharper; Simple Edge Directed Interpolation (SEDI). Check the curious effect in the purple cotton candy skies!
CComic it doesn't look too good in 2D games.
Its quite interesting how a small change, can make a shader look much better.
Actually, this is one of the few exceptions... the norm is that things look much awful when one doesn't configure the shader correctly and/or use it for games of different type that the one intended when developing it (3D shader for 2D for example).
Really cool shader if was possible to make lines thinner. That noise effect give it a very nice touch!
xBR; xSaI; 2x-5xBR; 2xBR; 5xBR; 6xBRZ; AA; AA & DDT; AA & xBR; SimoneT pure 2D games shaders: These looks extremely similar, much differences comes from how bright or dark they are. These are the best for 2D games: very colorful, smooth, and bright, awesome textures, specially for Rayman themes.
And the very best and finest, IMHO, its AA & xBR 2D + 3D FXAA Hybrid + NTSC TV colors emulation shader. Natural shaders were the ones that delivered the best colors but now NTSC colors emulation are much brighter, crisper and delightful.
Some more images, just in case:
https://imgur.com/gallery/AhbQFtQ
Re: Rayman emulation
Welcome to RPC
Personally I've become a fan of the pixel perfect scaled sharp edges since I use the OSSC but I admit that some of these do look pretty cool. I like to have more vibrant colours though than most people would, so I would agree on using NTSC TV colours.
That is a really nice addition to the art though with some of those filters and it makes the game look a lot newer.
Personally I've become a fan of the pixel perfect scaled sharp edges since I use the OSSC but I admit that some of these do look pretty cool. I like to have more vibrant colours though than most people would, so I would agree on using NTSC TV colours.
That is a really nice addition to the art though with some of those filters and it makes the game look a lot newer.
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Re: Rayman emulation
The effect of making it look like it's on a canvas is interesting, especially given that an "oil-painting" look is part of Rayman Legends' artstyle. Still, this being a very different game, it probably doesn't work so well; I'd have to see it in action.
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Re: Rayman emulation
Hmm, I should test this myself when I have the chance. And welcome ElPrimordial!
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Re: Rayman emulation
I think due to the nature of Rayman 1, the gameplay is better without the filter but some people will think differently and the still pictures look great. I think the comic one is a pretty cool effect
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Re: Rayman emulation
It is indeed! The last ones makes me a bit curious but overall I still like the game without the filter, it works well enough for me.
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Re: Rayman emulation
Thanks for your greetings everyone!!
Actually, almost all these shaders look as good in motion as these snapshots. What better excuse to try the ones that caught your attention and replay Rayman just one more time?
Actually, almost all these shaders look as good in motion as these snapshots. What better excuse to try the ones that caught your attention and replay Rayman just one more time?
Re: Rayman emulation
Or 10 more times because it's such a good gameElPrimordial wrote:Thanks for your greetings everyone!!
Actually, almost all these shaders look as good in motion as these snapshots. What better excuse to try the ones that caught your attention and replay Rayman just one more time?
I'll try them out though since if I wanted to use no shader I could just use the real hardware
FC: 40210 | CF: 103059 | BOM: 94388 | LOTLD: 120486 | DOTK: 110450 | LS: 40810 | SBTC: 99693 | HH: 100028 | TOTL: 100563
TOTAL: 809687
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Re: Rayman emulation
Indeed, 1 replay per shader
Re: Rayman emulation
I didn't say this until now because I wasn't subscribed to this topic, but welcome ElPrimordial!
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Re: Rayman emulation
The 5xBR v3.7 looks pretty good for the game, in Rayman Optimum it has an option where you can do that might try it out. Oh and welcome ElPrimordial!
Computer Specs:
Processor: Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz 2.90 GHz
Installed Memory (RAM): 8.00 GB (7.87 GB usable)
System type: 64-bit Operating System, x64 based processor Windows 10 Home
Processor: Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz 2.90 GHz
Installed Memory (RAM): 8.00 GB (7.87 GB usable)
System type: 64-bit Operating System, x64 based processor Windows 10 Home
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- Posts: 13
- Joined: Thu Jul 05, 2018 12:42 am
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Re: Rayman emulation
Thanks guys!
Ups, I totally forgot about Rayman Optimun and Plus. Gonna tried them when I manage to get some free time
Ups, I totally forgot about Rayman Optimun and Plus. Gonna tried them when I manage to get some free time