Page 9 of 17
Re: Rayman: Razorbeard's Vengeance News
Posted: Sat Jul 19, 2014 2:24 pm
by Ray502
Raymanni wrote:Rayman502 wrote: it is a clone that guards the fire lum.
The plot thickens. Can you explain a bit more? Does the Fire lum have a big meaning in the story?

The Fire Lum is one of four lums with the others representing the elements of Rayman's world. The other lums are the Water Lum, the Air Lum, and the Rock Lum. Rayman must collect all four lums and defeat the four clones in order to advance to the Pirate ship where you fight against Razorbeard in a water environment, an air environment, and a fire and rocky area.
Re: Rayman: Razorbeard's Vengeance News
Posted: Sat Jul 19, 2014 2:41 pm
by Master
Suddenly, the quote I made that got in Shroobie's sig got a lot funnier.
Re: Rayman: Razorbeard's Vengeance
Posted: Tue Jul 22, 2014 2:02 am
by Ray502
I have updated the front page to where you can see a more detailed description on how much the Minigames are completed and I took out a world so I can save time and making levels now are BORING

I am also getting closer to starting on the 2nd demo, maybe I will release it in three weeks.
Re: Rayman: Razorbeard's Vengeance
Posted: Tue Jul 22, 2014 8:42 am
by Raymanni
Rayman502 wrote:I have updated the front page to where you can see a more detailed description on how much the Minigames are completed and I took out a world so I can save time and making levels now are BORING

I am also getting closer to starting on the 2nd demo, maybe I will release it in three weeks.
You should take a break from making the levels if you feel that it's boring, because in that case the result is boring levels. You should then get some more inspiration, why not play Rayman 1 all over again, that may help.

Re: Rayman: Razorbeard's Vengeance
Posted: Tue Jul 22, 2014 10:41 pm
by Ray502
Raymanni wrote:Rayman502 wrote:I have updated the front page to where you can see a more detailed description on how much the Minigames are completed and I took out a world so I can save time and making levels now are BORING

I am also getting closer to starting on the 2nd demo, maybe I will release it in three weeks.
You should take a break from making the levels if you feel that it's boring, because in that case the result is boring levels. You should then get some more inspiration, why not play Rayman 1 all over again, that may help.

Actually, I did just played Rayman 1, which motivated me to try hard to make the Minigame levels. In fact, without playing Rayman 1, the Minigame levels would be just as crappy and boring as the Rayman Returns levels were. I'm going to work on putting in more animations for Rayman and add some specs and fixes to the engine.
Re: Rayman: Razorbeard's Vengeance
Posted: Wed Jul 23, 2014 9:00 am
by Raymanni
Rayman502 wrote:Raymanni wrote:Rayman502 wrote:I have updated the front page to where you can see a more detailed description on how much the Minigames are completed and I took out a world so I can save time and making levels now are BORING

I am also getting closer to starting on the 2nd demo, maybe I will release it in three weeks.
You should take a break from making the levels if you feel that it's boring, because in that case the result is boring levels. You should then get some more inspiration, why not play Rayman 1 all over again, that may help.

Actually, I did just played Rayman 1, which motivated me to try hard to make the Minigame levels. In fact, without playing Rayman 1, the Minigame levels would be just as crappy and boring as the Rayman Returns levels were. I'm going to work on putting in more animations for Rayman and add some specs and fixes to the engine.
Nice to hear that.

Re: Rayman: Razorbeard's Vengeance
Posted: Sat Aug 02, 2014 4:57 pm
by OCG
Hey, awesome signature Raymanni
Re: Rayman: Razorbeard's Vengeance
Posted: Sat Aug 02, 2014 5:14 pm
by PluMGMK
Yeah, I'd like to say that I like that signature too.

Re: Rayman: Razorbeard's Vengeance
Posted: Sat Aug 02, 2014 5:30 pm
by Shrooblord
I'd like to be able to see it but heh.
Re: Rayman: Razorbeard's Vengeance
Posted: Sat Aug 02, 2014 5:31 pm
by OCG
I see Shroob's sig animated.
Re: Rayman: Razorbeard's Vengeance
Posted: Sat Aug 02, 2014 11:12 pm
by raymanfan25
Amazing signature raymanni

Re: Rayman: Razorbeard's Vengeance
Posted: Sun Aug 03, 2014 9:42 am
by Raymanni
raymanfan25 wrote:Amazing signature raymanni

Thanks all. ^^
Re: Rayman: Razorbeard's Vengeance
Posted: Thu Aug 07, 2014 1:53 pm
by Ray502
I downloaded the PS1 tiles from Rayman 1 and I am putting them all together to replace the PC tileset.
Re: Rayman: Razorbeard's Vengeance
Posted: Thu Aug 07, 2014 1:58 pm
by OCG
Saturn has best title screen honestly.
Re: Rayman: Razorbeard's Vengeance
Posted: Thu Aug 07, 2014 2:18 pm
by Ray502
OldClassicGamer wrote:Saturn has best title screen honestly.
Yeah, but I do believe nobody has ever ripped them and I am not good at ripping so I won't even try.
Re: Rayman: Razorbeard's Vengeance
Posted: Thu Aug 07, 2014 2:19 pm
by OCG
If Droolie didn't, then nobody did. I am not sure if he did or not however.
Re: Rayman: Razorbeard's Vengeance
Posted: Thu Aug 07, 2014 2:23 pm
by Ray502
OldClassicGamer wrote:If Droolie didn't, then nobody did. I am not sure if he did or not however.
Droolie was the only one who ripped the PS1 tiles. I will do a quick search and if I can't find it, then I will just stick with the PS1 tiles.
Re: Rayman: Razorbeard's Vengeance
Posted: Thu Aug 07, 2014 3:18 pm
by OCG
Alrighty then, good luck finding it.
Re: Rayman: Razorbeard's Vengeance
Posted: Fri Aug 08, 2014 2:02 pm
by Ray502
Ok, after searching for any kind of Saturn tiles from Rayman 1, I couldn't find any. So just like I said in the previous post, I will stick with the PS1 tiles.
Re: Rayman: Razorbeard's Vengeance
Posted: Thu Sep 04, 2014 1:31 pm
by Ray502
After finishing Deep Dangerous Cave, I will finally start on putting 4 levels together for the 2nd demo. This will be the final demo of the game since I didn't want to spoil too much.