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Re: PSX/2 NTSC music rip of Rayman 2 and 3 request

Posted: Sat Jun 28, 2014 2:08 am
by Droolie
deton24 wrote:I'm sorry for my rude.
I respect your superiority.
I offended you.
I become rude when I spoke.
I was impatient
and incautious.
Humility is a virtue.
Fantastic poetry there, but stop apologizing just for the sake of getting your PS1 rip, it's unsightly.
And I'm not superior, nor do I feel superior, but my arguments were definitely better in this case. On several accounts I proved you wrong, and other times you reasoned in circles. I hope you realize now that that analog hiss is bad for a rip that's supposed to be as true to the source as possible, e.g. as few modifications from the original files Eric Chevalier had as possible. You either have to take the downsampling to 22kHz or the incomplete soundtrack from the PS1 version, and I chose the downsampling to 22kHz to have the most complete soundtrack possible.

I understand that you might like the analog hiss better and that a side effect of the hiss might be to provide better quality when remastering, but that does not make it more true to the original. The hiss and the remastering are both extra modifications that take the audio further from the source and that's not I was aiming for with that rip. The rip is not poor - the source material is poor and there is no way to get around that. Line-in rips are by definition worse because of the analog-to-digital conversion which brings it further from the source.

If you understand my reasons and agree with everything I wrote here, I'll upload wav conversions of the original PS1 files for you so we can both live in peace again. Otherwise, it's a no and then my answer is final. ;)

Re: PSX/2 NTSC music rip of Rayman 2 and 3 request

Posted: Sat Jun 28, 2014 10:56 am
by deton24
I, the undersigned, declare, that, I will no longer arguing in case of analog hiss, and I admit fully deserved right that I wrong.
sincerely
deton24

Re: PSX/2 NTSC music rip of Rayman 2 and 3 request

Posted: Sat Jun 28, 2014 12:57 pm
by Droolie
It's very childish of you to write it like that, but fine - here you go.
https://mega.co.nz/#!XMFXnIaJ!I10JtCWp4 ... Mkcb8Mad0s
Keep in mind that this is a direct conversion of the bigfiles that contains all the segments, and not all of the segments separately.
Also, they don't contain analog hiss. :mrgreen:

Re: PSX/2 NTSC music rip of Rayman 2 and 3 request

Posted: Sat Jun 28, 2014 1:29 pm
by deton24
Thank you very much.
I joining segments of longest duration of exist of given track, not all songs, maybe these rest will be joined with my tweaked parts of [other version.
Content of track.raw - Walk of Life. Repaired, edited, was ambient with it.
Verified. All track. DC has more loops of the same thing. Duration 2 mins. 44kHz
I'll working on these files more.
edit. I found missing part from other source.
Cave of Bad Dreams.
As above. It's only matter of loops. Not all tracks are full, as these.

Code: Select all

https://www.dropbox.com/s/diuc27avexieh6e/30%20-%20The%20Cave%20of%20Bad%20Dreams.wav
The Woods of Light
Still no parts of any song abandoned.
edit. Revolution has different beginning.. will be mixed..ohh Globox childs, there isn't this part in PSX.. let's capture it from PS2...
edit.
Good news. All tracks extracted and separated. Now joining parts of songs left. 60 Files. Quite a few longer songs in very high qualty there. It'll take some time.

Re: PSX/2 NTSC music rip of Rayman 2 and 3 request

Posted: Sun Jul 20, 2014 5:56 pm
by deton24
Drolpiraat, have you seen Meanwile on Prison Ship, Prologue 1 and 2 anywhere in PSX files?
You haven't attached them. Can you do research again in these files? Thank you.

By the way. DC version has 22khz Stereo PCM; but PS2 has ADPCM with better samplerate, it's more important than ADPCM. DC sounds worse than PS2. I tried.

There will be one high quality music from these PSX files. They are really great. Delicious;
I had the good sense. All thanks to you Drolpiraat!
Greetings

Re: PSX/2 NTSC music rip of Rayman 2 and 3 request

Posted: Sun Jul 20, 2014 6:19 pm
by Droolie
Hello once again, good to see you're having fun with the PS1 files. :)
Sadly, the files you ask for all have voiceovers over them, and are (along with all of the other voice files) compressed in a bigfile I haven't been able to uncompress yet. So no, I can't give you these files. :(
deton24 wrote:By the way. DC version has 22khz Stereo PCM; but PS2 has ADPCM with better samplerate, it's more important than ADPCM. DC sounds worse than PS2. I tried.
Oh boy. There we go again...
The sample rate of the PS2 version's music is 22kHz, just like all of the other versions. Please just check the files on the PS2 disc. :)

Re: PSX/2 NTSC music rip of Rayman 2 and 3 request

Posted: Sun Jul 20, 2014 9:21 pm
by deton24
Thanks for the reply.
Ok. It's not changing anything. But better to capture music in-game from PS2 than from DC. I have both emulators and I've found out. PS2 are ADPCM, not PCM like DC, yes? What is the bitrate?
BTW. How the unpacking of R3 PS2 going? Any progress on Tonic Trouble?

Re: PSX/2 NTSC music rip of Rayman 2 and 3 request

Posted: Sun Jul 20, 2014 9:42 pm
by OCG
Why is it better to capture in-game music from PS2 version than DC? They are identical.

Re: PSX/2 NTSC music rip of Rayman 2 and 3 request

Posted: Sun Jul 20, 2014 10:17 pm
by Droolie
That's the thing - they are not identical - the music from the DC version is slightly better quality than the music in Revolution, since it's like audio CD quality in the DC version, except for the 22kHz sample rate. The PS2 version has that 22kHz sample rate and lossy ADPCM compression. Plus, the DC version has more of the original tracks than Revolution, like little intros and outros that ended up unused in the game. :)

The bitrate of the Revolution music really doesn't matter, so I'm not going to get my Revolution disc out just to check the bitrate. The music in the DC version has a bitrate of 706kbps (half of 1412kbps which is audio CD bitrate), and that's because the sample rate is 22050Hz (half of the normal 44100Hz) - I'm 100% sure that the PS2's ADPCM does not have a higher bitrate than that. It was around 200kbps if I remember correctly.
deton24 wrote:BTW. How the unpacking of R3 PS2 going? Any progress on Tonic Trouble?
R3 is going fine. As for Tonic Trouble, I asked for help on the Special Edition music format on the HCS forums. :)

Re: PSX/2 NTSC music rip of Rayman 2 and 3 request

Posted: Sun Jul 20, 2014 10:30 pm
by deton24
Why is it better to capture in-game music from PS2 version than DC? They are identical.
You're asking about capturing at all or capturing from PS2?
You've tried to get these DC and PS2 files, or you only listened?
They're better in theory. Try to listen and remember that extracted files sounds worse than in game.
And these differences are not very audible, more for me when I do "remaster" of them.
Maybe just nullDC gives worse music. Or maybe try to watch PS2 gameplays and comparise it to DC. I think in some good quality movies you hear difference. But most of them from all versions are in bad sound quality.
I'm 100% sure that the PS2's ADPCM does not have a higher bitrate than that. It was around 200kbps if I remember correctly.
200kbps completly enough for good quality. That's why they're sounds not bad. ADPCM is just different, nullDC too.

BTW. That Special Editon has better quality? You can play all music files with your provided DLLs?

Curiosity. Offtop. Do you know how great DC version looks on nullDC? Really! It's better than PS2's maxed-out graphics on emulator which abble as to use higher resolution etc. I'm suprised. But there is some graphic bugs, I'll test other DC emulators if they are. For nullDC use Options->PowerVR->Z buffer Mode->... Mode 1 (Lower Precision) it fix some graphical bugs (it's still untested more) I tried change texture pallete as said in emu topic, but it's little worse, better leave default.
Man... thanks to DC life is not the same as before :D

Re: PSX/2 NTSC music rip of Rayman 2 and 3 request

Posted: Mon Jul 21, 2014 4:58 pm
by Droolie
deton24 wrote:
Drolpiraat wrote: I'm 100% sure that the PS2's ADPCM does not have a higher bitrate than that. It was around 200kbps if I remember correctly.
200kbps completly enough for good quality. That's why they're sounds not bad. ADPCM is just different, nullDC too.
Oh definitely, it's more than enough. But ADPCM is lossy by definition - PCM is not.
Since the Dreamcast version has full-quality PCM with the same sample rate, it's still the better choice when it comes to rip the music. :)
deton24 wrote:BTW. That Special Editon has better quality? You can play all music files with your provided DLLs?
The Special Edition has 44kHz MPEG audio files, but the music is slightly different than the one in the final version (22kHz), so both of them will likely be included in the final soundtrack. The game uses these DLLs to play the music files. By decompiling them, you can see various instructions that read the files - I was able to figure out a (small) part of the format this way. :)

Re: PSX/2 NTSC music rip of Rayman 2 and 3 request

Posted: Tue Jul 22, 2014 9:33 pm
by deton24
Since the Dreamcast version has full-quality PCM with the same sample rate, it's still the better choice when it comes to rip the music.
Yes, when you would try to extract, play and comparise both versions, but it's not sure since my case with Max Payne 2. Still i can easly hear that PS2 version on PCSX2 sounds better. Everything is possible with this low samplerate's PCM i guess, though it sounds illogical when PCM should be lossless. Maybe DC is seriously better but nullDC has worse audio plugins than PCSX2.
I was able to figure out a (small) part of the format this way.

So you can't play these files selectively? You need figure out all format?

Re: PSX/2 NTSC music rip of Rayman 2 and 3 request

Posted: Tue Jul 22, 2014 11:26 pm
by Droolie
deton24 wrote:
Since the Dreamcast version has full-quality PCM with the same sample rate, it's still the better choice when it comes to rip the music.
Yes, when you would try to extract, play and comparise both versions, but it's not sure since my case with Max Payne 2. Still i can easly hear that PS2 version on PCSX2 sounds better. Everything is possible with this low samplerate's PCM i guess, though it sounds illogical when PCM should be lossles. Maybe DC is seriously better but nullDC has worse audio plugins than PCSX2.
Hmm, that might be possible. I haven't used PCSX2 or nullDC in the past few years so I wouldn't know.
deton24 wrote:
I was able to figure out a (small) part of the format this way.

So you can't play these files selectively? You need figure out all format?
Sadly, yes, that's how it works. To replicate the source audio, you have to play it in perfectly normal conditions (volume factor 1.0, etc) which never happens in the games. It is only possible by writing a program with the DLLs. I tried doing so, but failed as there is no documentation on the arguments of the routines (that's normal, it's a compiled DLL, we're not even supposed to use them), which makes it nearly impossible to do that way. The only other way is to convert it to a known format losslessly, which is what I'm trying to do. :)

Re: PSX/2 NTSC music rip of Rayman 2 and 3 request

Posted: Wed Jul 23, 2014 11:42 am
by deton24
The only other way is to convert it to a known format losslessly, which is what I'm trying to do.
Different way of win these music?
Otherwise, don't worry if you fail. I'll capture these files too.. But I don't know when. My headhones are going..
And R3 is much more desirable I guess.

edit.
Here you have separated parts of songs from PSX. I sharing because I don't know how long it'll takes me to join them.

Code: Select all

https://copy.com/JF7MstnK6Mnd
Look around in root folder, "do przepętleń" and "ready".

Re: PSX/2 NTSC music rip of Rayman 2 and 3 request

Posted: Mon Jul 28, 2014 4:40 pm
by dogman91
I tried downloading the separated loops you posted and the RARs are corrupted. Can you try reuploading it?

Re: PSX/2 NTSC music rip of Rayman 2 and 3 request

Posted: Mon Jul 28, 2014 6:32 pm
by deton24
Rar is good, you don't have newest version of winrar. Use recent 5 version. 7zip can don't open this. Be warned that 96/24 files can cause errors with some soundcards and will doesn't work, you can easly convert all to 44/16 without special loss of qualty by some common converter. For my output files I using some filters in Audition and they are the same.
I have a finish with Riding The Shell, but I guess better to wait before publish and capture the great beginning from Revolution.
I have a program which deletes silence from tracks and separates all segments, but I need to repair it because of some error. It's mp3-split-gtk, watch out, support's only Flac.

Re: PSX/2 NTSC music rip of Rayman 2 and 3 request

Posted: Mon Jul 28, 2014 7:17 pm
by dogman91
thanks a lot; the quality is massively improved compared to the 22khz version of the soundtrack. The completed tracks sound awesome so far; can't wait to see what else you do with it. :D

Re: PSX/2 NTSC music rip of Rayman 2 and 3 request

Posted: Mon Jul 28, 2014 7:48 pm
by deton24
Capturing of Revolution with my processing produces quite similar quality ;) But it's not that.

Drolpiraat, do you know anything about PSP version? Is this contains PSX music files? Or maybe it has more songs in 44 kHz, same question for PS3, but I think it's just PSX; only one gameplay from PS3 on YT.

Re: PSX/2 NTSC music rip of Rayman 2 and 3 request

Posted: Thu Jul 31, 2014 3:24 pm
by Adsolution
deton24 wrote:Hah, you know why Kooz have better quality? Because your files are finishing at 11khz, his at 16 khz. Thats good proof.
God, this was painful to read.

I'm surprised Kooz didn't use a SPDIF/digital-out to record his version, given that most soundcards support it, or even internal recording within Windows - that would've have probably been easier than anything.

Re: PSX/2 NTSC music rip of Rayman 2 and 3 request

Posted: Thu Jul 31, 2014 4:51 pm
by deton24
What would be the source of recorder in this case? DC has digital out, yes? But old Creative soundcard doesn't support digital recording I guess.
Because your files are finishing
Should be finishes? :|
Yeah, there should be more of grammatical errors around...