Rayfist wrote:Megaman X2 - The game that made me the huge Megaman fan I am today, X1 was a good start but I felt X2 introduced so much more. The pace of the game was so awesome, undoubtedly the most tight controls on any SNES platformer. Unfortunately the game that followed up, X3, felt pretty lacking in comparison, but still a great game.
That's a pretty interesting statement to say the least. As a Megaman fan myself, I never know what to do of X2. My opinion on it changes with every playthrough and when I rank the games, I leave X2 out of any list with an asterisk saying "May be better than X1"
Anyway, since we are doing this kind of list :
- Rayman Revolution (PS2) : I have a personnal grudge with Rayman 2 (mostly because it was a christmas gift that made my PC crash, which left the 8 year-old me frustrated forever), but this game has it all. It feels much bigger by adding an overworld. The characters are all charming and it's an all-around delightful experience. The only thing that could make it better : Rayman Revolution HD Remake (because it kinda deserves it)
- Megaman X (SNES) : The perfect platformer. Controls are tight, bosses are charismatic, universe if big and beautiful, gameplay is wicked fast. Much like Megaman defined perfection for platformers in the NES days, Megaman X defined perfection for platformers in the SNES age.
- Rogue Leader (NGC) : The only game that (in my opinion) truly feels that you're playing a movie. It is still incredibly detailed even for a Gamecube launch title, tha gameplay has to be mastered in order to get any reward (just as a real pilot, I guess), and it just gives me a nerdgasm everytime I play it.
- Mass Effect 2 (PC) : You probably have to add the Arrival DLC to make this game complete (otherwise the opening of ME3 is a bit frustrating) but it is a very well conveyed experience. You develop a connection with the game and its characters, which is not easy to do. The gameplay got rid of most of the RPG elements, sure, but replaying ME1, it sure feels that the action is kinda slow and can get messy sometimes, so I don't mind the change.
- Super Metroid (SNES) : I usually don't enjoy the "where-the-fuck-do-I-go" games (which include the original Metroid and Zelda), but this one does it right. It truely feels like you're an adventurer lost in nowhere space. The map is immense and well-designed. It is full of secrets. And it is challenging as hell without ever being unfair. I love it.
- Pokémon Silver (GB) : Take the original Pokémon and make it double. Need I say more?
- Super Mario World (SNES) : Basically a mix of Megaman X and Super Metroid, with a whimsical touch to it. Always a pleasure to boot this game up. You can finish this game in so many different ways it's almost incredible. Plus there's the inclusion of the ever-so-popular Yoshi, which adds at the same time a layer of cuteness and gameplay.
- VVVVVV (PC) : A single gameplay mechanic, hours worth of fun. Indie games remind us that good games are not only the most beautiful, the most complex, the most scenarized, etc. I can spend hours in the Super Gravitron, not even looking for a high-score. It's my perfect time killer.
- Dark Cloud (PS2) : Probably the most controversial 10/10 I would ever throw at you, considering that Donjon RPGs can be boring as hell. But I love the universe, the mechanics and the whimsical story. I think it is a hidden gem of the PS2.
- Unreal Tournament 99 (PC) : The only MOBA I would ever play. It's dynamic and fun.