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Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Mon Oct 20, 2008 2:38 pm
by digital games
when you giving the source code and porting to pandora.

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Mon Oct 20, 2008 3:32 pm
by Joshua822
He already gave the source code of the demo, if it would be ported to pandora, it is a job for yoyogames :wink:

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Mon Oct 20, 2008 3:37 pm
by stan423321
Or a really good Pandora programmer.

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Mon Oct 20, 2008 4:29 pm
by Joshua822
The game is written in Game Maker -_-

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Mon Oct 20, 2008 4:41 pm
by stan423321
But there is even port of Asteroids to GM, right? Why it wouldn't work the other way?

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Mon Oct 20, 2008 4:48 pm
by Droolie
It would, but it would be way too hard for me. I didn't even know Pandora was a programming language until you told me. Is it even a programming language? Because I can't find anything about it...

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Mon Oct 20, 2008 4:56 pm
by stan423321
Nope, it is a console. <shot>

But I said this would be great experience for talented Pandora programmer. Make just PC version, if you're not interested in others.

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Mon Oct 20, 2008 4:59 pm
by Droolie
Ooooh, that! :)
Thanks for the i- UERGH! Mind where you shoot, okay? -_-

But if I'd port it to anything, it'd be XNA. That way, it can be played on both Windows and Xbox 360.

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Mon Oct 20, 2008 5:00 pm
by Joshua822
Asteriod's was a remake of the original game in Game Maker :wink:

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Mon Oct 20, 2008 5:08 pm
by stan423321
Drolpiraat wrote:Ooooh, that! :)
Thanks for the i- UERGH! Mind where you shoot, okay? -_-

But if I'd port it to anything, it'd be XNA. That way, it can be played on both Windows and Xbox 360.
Don't pay for this thing! Use Allegro + C++ instead and invade Mac OS X, Linux, DOS and a few other thingies!

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Mon Oct 20, 2008 5:18 pm
by Droolie
C++ of course, but doesn't XNA use C++?
But I would gladly pay for XNA, because then, I'd be able to play and download way more games on my XB360. ^^
And Yoyogames is porting Gamemaker to Mac ( and others ). So it shouldn't be too hard to make a Mac ( and others ) version as soon as that port is finished.

Anyway, porting is not something we should discuss yet... :P

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Mon Oct 20, 2008 5:30 pm
by Joshua822
About the port, yoyogames can't port Game Maker to Mac because Lazarus is still not advanced enough to do it :wink:

Well, first ask a Mac user to save it as * .dmg :wink

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Mon Oct 20, 2008 8:03 pm
by digital games
Maybe if you end the game 100% you would unlock a section called the lost levels.

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Fri Oct 24, 2008 5:39 pm
by stan423321
Firstly, let him release normal version. If he would have not idea what to do next, ask for "scrapped levels addon". That's all.

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Fri Oct 24, 2008 9:29 pm
by Joshua822
They should both be seperated, one beta release and one final release, if you're putting in everything from the beta the game would be to big ( in matter of file size ofcourse :wink: )

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Fri Oct 24, 2008 9:50 pm
by Droolie
Uh, well... probably, I'll just release the normal version of the game and then, if you really want it, an edited version of one of the early builds. ;)

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Sat Oct 25, 2008 7:37 pm
by Phoenixan
Joshua822 wrote:About the port, yoyogames can't port Game Maker to Mac because Lazarus is still not advanced enough to do it :wink:

Well, first ask a Mac user to save it as * .dmg :wink
What do you mean? They have videos and word of internal alpha testing going on in the official blog. :\ It's just not ready to release because of a few bugs here and there that they have to fix.

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Sat Oct 25, 2008 8:09 pm
by Joshua822
They still can't debug the whole program, but both the creators of Lazarus and Game Maker are working on it :wink:

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Mon Oct 27, 2008 7:54 pm
by Droolie
[Monty Python]And now for something completely different![/Monty Python]

In case you want to know what I have been doing since my last post... well, I made the form abilities, the form changing, improved the FiToon graphics ( yeah, I still had the old design for that form XD ), I made a better dialogue system, improved the font, and... I did the helicopter upgrades. =D

This is what I still have to do for the next demo ( counting down ).

10. Powerups ( Gold Fist, P Power, Little P Power, Extra Life ) - EXTREMELY EASY
9. Proper Dying & Hurt Animations for both above and under water surface - NOT VERY HARD
8. More Enemies - HARD
7. Bubbles in the Water + Breathing Meter - NOT VERY HARD EITHER
6. Cages System ( 5 per level ) - NOT VERY HARD
5. The First Level ( The Sanctuary of Harmony and Peace ) with Boss and Cutscenes - HARD, AND WILL TAKE [Portal]A VERY, VERY LONG TIME[/Portal]
4. A Demo Cutscene - NOT VERY HARD
3. A Better Menu - NOT VERY HARD
2. A Pause Menu - NOT VERY HARD
1. An Online map, possibly? - HARDER THAN NOT VERY HARD BUT STILL... NOT VERY HARD ( so it's harder than itself??? o_O )

...And then...

OMG DEMO RELEASE! ^^

Re: [- Master of the Dark Sun | Finally, An Update! -]

Posted: Wed Oct 29, 2008 5:05 pm
by stan423321
OMGOMGOMGOMG...
...wait. THEN.
9. Proper Dying & Hurt Animations for both above and under water surface - NOT VERY HARD
Isn't it possible to use something like alpha channel water instead?

5. The First Level ( The Sanctuary of Harmony and Peace ) with Boss and Cutscenes - HARD, AND WILL TAKE [Portal]A VERY,
VERY LONG TIME[/Portal]
Need ideas for objects? Ask Stan! You'll be surprised by their lack of creativity, problems in their implementation, and the most noticeably - their weirdess.