Project: UnLockRay ( ULR / REL )

Discuss tools to aid in the modification and running of Rayman games.

Moderators: English moderators, Modding and utilities team

Forum rules
Please keep the forum rules and guidelines in mind when creating or replying to a topic.
PluMGMK
Aline Louïa
Posts: 37010
Joined: Fri Jul 31, 2009 9:00 pm
Location: https://www.youtube.com/watch?v=cErgMJSgpv0
Contact:
Tings: 102745

Re: Project: UnLockRay ( ULR / REL )

Post by PluMGMK »

Editing EVE.MLTs requires only basic computing knowledge and, of course, a copy of Rayman Designer. I am younger than you and have found many interesting things.
The Ferocious Little Livingstone can be altered in this way:
Original Ferocious Little Livingstone wrote: œdef,MS_pti2,LIV, 4 ,
/pti pseudo-intelligent/
LIVPTI.ETA,
11 , 0 ,
8 , 0 ,
5 , 7 ,
19 , 1,
6 , 4,
11 , 5 ,
8 , 1 ,
5 , 13 ,
11 , 2 ,
0 , 100,
2 , 1,
8 , 0 ,
5 , 0 ,
19 , 1,
0 , 100,
6 , 4,
11 , 4 ,
8 , 0 ,
5 , 14 ,
19 , 1,
12 , 2 ,

11 , 1 ,
8 , 0 ,
5 , 7 ,
19 , 1,
6 , 4,
11 , 6 ,
8 , 1 ,
5 , 13 ,
11 , 3 ,
1 , 100,
2 , 1,
8 , 0 ,
5 , 0 ,
19 , 1,
1 , 100,
6 , 4,
11 , 4 , /label local/
8 , 0 ,
5 , 14 ,
19 , 1,
12 , 3 ,

33 , 255,
300,80,
0 , 0 ,
80,95,50,
0,3,2,
165 , 255 , 5 ,
Modified Ferocious Little Livingstone wrote: œdef,MS_mst,LIV, 4 ,
/pti pseudo-intelligent/
LIVPTI.ETA,
11 , 0 ,
8 , 0 ,
5 , 7 ,
19 , 1,
6 , 4,
11 , 5 ,
8 , 1 ,
5 , 13 ,
11 , 2 ,
0 , 100,
2 , 1,
8 , 0 ,
5 , 0 ,
19 , 1,
0 , 100,
6 , 4,
11 , 4 ,
8 , 0 ,
5 , 14 ,
19 , 1,
12 , 2 ,

11 , 1 ,
8 , 0 ,
5 , 7 ,
19 , 1,
6 , 4,
11 , 6 ,
8 , 1 ,
5 , 13 ,
11 , 3 ,
1 , 100,
2 , 1,
8 , 0 ,
5 , 0 ,
19 , 1,
1 , 100,
6 , 4,
11 , 4 , /label local/
8 , 0 ,
5 , 14 ,
19 , 1,
12 , 3 ,

33 , 255,
300,80,
0 , 0 ,
80,95,50,
0,3,2,
50 , 255 , 5 ,
I changed the behaviour to 50 so now it acts very like one of the Moskitos. If you're lucky, you'll also see Angus at the end of the fight and Rayman comforting him. If you change the second-last line from "0,3,2," to "0,3,5," his hitpoints will be 5.
Tehrunescape455
Crapaud
Posts: 80
Joined: Mon Aug 31, 2009 2:04 am
Tings: 485

Re: Project: UnLockRay ( ULR / REL )

Post by Tehrunescape455 »

need my speed wrote:Someone should open those boss levels, to check what has been done to create the bosses and such.
Well the problem is in Rayman 1 it isn't in the same format as the open text file you get in Rayman Designer.. (for the record, the EVE in EVE.MLT stands for Event, just incase anybody didn't know)

If someone wants to find that little file it's in your Rayman Designer folder (found in your Ubisoft folder) in any one of the world folders. (Jungle Mountain Cave Picture Cake)

There is also a file called mon.pcx or jun.pcx or ima.pcx depending on which world folder you picked, it's the template for the world. When you press F1 in Mapper you go to a template, but that template uses the pcx's template. The pcx has a limited pallete so you can't add new colors to it, but you can add pretty much anything else to it, and when you do that it requires further editing to even get your new template into Mapper (because the spaces you put the new images were never referenced in the template, because they were just blank spots, so you have to edit that one too..)

If you are confused, congratulations. We can help you with that. Betilla's Gardens.
I am Tehrunescape455, administrator of Betilla's Gardens forum, the forum is about Rayman PC games, but mainly Rayman Designer.
Do you think you know Rayman Designer?
Watch this video to see if I can't change your mind. Want another video like that? click here. That video is better quality than the other one, too.
PluMGMK
Aline Louïa
Posts: 37010
Joined: Fri Jul 31, 2009 9:00 pm
Location: https://www.youtube.com/watch?v=cErgMJSgpv0
Contact:
Tings: 102745

Re: Project: UnLockRay ( ULR / REL )

Post by PluMGMK »

Yes, please come. As the fifth most active member, I really want to see more joining and actually posting.
BTW, Drolpiraat, why aren't you coming there anymore?
Droolie
Mr Sax
Posts: 5162
Joined: Wed Apr 20, 2005 7:31 pm
Tings: 61830

Re: Project: UnLockRay ( ULR / REL )

Post by Droolie »

PluMGMK wrote:Drolpiraat, why aren't you coming there anymore?
Because I reinstalled my computer and my Rayman Designer installation is gone. I'm also too lazy to reinstall it. Plus, I'm working on other things, like my game.
LunaVorax
Antitoon
Posts: 96
Joined: Mon Jul 03, 2006 11:31 pm
Location: Lune
Tings: 0

Re: Project: UnLockRay ( ULR / REL )

Post by LunaVorax »

CheatCat wrote:The answer is.. Reverse-engineering! That is hard and require ASM knowledge. If Rayman is written in BASIC I think it is not too hard to reverse it. But if it is written in C++ it will become very hard.
Hahaha, Basic...
I really think it's unthinkable that Rayman could have been written in Basic. More probably in C or C++.
PluMGMK
Aline Louïa
Posts: 37010
Joined: Fri Jul 31, 2009 9:00 pm
Location: https://www.youtube.com/watch?v=cErgMJSgpv0
Contact:
Tings: 102745

Re: Project: UnLockRay ( ULR / REL )

Post by PluMGMK »

I don't think there was a compiler for C++ ever made for DOS. It's much more likely that it was written in C.
LunaVorax
Antitoon
Posts: 96
Joined: Mon Jul 03, 2006 11:31 pm
Location: Lune
Tings: 0

Re: Project: UnLockRay ( ULR / REL )

Post by LunaVorax »

Wrong.

MS-DOS was created in 1982 and C++ appeared in 1983.
Turbo C++ and Borland C++ were both two C++ compiler initially made for MS-DOS.

Therefore : as Goblins Quest 3 (made in 1993) was built in C++, there's a lot chance that Rayman (made in 1995) was also built in C++.
CheatCat
Oiseau Moqueur
Posts: 1530
Joined: Tue Nov 04, 2008 10:26 pm
Location: Hell of doors
Contact:
Tings: 18630

Re: Project: UnLockRay ( ULR / REL )

Post by CheatCat »

Yep, I think Rayman is made in C or c++ but the mapper is made in BASIC.
My girlfriend should have a great pair of... eyes.
PluMGMK
Aline Louïa
Posts: 37010
Joined: Fri Jul 31, 2009 9:00 pm
Location: https://www.youtube.com/watch?v=cErgMJSgpv0
Contact:
Tings: 102745

Re: Project: UnLockRay ( ULR / REL )

Post by PluMGMK »

Drolpiraat wrote:
PluMGMK wrote:Drolpiraat, why aren't you coming there anymore?
Because I reinstalled my computer and my Rayman Designer installation is gone. I'm also too lazy to reinstall it.
Ah flip, that's everyone's excuse! :tssk:
CheatCat
Oiseau Moqueur
Posts: 1530
Joined: Tue Nov 04, 2008 10:26 pm
Location: Hell of doors
Contact:
Tings: 18630

Re: Project: UnLockRay ( ULR / REL )

Post by CheatCat »

People have lots to do. Accept that.
My girlfriend should have a great pair of... eyes.
PluMGMK
Aline Louïa
Posts: 37010
Joined: Fri Jul 31, 2009 9:00 pm
Location: https://www.youtube.com/watch?v=cErgMJSgpv0
Contact:
Tings: 102745

Re: Project: UnLockRay ( ULR / REL )

Post by PluMGMK »

CheatCat wrote:the mapper is made in BASIC.
What kind of Basic?
CheatCat
Oiseau Moqueur
Posts: 1530
Joined: Tue Nov 04, 2008 10:26 pm
Location: Hell of doors
Contact:
Tings: 18630

Re: Project: UnLockRay ( ULR / REL )

Post by CheatCat »

I don't know. Probably Visual Basic..
My girlfriend should have a great pair of... eyes.
PluMGMK
Aline Louïa
Posts: 37010
Joined: Fri Jul 31, 2009 9:00 pm
Location: https://www.youtube.com/watch?v=cErgMJSgpv0
Contact:
Tings: 102745

Re: Project: UnLockRay ( ULR / REL )

Post by PluMGMK »

What makes you think that?

BTW, this topic NEEDS to stay bumped!
CheatCat
Oiseau Moqueur
Posts: 1530
Joined: Tue Nov 04, 2008 10:26 pm
Location: Hell of doors
Contact:
Tings: 18630

Re: Project: UnLockRay ( ULR / REL )

Post by CheatCat »

Nope, it was C++, I checked with IDA Pro. But the EVE.MLTs looks like they was made in BASIC.
My girlfriend should have a great pair of... eyes.
PluMGMK
Aline Louïa
Posts: 37010
Joined: Fri Jul 31, 2009 9:00 pm
Location: https://www.youtube.com/watch?v=cErgMJSgpv0
Contact:
Tings: 102745

Re: Project: UnLockRay ( ULR / REL )

Post by PluMGMK »

I just had a weird thought. If we hacked the sprites, not only could we get the bosses back, but we could get Mr. Stone in Cave. :lestfou:
CheatCat
Oiseau Moqueur
Posts: 1530
Joined: Tue Nov 04, 2008 10:26 pm
Location: Hell of doors
Contact:
Tings: 18630

Re: Project: UnLockRay ( ULR / REL )

Post by CheatCat »

AND Mr Skops at the same time! :D
My girlfriend should have a great pair of... eyes.
PluMGMK
Aline Louïa
Posts: 37010
Joined: Fri Jul 31, 2009 9:00 pm
Location: https://www.youtube.com/watch?v=cErgMJSgpv0
Contact:
Tings: 102745

Re: Project: UnLockRay ( ULR / REL )

Post by PluMGMK »

Heh. I should put two Mothkitos at the same time and see what happens.
Tehrunescape455
Crapaud
Posts: 80
Joined: Mon Aug 31, 2009 2:04 am
Tings: 485

Re: Project: UnLockRay ( ULR / REL )

Post by Tehrunescape455 »

PluMGMK wrote:I just had a weird thought. If we hacked the sprites, not only could we get the bosses back, but we could get Mr. Stone in Cave. :lestfou:
Errr, we would have to know the exact things of the bosses, though. If it were possible to hack the sprites, that would be the easy part.

Random guesswork is not fun.
I am Tehrunescape455, administrator of Betilla's Gardens forum, the forum is about Rayman PC games, but mainly Rayman Designer.
Do you think you know Rayman Designer?
Watch this video to see if I can't change your mind. Want another video like that? click here. That video is better quality than the other one, too.
PluMGMK
Aline Louïa
Posts: 37010
Joined: Fri Jul 31, 2009 9:00 pm
Location: https://www.youtube.com/watch?v=cErgMJSgpv0
Contact:
Tings: 102745

Re: Project: UnLockRay ( ULR / REL )

Post by PluMGMK »

We have eliminated behaviours 0-300. My guess is that there could only be 512 in all. That leaves 212 behaviours left to search.
Post Reply