Project: UnLockRay ( ULR / REL )
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Tehrunescape455

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Re: Project: UnLockRay ( ULR / REL )
Behaviors alone won't get the boss in perfect working form.
I am Tehrunescape455, administrator of Betilla's Gardens forum, the forum is about Rayman PC games, but mainly Rayman Designer.
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PluMGMK

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Re: Project: UnLockRay ( ULR / REL )
Of course. But, before we start making jumps into the future, we still have to find out how to transfer sprites between R1 and Designer. If we do, I think we would be able to transfer MLTs as well.Tehrunescape455 wrote:Behaviors alone won't get the boss in perfect working form.

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MasterHero

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Re: Project: UnLockRay ( ULR / REL )
*sigh*we still have to find out how to transfer sprites between R1 and Designer
ripping is the answer (screenshots or psx savestates). But you know that, maybe you mean to copy the graphics sets (which are hiden). But there is no need for it 'cause we have already ripped all stuff from R1 (including bandland hills etc.)
Also i would say forget the bosses. R1 isn't made with the Rayman Designer tools. R1(also the learningcenter) is made with tools which are like Rayman Designer but not exactly the same. There a serveral proves: - the colorsets between R1 and Designer are not exactly the same and so on.
I think you couldn't get the sprites out of R1. Forget it.
Also....have you even tried the behaviour tool? You will notice that all above 300 will freeze or crash the game. I think a lot of behaviours art removed....but they forgot to remove others like moskito.
...so calm down. not everything is possible.
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PluMGMK

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Re: Project: UnLockRay ( ULR / REL )
Hmm, I tried. That didn't happen. But there are remnants of R1 in EVE.MLTs. Plus, I think R1 sprites are differently stored.MasterHero wrote:Also....have you even tried the behaviour tool? You will notice that all above 300 will freeze or crash the game.
R1 WLD Contains:
-EVE.MLT
-Names
-ETAs and DESs
-Backgrounds
Designer WLD Contains:
-ETAs and DESs
-Backgrounds
So it doesn't need as much compression so we can read parts of it. Then again, being a Geography student has probably clouded my view.

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Tehrunescape455

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Re: Project: UnLockRay ( ULR / REL )
I disagree.MasterHero wrote:R1 isn't made with the Rayman Designer tools. R1(also the learningcenter) is made with tools which are like Rayman Designer but not exactly the same.
Forget to remove? If there aren't over 300 different TYPES of events, I don't see how that's hard to believe.MasterHero wrote:Also....have you even tried the behaviour tool? You will notice that all above 300 will freeze or crash the game. I think a lot of behaviours art removed....but they forgot to remove others like moskito.
Duck your head back down out of the clouds.before we start making jumps into the future, we still have to find out how to transfer sprites between R1 and Designer.
I agree.not everything is possible.
I am Tehrunescape455, administrator of Betilla's Gardens forum, the forum is about Rayman PC games, but mainly Rayman Designer.
Do you think you know Rayman Designer?
Watch this video to see if I can't change your mind. Want another video like that? click here. That video is better quality than the other one, too.
Do you think you know Rayman Designer?
Watch this video to see if I can't change your mind. Want another video like that? click here. That video is better quality than the other one, too.
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CheatCat

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Re: Project: UnLockRay ( ULR / REL )
Guys, I maybe know what is used for packing textures in Rayman 3! I found the word Huffman in the disassemble code of Rayman 3 exe.
http://en.wikipedia.org/wiki/Huffman_coding
The only problem is that I don't understand it..
http://en.wikipedia.org/wiki/Huffman_coding
The only problem is that I don't understand it..
My girlfriend should have a great pair of... eyes.
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Adsolution

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Re: Project: UnLockRay ( ULR / REL )
I but companies do that just to make themselves look smart.CheatCat wrote:Guys, I maybe know what is used for packing textures in Rayman 3! I found the word Huffman in the disassemble code of Rayman 3 exe.
http://en.wikipedia.org/wiki/Huffman_coding
The only problem is that I don't understand it..

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PluMGMK

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Re: Project: UnLockRay ( ULR / REL )
I think so too.RayFan9876 wrote:I but companies do that just to make themselves look smart.CheatCat wrote:Guys, I maybe know what is used for packing textures in Rayman 3! I found the word Huffman in the disassemble code of Rayman 3 exe.
http://en.wikipedia.org/wiki/Huffman_coding
The only problem is that I don't understand it..

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CheatCat

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Re: Project: UnLockRay ( ULR / REL )
I found some interesting things in a pgb file in the Ski_60 directory of Rayman 2, reads:
Now you maybe wounder "What is the point? It looks like the one in the Raycap folder and nothing happens if you edit the file or delete it!".
To refresh your mind I show you the Raycap file:
Discuss.
Code: Select all
; SCR 552
; Scripts Parser Version 5.5.2
; (c) Ubi Simulations 1997
{Vignette:
LoadLevelVignette("Random<VigLoadSki,1,1,VigLoadMisc,1,6>")
InitBarOutlineColor(255,255,255,128)
InitBarInsideColor(0,0,96,196)
InitBarColor(255,0,0,64,255,255,0,64,255,0,128,196,255,255,128,196)
CreateBar(20,430,620,445)
MaxValueBar(30)
AddBar
DisplayVignette
}
To refresh your mind I show you the Raycap file:
Notice the difference? In Ski_60 there is Random<VigLoadSki,1,1,VigLoadMisc,1,6> instead of Rayman.bmp inte the LoadLevelVignette "function". It tell us the arguments for a function that probably is very important. It look like Random in this case is used for decrypt a sort of image. And in Rayman 3 some of the lvl files begin with Random<loadingb_,1,8> and that is because I think Random is important.CheatCat wrote:Code: Select all
; SCR 552 ; Scripts Parser Version 5.5.2 ; (c) Ubi Simulations 1997 {Vignette: LoadLevelVignette("Rayman.bmp") InitBarOutlineColor(255,255,255,128) InitBarInsideColor(0,0,96,196) InitBarColor(255,0,0,64,255,255,0,64,255,0,128,196,255,255,128,196) CreateBar(20,430,620,445) MaxValueBar(30) AddBar DisplayVignette }
Discuss.
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PluMGMK

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Re: Project: UnLockRay ( ULR / REL )
Have you tried editing it?

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CheatCat

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Re: Project: UnLockRay ( ULR / REL )
Yep, it doesn't work. I think the file is not used or the program use the files on the CD instead.
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PluMGMK

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Re: Project: UnLockRay ( ULR / REL )
What if you change both files? (ie. this one and the one you found before)

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CheatCat

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Re: Project: UnLockRay ( ULR / REL )
There is more than 2 pgb files in the levels sub-directories. And I haven't tried to edit to other files yet.
My girlfriend should have a great pair of... eyes.
Re: Project: UnLockRay ( ULR / REL )
Actually this should be a sticky...
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PluMGMK

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Re: Project: UnLockRay ( ULR / REL )
Why do you say that now?

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Re: Project: UnLockRay ( ULR / REL )
Because it isn't a sticky. (and that was the first time i came up with that)
And this is an important project.
And this is an important project.
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PluMGMK

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Re: Project: UnLockRay ( ULR / REL )
Very Important. But it seems to be going nowhere now. 

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Hunchman801

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Re: Project: UnLockRay ( ULR / REL )
It's just a lossless data compression encoding. The main problem is to find what is Huffman-encoded.CheatCat wrote:The only problem is that I don't understand it..

Re: Project: UnLockRay ( ULR / REL )
Now that's the smartest answer on this topic since a long time.Hunchman801 wrote:It's just a lossless data compression encoding. The main problem is to find what is Huffman-encoded.
No seriously, I wanted to say the same thing. Good job
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bunnieblaster

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Re: Project: UnLockRay ( ULR / REL )
I succesfully ripped models from rayman m in this topic

