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Re: Project: UnLockRay ( ULR / REL )

Posted: Sun Jun 05, 2016 2:11 pm
by Eren
You guys are awesome! I like how that menu is still in the game :P

Re: Project: UnLockRay ( ULR / REL )

Posted: Sun Jun 05, 2016 2:51 pm
by Eeeebray
Once again, amazing job!
Sadly the code does not work with the European version. But still pretty impressive!

Re: Project: UnLockRay ( ULR / REL )

Posted: Mon Jun 06, 2016 4:24 pm
by Misterfan2000
Do any of you have managed to extractthe Rabbids textures from Rayman Adventures?

Re: Project: UnLockRay ( ULR / REL )

Posted: Tue Jun 07, 2016 9:08 am
by gamerz31w
nope i just heard of rabidds amiibo in rayman legends wii u version beta

Re: Project: UnLockRay ( ULR / REL )

Posted: Tue Jun 21, 2016 1:35 am
by GOT4N
Btw, wanted to apologize for my behaviour against Polokus Circle, it might have sounded a little dickhead, sorry. :tssk:
Misterfan2000 wrote:Do any of you have managed to extractthe Rabbids textures from Rayman Adventures?
Nope, I gotta try one day :P

Also, I was messing up with Origins, here's what I did during few days :P Hope you guys will enjoy! My goal is to check even more what's present! :)

Re: Project: UnLockRay ( ULR / REL )

Posted: Tue Jun 21, 2016 1:21 pm
by RayCarrot
Cool! All of those aren't new though as I recognize some from the intro and some are actually in the game.

Re: Project: UnLockRay ( ULR / REL )

Posted: Wed Jun 22, 2016 11:25 am
by Haruka
Carrot-Master is right :).

@RibShark Interesting finding there with the FPS!

Re: Project: UnLockRay ( ULR / REL )

Posted: Wed Jun 22, 2016 1:49 pm
by Dark Skink
GOT4N wrote:Btw, wanted to apologize for my behaviour against Polokus Circle, it might have sounded a little dickhead, sorry. :tssk:
Misterfan2000 wrote:Do any of you have managed to extractthe Rabbids textures from Rayman Adventures?
Nope, I gotta try one day :P

Also, I was messing up with Origins, here's what I did during few days :P Hope you guys will enjoy! My goal is to check even more what's present! :)
Do unused skins! on both the original and the demo

Re: Project: UnLockRay ( ULR / REL )

Posted: Sun Jul 03, 2016 8:53 am
by gamerz31w
I'm wondering why there's no tcrf.net articles about EarthBound 64(in MOTHER 3 Sections) and Jazz Jackrabbit 3D taken from Unreal Editor 1/Engine 1?

Re: Project: UnLockRay ( ULR / REL )

Posted: Sat Jul 09, 2016 3:01 pm
by Eeeebray
Amazing job as always! But I do agree with others, few of these animations are already in the game. Even the animation of Rayman being grabbed. Image

I think you should add the helicopter on ground animation as well. I really liked that unused animation...

I am excited for part 2!

Re: Project: UnLockRay ( ULR / REL )

Posted: Sat Jul 09, 2016 5:07 pm
by thecraftinatorx
Does anybody have the Rayman 3 Original / HD version textures? It´s for a Rayman project that i´m working :P

Thank you very much. :D

Re: Project: UnLockRay ( ULR / REL )

Posted: Sun Jul 10, 2016 12:26 pm
by deton24
Aks Maldo, maybe via PM
http://raymanpc.com/forum/viewtopic.php ... 9#p1150219
he should have both, or also RibShark.

Re: Project: UnLockRay ( ULR / REL )

Posted: Sun Jul 10, 2016 8:41 pm
by GOT4N
Miss-Cerasus wrote:Amazing job as always! But I do agree with others, few of these animations are already in the game. Even the animation of Rayman being grabbed. Image

I think you should add the helicopter on ground animation as well. I really liked that unused animation...

I am excited for part 2!
Carrot-master wrote:Cool! All of those aren't new though as I recognize some from the intro and some are actually in the game.
Haruka wrote:Carrot-Master is right :).

@RibShark Interesting finding there with the FPS!
Miss-Cerasus wrote:Amazing job as always! But I do agree with others, few of these animations are already in the game. Even the animation of Rayman being grabbed. Image

I think you should add the helicopter on ground animation as well. I really liked that unused animation...

I am excited for part 2!
My bad then, sorry! :D
Also Miss Cerasus, I'm not sure if I'll do a part 2, I have to see if there are more unused animations xD
And for helicopter animations, only a few frames of them are left on the disc and only for Rayman I think :oops2:
deton24 wrote:Aks Maldo, maybe via PM
http://raymanpc.com/forum/viewtopic.php ... 9#p1150219
he should have both, or also RibShark.
Or me? Nobody expected that :mryellow:
Craft: https://mega.nz/#!6oJ0TLAA!iyuizw-f74e6 ... 0B71OR0fNw
This is from PC version as TGA files, this should work I think, if you want HD textures tell me!

Re: Project: UnLockRay ( ULR / REL )

Posted: Sun Jul 10, 2016 10:52 pm
by thecraftinatorx
thank you very much GOT4N, if you want to give me the HD textures, I would appreciate it a lot!

Anyway thanks everyone! The textures are "working" for me :P

Re: Project: UnLockRay ( ULR / REL )

Posted: Wed Jul 13, 2016 2:50 pm
by THEdragon
Ah that's cool! I hope you can find more unused animations. Reminds me of when I tampered with Rayman Advance to swap Rayman's walk cycle with animations from the PC version.

Re: Project: UnLockRay ( ULR / REL )

Posted: Tue Jul 19, 2016 2:49 am
by gamerz31w
Interesting thread

Re: Project: UnLockRay ( ULR / REL )

Posted: Fri Jul 22, 2016 7:04 pm
by GOT4N
THEdragon wrote:Ah that's cool! I hope you can find more unused animations. Reminds me of when I tampered with Rayman Advance to swap Rayman's walk cycle with animations from the PC version.
Oh yeah!
thecraftinatorx wrote:thank you very much GOT4N, if you want to give me the HD textures, I would appreciate it a lot!

Anyway thanks everyone! The textures are "working" for me :P
npnp, enjoy! :)

So, a few weeks ago, I had the chance to talk with someone involved in Rayman 4's developpement, I had only a few questions to ask, so I think Tamaki from unseen64 might have already anwsered them, but I'm doing it for free not like him "sarcasm"
So he pretty much told me that Dark Rayman was the mean guy (as Tamaki said), Globox would be back and they relooked a lot of NPCs, he told me that he think they partly inspired from Rayman 4 Phoenix for Rayman Origins, but as they couldn't talk about the project they weren't credited (I'm not sure about this one)
Finally, he told me that Michel Ancel was working on Console port of Peter Jackson King Kong and then he took back Rayman when he finished his production, they worked 3 months at Phoenix Interactive. Ubisoft took back the project without too much explanations and they made RRR. He also said as I said before that "The game seemingly became Rayman Origins" which I doubt it tbh

Re: Project: UnLockRay ( ULR / REL )

Posted: Fri Jul 22, 2016 8:07 pm
by Eren
Holy crap, you're awesome! I wonder at what NPCs they relooked at, I would've liked a return of some R2 and 3 characters :P
Now I wonder where Tamaki found the working proto...

Re: Project: UnLockRay ( ULR / REL )

Posted: Sun Jul 24, 2016 11:13 pm
by GOT4N
Eren wrote:Holy crap, you're awesome! I wonder at what NPCs they relooked at, I would've liked a return of some R2 and 3 characters :P
Now I wonder where Tamaki found the working proto...
Thanks!
For Tamaki, I guess he just knew people at Phoenix Interactive/Ubisoft, and altho Ubi took back the project, one dev of R3 told me that in a game dev, everything is kept, even if cancelled: prototype, source code, tools etc in a special place, it might have been applied to Rayman 4.

Also, I was looking back at the intro cutscene, for reference
[youtube]https://www.youtube.com/watch?v=T3_MwhSCv6w[/youtube]
at 0:24, there's a Piggybank to the right, it's not there in final version
at 0:41, you can see Bégoniax staying here, simple error?
at 0:47, you can see that when Rayman ascends with yellow costume, his hands are green!
at 1:01, the most interesting thing, you can see the Leptys itself shooting thunderstorms, this is referenced once in game code, but just as plaintext, this is interesting!

Finally, when watching the earliest trailer and game screens, I can confirm that there was some sort of yellow lums, but they were as crowns. You can see them in a lot of screens. And then you might ask, what was the thing in The Longest Shortcut that was replaced by crowns. Well, no one knows, but I'm pretty sure that it should be a key, because internal name for the crowns in The Longest Shortcut is "key"!
Also, Flabar is referenced in Clearleaf Forest, so he might have been at a point supposed to be used there.

Re: Project: UnLockRay ( ULR / REL )

Posted: Sun Jul 24, 2016 11:40 pm
by Eren
I remember always noticing the green hands in the trailer, but I just thought it was my TV for some reasons :P
Also yes, there are some IGN videos in Count Razoff mansion in which you can see a lot of crowns around the mansion, there are also videos with beta music, early piggybanks, black lums and other stuff.