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Some problems with Rayman 2
Posted: Sun Feb 07, 2016 8:23 pm
by JohnnyGui
Hey all,
Sorry if this has been discussed countless of times. I have two problems with Rayman 2 that I'd really like to solve.
1. I've been playing the latest GOG version of Rayman 2 and I noticed that the game is using an old version of nGlide (1.02) while there's an 1.05 version available. I can see that this old 1.02 version of nGlide has its files in the Rayman 2 directory and I'm wondering if there's a way to make the game use the 1.05 version instead. Do I have to replace the nGlide 1.02 files in the game directory with the 1.05 files and if so, where do I get these 1.05 files since all I can get is an installer of nGlide 1.05.
2. My 2nd problem is that the framerate of Rayman 2 seems to be capped at 30 fps when I turn ON vertical sync in the nGlide settings. Turning vertical sync OFF will give me the full 60 fps but then there would be screen tearing all over the place which is very bad to look at. I have selected 60Hz in the nGlide settings, in the monitor settings and in my nvidia settings but this doesn't help. Is there a way to solve screen tearing while maintaining 60 fps ingame?
My PC specs:
- GTX 660Ti 2GB with latest nvidia drivers
- i5-3570K CPU
- 8 GB RAM
- 1TB HDD
Any help would be greatly appreciated.
Re: Some problems with Rayman 2
Posted: Thu Mar 17, 2016 10:28 pm
by deton24
Get Fraps full, and start recording with 60 FPS set, and half size.
But it requires lot of space on HDD.
Action! rather doesn't support Glide, Shadowplay neither, to save space on HDD (they use compression during recording).
Maybe try other Glide wrappers - dgvoodoo or zeckensack.
Or just read similar issues in context of using Glide in overall or specific wrapper. You shouldn't be the first one.
Re: Some problems with Rayman 2
Posted: Thu Mar 17, 2016 10:45 pm
by gamerz31w
not responding on windows 8.1 because of shading applications
not working properly like minecraft mods
Re: Some problems with Rayman 2
Posted: Fri Mar 18, 2016 10:02 am
by deton24
I played it on 8.1 well, I only used nGlide to get the game on full screen.
Re: Some problems with Rayman 2
Posted: Sat Mar 19, 2016 10:55 am
by gamerz31w
Rayman 2 on Windows 8.1 is working properly without nglide voodoo generators.Rayman 2 reshader is freezing rayman 2.exe and no texture changes aren't visible.
Re: Some problems with Rayman 2
Posted: Sat Mar 19, 2016 4:25 pm
by deton24
Aghrr you meant sweetfx... I bet that it can be fixed somehow.
Or you just making something wrong with sweetfx installing into the game.
Are you sure that you installed it previously on other OS and it worked?
If yes, and you have not idea what's wrong I have a little workaround.
Problem is caused by lot of installations of R2, mess in registry, and in result, OS doesn't know which renderer library use, or at least he doesn't want to load OpenGL/Glide from SweetFX, but he uses default from nGlide instead. And we need to put as a name of d3d library (usually put in game folder as injector of SweetFX) the SweetFX library - OpenGL, working as Glide in this case.
In the way that you just replace d3d library with sweetfx' OpenGL library, but with changing name of opengl library to d3d one. Game just doesn't use opengl library, but overwritten d3d - yes of course.
Problem was silly caused by installing Rayman 2 beta on my computer.
And please, write carefully in English, cos I don't know usually what you mean.
edit. Actually R2 doesn't use OpenGL with nGlide, but dxgi.dll as renderer, but maybe I meant that it could load it by other library name.
Re: Some problems with Rayman 2
Posted: Sat Mar 19, 2016 7:34 pm
by deton24
@up
Here you are. The files for overwriting in a game folder. Just copy and paste them, and edit ubi.ini to add your resolution, leave alone bit depth 16 if you're using SweetFX, messes in colors of preset a little.
Anyway, everything should work now.
https://www.dropbox.com/s/0djt029066y0s ... x.zip?dl=0
It contains applied, and working preset.
@JohnnyGui
I have a solution for your 30FPS lock problem.
It turns out that I have the same problem, but it happened to me just recently, previously I had more FPS. I think that it is some OS issue. Anyway, it can be fixed by setting refresh rate in nGlide to higher value than 60 Hz. If only your display supports it. My old LCD supports 75 Hz. Some displays also supports OC of refresh rate, there are some programs for it.
And, what is more interesting, frame times are increasing, and framerate are decreasing then.
On my PC with Sweetfx preset, it is far more better playable now on 75 Hz.
If you turn on v-sync with 75 Hz, there is a better frametime, environment of the game runs faster, but framerate is worse. If you keep it disabled, framerate is better, but game runs slower.
On my PC the 2nd option is the best. And summary
60 Hz
(V-sync off) 45 FPS / bad frametime (slow game)
(v-sync on) 30 FPS/ no change of frametime (still bad)
75 Hz
(V-sync off) 45 FPS / better frame time than in 60 Hz (reasonable balance between frame's time and rate)
(v-sync on) 37 FPS / very good frametime (game runs comparatively to original)
Re: Some problems with Rayman 2
Posted: Thu Mar 24, 2016 3:31 pm
by gamerz31w
nglide?useful for Star Wars Phantom manace pc game on windows 10 with x64 installer.I still want to know how rayman 2 textures reshader is working.
Re: Some problems with Rayman 2
Posted: Thu Mar 24, 2016 4:45 pm
by deton24
Everything is explained in the topic.
Reshade has a few dll injectors for DX9,10, and 11 I think, and also for Open GL.
Rayman 2 has DX6 which is not supported by Reshade, but dxgi is supported by setting Glide rendering in game options, and choosing proper render in Reshade during choosing rendering injector on the beginning. I just shared with a link for a ready set of files to put in game folder, with Reshade and Glide properly working and installed into the game. You may only need nGlide if it's not installed and set resolution in ubi.ini and in nGlide options.
Re: Some problems with Rayman 2
Posted: Thu Mar 24, 2016 8:44 pm
by gamerz31w
Thanks.Just like you said in your guide copy shaders files to direction where i have installed rayman 2.When i downloaded and installed your rayman 2 shaders for first time i had reshader.exe now i don't have it.I downloaded all required files just like before for first time.I downloaded it only two times.
Re: Some problems with Rayman 2
Posted: Fri Mar 25, 2016 12:32 pm
by deton24
You don't need it anymore. You probably meant mediator.exe.
If you just put these files inside game folder, it will work with preset already set and ready to go.
Mediator is for tweaking presets. And reshade.exe with its package of files is just for injecting rendering libraries to any game on GL, DX9 and so on.