Ripping Rayman 1 backgrounds
Posted: Mon Jun 13, 2016 12:42 pm
I know that this is probably an out-dated topic, but I decided to post it because I was unable to find any posting that explain how background images are packed in.
My starting point was this excellent thread, where people discovered that
I am still working to figure out which byte should be used for the encryption (because the key byte is different for each image), but at least we know how to decode them manually. Here are some ripped images:


Now the point is that, since we are beginning to understand how images are packed in, we will be able to modify them as well. Probably this is a good news for those who want to make a fangame.
My starting point was this excellent thread, where people discovered that
- background images are packed in VIGNET.DAT, and
- at least one of them are encoded in PCX format.
I am still working to figure out which byte should be used for the encryption (because the key byte is different for each image), but at least we know how to decode them manually. Here are some ripped images:


Now the point is that, since we are beginning to understand how images are packed in, we will be able to modify them as well. Probably this is a good news for those who want to make a fangame.