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Rayman 1 Clickteam Fusion Engine

Posted: Tue Oct 04, 2016 8:29 pm
by ChaseSFM
Title Screen [NEW!] :
Image <--- Brand new titlescreen!
CLICK ME FOR WIP GAMEPLAY (OLD)
New Ideas:
* Rayman having new power-ups and returning power-ups from newer games.
* Soundtrack remastering, Pink Plant Woods track already remade.
* Enhanced sounds! (EDITED IN AUDACITY TO SOUND MORE HIGH DEFINITION)
* Better sprites! (I MUST NEED EXPERIENCED PIXEL ARTISTS FOR THIS!)
Progress:
Engine: 6%
Title Screen: 70%
Level Select: 3%
Soundtrack: 1%
Sounds: 0%
About the Rayman: CFE project
I decided one day to make a fan remake of Rayman, and since I had Clickteam Fusion 2.5 installed, but I also had Game Maker Studio installed, I didn't know what to choose, I decided to choose Clickteam Fusion 2.5 and the project started up, I had trouble looking for sprites from the original game(s), so I decided to make a RaymanPC account and asked if anyone had some sprites, I got my hands on the sprites thanks to the legendary Raymanni, the one responsible for Rayman: Dark Magician's Reign of Terror. Unfortunately, that decided to become an engine, sooooo, yeah.. :P

TESTERS, EVENT CREATORS, AND EXPERIENCED PIXEL ARTISTS NEEDED!

Re: I'm working on a Rayman 1 recreation in Clickteam Fusion 2.5

Posted: Wed Oct 05, 2016 7:26 pm
by Raymanni
If you are in need of the original sprites from Rayman 1, I have them all ripped useing a great tool made by Terminapor. I can upload them if you want to. :wink:

Re: I'm working on a Rayman 1 recreation in Clickteam Fusion 2.5

Posted: Wed Oct 05, 2016 10:58 pm
by ChaseSFM
Yes please! :D

Re: I'm working on a Rayman 1 recreation in Clickteam Fusion 2.5

Posted: Wed Oct 05, 2016 11:01 pm
by Master
Probably nowhere near as comprehensive as what Raymanni's suggested, but I'll link to it anyways if it's of use. We had a topic dedicated to Sprite ripping: viewtopic.php?p=298776#p298776

Best of luck with your project!

Re: I'm working on a Rayman 1 recreation in Clickteam Fusion 2.5

Posted: Wed Oct 05, 2016 11:10 pm
by Ray502
Master wrote:Probably nowhere near as comprehensive as what Raymanni's suggested, but I'll link to it anyways if it's of use. We had a topic dedicated to Sprite ripping: viewtopic.php?p=298776#p298776

Best of luck with your project!
That tool that Raymanni mentioned Master, contains animations of items, characters, etc. of nearly all that were in Rayman 1 from the PS1 version.

Re: I'm working on a Rayman 1 recreation in Clickteam Fusion 2.5

Posted: Wed Oct 05, 2016 11:13 pm
by Master
Ah, nowhere near as comprehensive indeed, even though we're not as advanced as some other fanbases, it's still amazing to see the progress made in such projects.

Re: I'm working on a Rayman 1 recreation in Clickteam Fusion 2.5

Posted: Thu Oct 06, 2016 12:28 pm
by Raymanni
Here you go:
http://www.mediafire.com/file/y9h8efp5y ... racted.zip

Good luck with your project! :wink:

Re: I'm working on a Rayman 1 recreation in Clickteam Fusion 2.5

Posted: Thu Oct 06, 2016 3:04 pm
by ChaseSFM
Thank you for the help!

Re: Rayman 1 [CLICKTEAM FUSION 2.5 FAN REMAKE]

Posted: Thu Oct 06, 2016 4:06 pm
by ChaseSFM
Well now I need a Tileset.

Re: Rayman 1 [CLICKTEAM FUSION 2.5 FAN REMAKE]

Posted: Thu Oct 06, 2016 4:18 pm
by Raymanni
Use the original ones from Rayman designer. :wink:

Re: Rayman 1 [CLICKTEAM FUSION 2.5 FAN REMAKE]

Posted: Fri Oct 14, 2016 8:41 pm
by ChaseSFM
Just to let you know, the project is still being worked on, I'm just trying to find some CTF2.5 tutorials on Rayman style attacks where the limbs move about 3 inches or 75 pixels away from Rayman

Re: Rayman 1 [CLICKTEAM FUSION 2.5 FAN REMAKE]

Posted: Tue Nov 15, 2016 12:01 am
by ChaseSFM
Hey, guys, sorry to necro, but I need a good "boomerang-like" projectile tutorial for Rayman's punching mechanic. The fan project can not be continued until Rayman can legitimately punch.

Re: Rayman 1 [CLICKTEAM FUSION 2.5 FAN REMAKE]

Posted: Tue Nov 15, 2016 12:20 am
by Adsolution
If you aren't able to figure out how to program something as simple as a boomerang-like projectile, I'd maybe recommend taking a bit of time to practice general programming and the logic behind it, because if you're stuck here, you're going to get stuck over, and over, and over, and over throughout the development of this project. :P

While Rayman's fist doesn't behave as simple as a lot of boomerang-like projectiles in games, here's a hint: treat the fist as if it were and object being launched against gravity, allowing it to be pulled back down, but after it starts its descent, it starts moving towards the character instead. That isn't exactly how Rayman's fist works, because his is actually more complicated than it seems, but it should give you a good place to start.

Re: Rayman 1 [CLICKTEAM FUSION 2.5 FAN REMAKE]

Posted: Wed Nov 16, 2016 12:55 am
by gamerz31w
Looks promissing

Re: Rayman 1 [CLICKTEAM FUSION 2.5 FAN REMAKE]

Posted: Sun Dec 04, 2016 11:35 pm
by ChaseSFM
Everybody, I have something to say..
I need people to help this engine, I will have the project up on Github when someone contributes their time to help me.
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The minimum requirements to help me with this project is:
You have to atleast have a decent understanding of the Clickteam Fusion event mechanics, since I am looking for people to make mechanics for it.
I may have to gain your trust before allowing you to have the project files, so anybody here who wants to distribute my project without my permission nor my supervision; BE WARY!
You can modify the animations as long as you can make better sprites or have the time to smoothen the animations a bit more.
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I am also looking for project testers for other ports of the project, here are the minimum requirements for THAT:
You must have a mac computer or linux computer for the multiplatform versions of the project that ACTUALLY WORK!
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- Chase

Re: Rayman 1 Clickteam Fusion Engine

Posted: Sun Jan 01, 2017 2:08 am
by gamerz31w
your rayman fangame looks very promissing btw will ya shall we talk pm tomorrow,ok in this very forum?