In Rayman designer when I place a normal antitoon on a platform instead of walking on it it flys across the screen!
Posted: Fri Dec 23, 2016 5:04 am
by Shadowrayman
Can somebody tell me how to not let this glitch happen because I am making an awesome level someone help me get rid of this glitch!
Re: In Rayman designer when I place a normal antitoon on a platform instead of walking on it it flys across the screen!
Posted: Fri Dec 23, 2016 8:56 am
by raymandesigner
Buggy Cause Please tell us
Re: In Rayman designer when I place a normal antitoon on a platform instead of walking on it it flys across the screen!
Posted: Fri Dec 23, 2016 9:42 pm
by Shadowrayman
raymandesigner wrote:Buggy Cause Please tell us
What do you mean? So when I place an antitoon on a platform it flys across the screen and I am wondering how that happens
Re: In Rayman designer when I place a normal antitoon on a platform instead of walking on it it flys across the screen!
Posted: Sat Dec 24, 2016 1:14 am
by Adsolution
Can you record a video?
Re: In Rayman designer when I place a normal antitoon on a platform instead of walking on it it flys across the screen!
Posted: Mon Dec 26, 2016 11:34 pm
by Shadowrayman
Adsolution wrote:Can you record a video?
Well I haven't recorded one but raycarrot has recorded one of my levels and it has antitoons flying across the screen. here is the video:
Re: In Rayman designer when I place a normal antitoon on a platform instead of walking on it it flys across the screen!
Posted: Tue Dec 27, 2016 2:42 pm
by Adsolution
Oh, that's what you meant.
Were you paying attention to their names when you placed them? The zooming ones are called Antitoon Speeder, and the walking ones are called Antitoon Walker
Re: In Rayman designer when I place a normal antitoon on a platform instead of walking on it it flys across the screen!
Posted: Tue Dec 27, 2016 2:46 pm
by PluMGMK
I think he's talking about ~1:25 actually.
I don't know, maybe it'd help to place them on platforms with proper edges.
Re: In Rayman designer when I place a normal antitoon on a platform instead of walking on it it flys across the screen!
Posted: Tue Dec 27, 2016 2:56 pm
by Adsolution
Oh, that's what he meant.
Assuming the antitoons are actually placed on the platform, try moving them down a bit so that they overlap the platform's collision a bit, to make sure they're properly detecting the ground. You maybe also be able to restrict their movement bounds with React types - I don't remember if that's only for flying ones though.
Re: In Rayman designer when I place a normal antitoon on a platform instead of walking on it it flys across the screen!
Posted: Wed Dec 28, 2016 10:00 pm
by Shadowrayman
Adsolution wrote:Oh, that's what he meant.
Assuming the antitoons are actually placed on the platform, try moving them down a bit so that they overlap the platform's collision a bit, to make sure they're properly detecting the ground. You maybe also be able to restrict their movement bounds with React types - I don't remember if that's only for flying ones though.
Oh thanks but on some platforms the antitoons fly across the screen even know that I placed it on the platform a bit