[Download] Ripping a soundtrack from an another UbiSoft game: Disney's PK: Out Of The Shadows
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Re: [Download] Ripping a soundtrack from an another UbiSoft game: Disney's PK: Out Of The Shadows
I find it curious this thread exists.
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Re: [Download] Ripping a soundtrack from an another UbiSoft game: Disney's PK: Out Of The Shadows
Why so? It's not directly Rayman related, but there's no inherent reason that it wouldn't be of interest to some people here…
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Re: [Download] Ripping a soundtrack from an another UbiSoft game: Disney's PK: Out Of The Shadows
I didn't say it was a bad thing, I was just curious to see a non-Rayman related thread.
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Re: [Download] Ripping a soundtrack from an another UbiSoft game: Disney's PK: Out Of The Shadows
@Drolpiraat
Hello, is there a way, please, to modify your script "ra_ps2.bms" to be able to extract the segments in order, without giving them event names?
Thank you in advance.
Hello, is there a way, please, to modify your script "ra_ps2.bms" to be able to extract the segments in order, without giving them event names?
Thank you in advance.
Re: [Download] Ripping a soundtrack from an another UbiSoft game: Disney's PK: Out Of The Shadows
Sorry to bump this. I know Droolie is busy, but is there any progress on this? I really can't work on this soundtrack if it stays with the event names in output, because the segments have numbers but they're not representative of the real order. There are a lot of segments and it makes the joining process extremely complicated and time consuming, considering I also reconstruct the music manually, without an automatic joiner or script. So I would be pleased if the script "ra_ps2.bms" could extract the segments without names (but with offset instead, since filenames aren't available).
Thanks in advance,
Thanks in advance,
Re: [Download] Ripping a soundtrack from an another UbiSoft game: Disney's PK: Out Of The Shadows
I just looked at this and the segment names indeed seem to be missing in PK PS2, or in different files.TheMygoshi wrote: ↑Tue Oct 29, 2019 12:49 am Sorry to bump this. I know Droolie is busy, but is there any progress on this? I really can't work on this soundtrack if it stays with the event names in output, because the segments have numbers but they're not representative of the real order. There are a lot of segments and it makes the joining process extremely complicated and time consuming, considering I also reconstruct the music manually, without an automatic joiner or script. So I would be pleased if the script "ra_ps2.bms" could extract the segments without names (but with offset instead, since filenames aren't available).
Thanks in advance,
Doesn't the bms script do what you want though? The script itself extracts the mib files with CUUIDs for names. Those files are later renamed with RayAudio, so if you remove the call to that from the bat file (the second line), it should keep the CUUID names.
If you prefer offsets, remove this portion of the script:
Code: Select all
string UNNAME += "_"
string UNNAME += KEY
String UNNAME += ".mib"
Code: Select all
if EXT == 1
get EXTSIZE long 0
get EXTOFF long 0
open FDSE EXTF 1
log UNNAME EXTOFF EXTSIZE 1
else
log UNNAME FOFFSET FSIZE 0
endif
Code: Select all
if EXT == 1
get EXTSIZE long 0
get EXTOFF long 0
open FDSE EXTF 1
string OFFSET_NAME P "%UNNAME%_external_%EXTOFF|4h%.mib"
log OFFSET_NAME EXTOFF EXTSIZE 1
else
string OFFSET_NAME P "%UNNAME%_embedded_%FOFFSET|4h%.mib"
log OFFSET_NAME FOFFSET FSIZE 0
endif
Re: [Download] Ripping a soundtrack from an another UbiSoft game: Disney's PK: Out Of The Shadows
Thank you so much!! Though I thought it would correctly order the segments, but apparently the music isn't ordered by offsets in the DATA.HST. Do you still think there's another way to do it? it's approximately ordered with event names but sometimes it's really random (not your fault because they have bad filenames (no filenames)).