Rayman 4 - Tides of Dreams (Recruiting)
Posted: Thu Dec 28, 2017 4:39 am
Rayman 4
Tides of Dreams
Apply Now (Currently Recruting)
Interested in joining me on a Journey like no other? Want to create something for you, myself, and the fans? Inspired by everything I've written below?
Don't just stand there with your Rayman hoodie on, do something about it! Join me on this Journey to create Rayman 4 - Tides of Dreams (Today) !
Application Form: (https://docs.google.com/forms/d/1iE75xz ... DoNMSQKnL4)
Currently looking for: Writers, Music Composers, Graphic Designers, Sound Composers (SFX), Resource Gatherers, Resource Managers, Discord Admins, Co-CEO.
Level Designers (For anyone who knows how to scale difficulty, and knows how to make Rayman themed Levels) [Rayman Gold Experienced]
- Coming Soon - (Images / Previews) - (Concept Art) - (Concept Music) - (Concept Visuals) - (Changes)
Greetings Rayman Pirate Community,
Starting from today after delaying whether to sign up on the forums, I've decided to share Rayman 4 - Tides of Dreams with you all. This project is a work-in-progress. For those of you don't know anything about the supposed "Rayman 4"- I intend on creating Rayman 4 from scratch. The Engine will be GMK, but as time goes on; Rayman 4 - Tides of Dreams will be re-released after being ported to Unity / a different engine. I've thought about everything I want to include in this fangame, I'm almost certain that everything that had just become concept art will be included in this game. Anything that deems itself unfinished will be recreated from scratch. All animations will be smoothed out. Rayman's character sprite will be rather created from scratch depending on how well it fits the theme. This doesn't mean we are going to see a badly drawn Rayman. I assure you that Rayman will be given a lot of care, I'll be creating him based on the Rayman games that included different styles. It's more likely going to be a blend between 2D Rayman mixed with 3D Rayman's style. This means a more lighter shade that may be changed a little to meet expectations. The overall design for Rayman will be important, and I've already considered creating something that Raymans have never seen in any Rayman game / fan-game.
Rayman 4 - Tides of Dreams (Story)
After Rayman 3's events, Rayman finds himself in a world that was never finished. Introducing Dark Rayman as he makes an appearance to manipulate Rayman in going through a World of Glitches. However, the world seems mostly intact, and every location seems to be held together by someone's dreams. Rayman fears that Dark Rayman is on a dark quest to end the life of whoever has been sleeping all this time. Throughout the story, Rayman will have to face Dark Rayman's manipulated & warped creatures that have been created from his dream-like imagination. (Nothing too dark, just that overall theme of darkness from Rayman 2) As Rayman awakens in a new world, he will have to go through different dream sequences which are known as: "Levels" in order to reach Dark Rayman's hidden lands. Rayman will meet all the characters that we fans love, and even a few appearances that bring homeage to the series. It's a simple plot with a dark atmosphere, but I believe that Rayman 4 - Tides of Dreams will have a very important role to play; being that is a world of dreams. You might even seen a Level or two return with a fresh redesign.
Rayman 4 - Tides of Dreams (Levels)
DISCLAIMER: All of these Level names & designs are more than likely to change during Alpha-Beta phase.
Dreamscape - Dreamscape is the Hub world (name due to change in the future), Rayman will find several openings in this Level that will take him to the different Levels, this allows the player to explore the Hub world instead of just using it as a simple Point A- Point B system. Players will be able to search around the Hub world to find secrets / eastereggs (work in progress)- There will also be different RNG based events, this allows a fresh experience for any Lets play. Rayman will be able to find secret minigames that Dark Rayman has glitched into the world & players will be able to earn rewards from these minigames. (Time-trial), (Collectathon), (Mini-Boss Battle), (Surfing the tides of dreams)-similar to the experience from Rayman 3 - Hoodlum Havoc. [More are more than likely to be added, and there might be some removed too during later versions]. Everything is unstable right now, but I'm giving you a rough idea on how this will work.
The Village - The Village according to the Rayman 4 information page shows that it was supposed to be the Hub World. Due to not wanting to use a Village theme was a Hub World, and finding it more interesting to use the Dreamscape as the Hub world was not an easy decision to make. I know it was the right decision due to thinking a village could get boring quite fast. Dreamscape is a placeholder for the time being, and it may make it into the final game. (Sorry for going off-topic)- The Village will now be a Level where Rayman will be able to find the fan-favorite; Plums, also a throwback to Rayman 3 with Globox needing Plum Juice again, as we find out that later in the Level that Dark Rayman has glitched a returning villain; André who has caused Globox problems again. However, this time round the player can choose whether to help Globox or continue to complete the level by getting a 100% clear rate. The reason I've made this optional is because some fans didn't enjoy carrying Plum Juice or finding it for Globox through puzzles.
- (Globox Plum Juice Side-Quest) - [Optional] - This can delay you from completing the level if you are trying to speed-run it. IF you do complete this side-quest, you will have an opening to a hidden location that has now opened up called; Dream Capsules, breaking one will release an item that Dark Rayman has unknowningly glitched into the world Rayman is in. These Dream Capsules contain a power-up that Rayman will be able to use in the Level to possibly uncover secrets. It will also make it easier to get through the level with the support of the Power-Up.
- (Save all the Teensies) [Earns a Star]
- (Collect Lums) [Earns a Star]
- (Collect Dream Capsule) [Earns a Star]
- (Defeat all enemies) [Earns a Star]
- (Bonus Star) [Earns a Star]
Nightmare Forest - Rayman 4 information page shows that the first level was an unnamed forest. Due to fitting into the concept / plot of Rayman 4 - Tides of Dreams, Nightmare Forest is just the polar opposite of "Dream Forest"- you can argue saying that its unoriginal, sounds stupid. But it doesn't sound unoriginal to me, it fits the criteria that is Tides of Dreams. I've had many ideas on how this could all work out, the style, the theme, everything really. Nightmare Forest is like a subtle foreshadowing of the events that have occured, the Dream Forest we once knew has become corrupt. Whoever is sleeping is having a nightmare, and the Dream Forest plays a huge part in all this as it reveals more of the plot. In this Level you can expect to find similarties to Dream Forest. However, everything in this Level will be different to a more broken down, ruins kind of look. (This is set to change too) Nightmare Forest will be full of unfair falling zones, there will be some difficulty towards the middle of the Level. Taking a page from Rayman 1 or just (Rayman)- there will be two paths to choose from. This allows the player to choose the one that suits them most. Either path is going to still up the dificulty, but one of the them is going to be a little more tolerable for newbies.
- The Tallest Tree is a location in this Level, players will be able to climb up there with or without power-ups. Once you reach the top, you will find what are known as Mini-Boss, the player will have to fight the boss at the top while also having a difficult situations if they happen to get caught by it. If the Mini-Boss performs the grab animation (subject to change) Rayman will suffer being knocked off (thrown or dropped off) which can lead to furstration. Which is why I've included the second path which will allow the player an easier way up to the top. The problem with this is that you will have to put more time in though.
- (Defeat the Mini-Boss) (Which might be Globox possessed) - [Earns a Star]
- (Save all the Teensies) [Earns a Star]
- (Collect Lums) [Earns a Star]
- (Collect Dream Capsules) [Earns a Star]
- (Bonus Star) [Earns a Star]
Melody Meadow - According to the Rayman 4 information page; Band Land was set to make a return. I've given this much thought but due to Band Land sounding like a whole lot of fun to create again. I just decided to focus on the "Music themed Level"- this is why I bring forward a fan-level name known as "Melody Meadow", this Level is similar to Band Land, and to create the illusion of Band Land still existing in this world / game; the player will be able to see a silohuette of a Shutdown Band Land. All the beautiful colors are set to make a return in Melody Meadow, while Rayman will be able to find a Power-Up that never got released. There is concept art that promotes the idea of Rayman being able to use this Power-Up. (Prototype, may change in the future) You will be able to find this Power-Up: Rayman-shaped Submarine (was supposed to be used in Rayman 4) The design will be similar to this Power-Up found in Melody Meadow, and the player will see that it pays tribute to a Farm-like concept, as Rayman will have a power-up that allows him to roll in Melody Meadow Grass, this allows Rayman to rather slow down near edges of platforms or (can be carried by the wind when the animation plays)- I love this idea as it allows me to get really creative with Music carrying Rayman through the level. Notes, clouds, everything that just makes Rayman stand out from other platformers will be included in this level.
- Coming Soon -
Picture City - Rayman 4 - Tides of Dreams (Level name subject to change in the future) is bringing back the pencils, the erasers, and everything that made that level stand out to fans. The difference is that due to Dark Rayman having a heavy influence in this world / plot- Picture City has become a little washed out. Rayman will be able to slip, slide, fall into rivers of ink that take him to different platforms. Rayman will be able to climb pencils before they fall, and using a special power-up; Rayman will be able to remove the sharpened points on the pencils making clearance easier. The power-up will not be too easy to collect, and you will have to be extra careful of the Lums that have become angry at Rayman due to (previous plot - unknown) / (cutscene)- Picture City also allows Rayman to climb on paintings before they fall into the ink rivers, Rayman can get trapped in a droplet of ink that will result in rather being carried by the river back to a nearby platform or if landing on a pencil sharped point; Rayman will just blow up like a ballooon (maybe) Throughout this level you will be able to find secrets, puzzles, an easteregg that shows Space Mama defeated from before. Platforms include: Moving sharpeners, Tables in bad conditions, different types of drawing pins, pencils, fountain pens, leaking pens, Sea of Ink makes a return with leakage causing rivers of ink as a new hazard. ink-covered platforms / erasers, boxes full of ink, swinging platforms to grab onto, paint buckets & an easter egg showing a corrupt Lum (it's more of a secret you may find if you are lucky).
- Coming Soon -
The World of Toys - Rayman 4 - Tides of Dreams (Level name / concept may change in the future) is a heavy influence driven by Rayman 4 information page. There was little to no information on how this Level would look by design, what it would include as hazards / enemies. So, this allows me to create the first ever Toy-themed Level for Rayman fans. I've seen some concept art as well as fanart that drawn a few designs of what it might look like. This has allowed me to create The World of Toys that I believe may fit into the world of Rayman's themed levels that are popular. (Doing it differently)
- Platforms: (Palette) Purplish, yellowish, greenish, mixing with lighter & darker colors.
- Mini trains that Rayman will be able to stand on (going through tunnels will knock Rayman off onto the Train Tracks). IF Rayman is on the train track you more than likely to be damaged by an incoming train that is heading towards the tunnel. [Players will be warned by a flickering light / ray of light shining on Rayman] (Concept idea)- Rayman will be a dark silohuette when the train in nowhere to seen, but will become colorful again when the front train light shines on you / through the tunnels.
- Train Tracks (Greenish / Light greenish) Rayman will be able to walk on these with a chance of some of the middle parts falling / breaking. (Falling platforms)
- DIY toys: Lego-themed bricks / Connex / thin platforms with holes in them (child-like toy) building up some areas. Train tracks built around or on top of them.
- Mini toy cars in the background animated moving around background tracks to build an atmosphere. City-like, child-like music mixed. Pencils rolling.
- Scaletrix (hopefully I spelled that right) - (Concept idea)
- Construction sites / child-like toys: Diggers / JCB / Mechanical / Trucks / Hooks / Cranes / Lifters / Red hot bolts bouncing off platforms causing damage to you.
- Jump on a Teensie to reach higher platforms (IF you find them all) you will be able to get into the Toy Castle: more secrets / eastereggs / easteregg boss fight.
- Gifts in the background (shadowed purple) behind the tracks / toy cars. (Stacked cards / 80s toys)
- Coming Soon -
Candy Ltd - Rayman 4 - Tides of Dreams (Level name / concept may change in the future) is once again borrowing from Rayman 4. This level sounds too awesome to be left behind. It not only allows me to blend Picture City with World of Toys on top / Candy-factory theme above all else. It also introduces some new gameplay ideas, and allows me to create some inspiration drawn from Charlie & The Chocolate Factory / Candy-themed levels in gaming too. There is only one leaked concept art images for Candy Ltd, so I've come up with the best way this Level could look in design & how it could play out.
- Candy Canes (Red / White / Pink / White) - Some are platforms that are stationary, and others are connected to a factory mechanism that rotates it round causing a 3D / 2D effect which if the animation plays- Rayman will fall through. (Concept idea) Rayman will also be able to climb some of the smaller / thinner Candy Canes.
- Hovering robots / inspired from Rayman 2's robot pirates: Their animations will be linked to platforms, changing the dynamics in gameplay, and even having an ability to harm Rayman. (This is just a prototype idea, and it may not be included in the final game).
- Candy Floss / slows down Rayman / Candy Floss buckets - pours onto platforms which then slides off after a certain amount of time.
- Different types of Candy platforms / decorations
- Candy land background outside view
- Candy factory platforms / chocolate lakes (maybe)
- Furnaces / Inferno robots / Fire / Lava (everything that just allows creativity)
- Melting platforms / Melting chocolate that can be used to create chocolate harded platforms by switching Freeze Levers that active Freeze Mode in areas of the Level.
- Floss string to swing on (maybe)
- Conveyor Belts (Slow / Slower / Fast / Faster)
- Broken Conveyor Belts / Glitchy ones or jammed ones
- Pipes / Smoke / Steam / Mist / Fog effects / platforms / decorations
- Different layers / rows to climb up to (reach the top of the factory)
- Timers / Mechanisms / Clocks / Fuel gages / Power gages / Visuals
- Dark tunnels / Darkness in some areas / Bright lighting / Pinkish / White
- Tubes / Funnels / Panels / Machines / Robots
- Wacky themed platforms & roofs / ceilings / floors / walls
- Fluffy clouds of Candy Floss / Puffy white clouds of sugar (maybe)
- Sugar / Brown Sugar / Sulphur / Gun Powder / Inferno spaces
The Fortress of Sand - Coming Soon -
(The Light Tower) is powered by the Brightest Lum / God Lum (It's an idea I had)
The Temporal Palace (Subject to change)
The Zoorigami (Most likely not going to be in the game)
The Organic Cavern (Creative, but I feel it may not make it into the final game. I'm planning on making a different theme similar to the style)
The Space Pinball (Level concept already planned out in my mind, I've written down some ideas & made some concept art. It's a 50/50 chance of it being included in the final game) If it doesn't get implemented, I'll introduce a Level that is similar but very different at the same time.
Dark Rayman (Unknown Lair / Location) - Coming Soon - (Name will change & design)
Rayman Land (Not going to happen as it could happen if I decide to work on this design more) IF not... I'm going to reintroduce a Level similar to the Rayman 3: Hoodlum Havoc level: Inside the Fairy Concil / Fairy Council (It's not yet decided)
The Tree of Dreams (Subject to change) - Coming Soon - (Name will be different or maybe changed to The World-Tree) OR (It could become something else)
Game Engine
R_ToD1
Thank you ever so much for reading this thread. I understand that it's a lot of text to get through, but I really enjoyed sharing this with you. As with this it will allow not only myself to become more creative & motivated, but it will also be the essential resource to inspire others / motivate others & support those who wish to help with this project. IF you didn't notice it already; I've not only included a link to Applying to work with me on this project, but I've also written up a paragraph at the top of this thread. Once again, thank you for everything! I look forward to creating this game & releasing it to all the Rayman Fans as a final thank you & hopefully this game is the dream-game that all the fans could never ever get their hands on. Rayman 4 had so much potential, but making it 3D would not do it justice.
It's starting to begin as very-alpha concept, it doesn't even look like what I had imagined. The problem is down to my Pixel Art skills, I am not a Pixel Artist. I'm a Programmer, to not have someone to create animations & sprites means this project is going to look awful...
Yours Sincerely,
- Rayman Fan Dude (xD)
Tides of Dreams
Apply Now (Currently Recruting)
Interested in joining me on a Journey like no other? Want to create something for you, myself, and the fans? Inspired by everything I've written below?
Don't just stand there with your Rayman hoodie on, do something about it! Join me on this Journey to create Rayman 4 - Tides of Dreams (Today) !
Application Form: (https://docs.google.com/forms/d/1iE75xz ... DoNMSQKnL4)
Currently looking for: Writers, Music Composers, Graphic Designers, Sound Composers (SFX), Resource Gatherers, Resource Managers, Discord Admins, Co-CEO.
Level Designers (For anyone who knows how to scale difficulty, and knows how to make Rayman themed Levels) [Rayman Gold Experienced]
- Coming Soon - (Images / Previews) - (Concept Art) - (Concept Music) - (Concept Visuals) - (Changes)
Greetings Rayman Pirate Community,
Starting from today after delaying whether to sign up on the forums, I've decided to share Rayman 4 - Tides of Dreams with you all. This project is a work-in-progress. For those of you don't know anything about the supposed "Rayman 4"- I intend on creating Rayman 4 from scratch. The Engine will be GMK, but as time goes on; Rayman 4 - Tides of Dreams will be re-released after being ported to Unity / a different engine. I've thought about everything I want to include in this fangame, I'm almost certain that everything that had just become concept art will be included in this game. Anything that deems itself unfinished will be recreated from scratch. All animations will be smoothed out. Rayman's character sprite will be rather created from scratch depending on how well it fits the theme. This doesn't mean we are going to see a badly drawn Rayman. I assure you that Rayman will be given a lot of care, I'll be creating him based on the Rayman games that included different styles. It's more likely going to be a blend between 2D Rayman mixed with 3D Rayman's style. This means a more lighter shade that may be changed a little to meet expectations. The overall design for Rayman will be important, and I've already considered creating something that Raymans have never seen in any Rayman game / fan-game.
Rayman 4 - Tides of Dreams (Story)
After Rayman 3's events, Rayman finds himself in a world that was never finished. Introducing Dark Rayman as he makes an appearance to manipulate Rayman in going through a World of Glitches. However, the world seems mostly intact, and every location seems to be held together by someone's dreams. Rayman fears that Dark Rayman is on a dark quest to end the life of whoever has been sleeping all this time. Throughout the story, Rayman will have to face Dark Rayman's manipulated & warped creatures that have been created from his dream-like imagination. (Nothing too dark, just that overall theme of darkness from Rayman 2) As Rayman awakens in a new world, he will have to go through different dream sequences which are known as: "Levels" in order to reach Dark Rayman's hidden lands. Rayman will meet all the characters that we fans love, and even a few appearances that bring homeage to the series. It's a simple plot with a dark atmosphere, but I believe that Rayman 4 - Tides of Dreams will have a very important role to play; being that is a world of dreams. You might even seen a Level or two return with a fresh redesign.
Rayman 4 - Tides of Dreams (Levels)
DISCLAIMER: All of these Level names & designs are more than likely to change during Alpha-Beta phase.
Dreamscape - Dreamscape is the Hub world (name due to change in the future), Rayman will find several openings in this Level that will take him to the different Levels, this allows the player to explore the Hub world instead of just using it as a simple Point A- Point B system. Players will be able to search around the Hub world to find secrets / eastereggs (work in progress)- There will also be different RNG based events, this allows a fresh experience for any Lets play. Rayman will be able to find secret minigames that Dark Rayman has glitched into the world & players will be able to earn rewards from these minigames. (Time-trial), (Collectathon), (Mini-Boss Battle), (Surfing the tides of dreams)-similar to the experience from Rayman 3 - Hoodlum Havoc. [More are more than likely to be added, and there might be some removed too during later versions]. Everything is unstable right now, but I'm giving you a rough idea on how this will work.
The Village - The Village according to the Rayman 4 information page shows that it was supposed to be the Hub World. Due to not wanting to use a Village theme was a Hub World, and finding it more interesting to use the Dreamscape as the Hub world was not an easy decision to make. I know it was the right decision due to thinking a village could get boring quite fast. Dreamscape is a placeholder for the time being, and it may make it into the final game. (Sorry for going off-topic)- The Village will now be a Level where Rayman will be able to find the fan-favorite; Plums, also a throwback to Rayman 3 with Globox needing Plum Juice again, as we find out that later in the Level that Dark Rayman has glitched a returning villain; André who has caused Globox problems again. However, this time round the player can choose whether to help Globox or continue to complete the level by getting a 100% clear rate. The reason I've made this optional is because some fans didn't enjoy carrying Plum Juice or finding it for Globox through puzzles.
- (Globox Plum Juice Side-Quest) - [Optional] - This can delay you from completing the level if you are trying to speed-run it. IF you do complete this side-quest, you will have an opening to a hidden location that has now opened up called; Dream Capsules, breaking one will release an item that Dark Rayman has unknowningly glitched into the world Rayman is in. These Dream Capsules contain a power-up that Rayman will be able to use in the Level to possibly uncover secrets. It will also make it easier to get through the level with the support of the Power-Up.
- (Save all the Teensies) [Earns a Star]
- (Collect Lums) [Earns a Star]
- (Collect Dream Capsule) [Earns a Star]
- (Defeat all enemies) [Earns a Star]
- (Bonus Star) [Earns a Star]
Nightmare Forest - Rayman 4 information page shows that the first level was an unnamed forest. Due to fitting into the concept / plot of Rayman 4 - Tides of Dreams, Nightmare Forest is just the polar opposite of "Dream Forest"- you can argue saying that its unoriginal, sounds stupid. But it doesn't sound unoriginal to me, it fits the criteria that is Tides of Dreams. I've had many ideas on how this could all work out, the style, the theme, everything really. Nightmare Forest is like a subtle foreshadowing of the events that have occured, the Dream Forest we once knew has become corrupt. Whoever is sleeping is having a nightmare, and the Dream Forest plays a huge part in all this as it reveals more of the plot. In this Level you can expect to find similarties to Dream Forest. However, everything in this Level will be different to a more broken down, ruins kind of look. (This is set to change too) Nightmare Forest will be full of unfair falling zones, there will be some difficulty towards the middle of the Level. Taking a page from Rayman 1 or just (Rayman)- there will be two paths to choose from. This allows the player to choose the one that suits them most. Either path is going to still up the dificulty, but one of the them is going to be a little more tolerable for newbies.
- The Tallest Tree is a location in this Level, players will be able to climb up there with or without power-ups. Once you reach the top, you will find what are known as Mini-Boss, the player will have to fight the boss at the top while also having a difficult situations if they happen to get caught by it. If the Mini-Boss performs the grab animation (subject to change) Rayman will suffer being knocked off (thrown or dropped off) which can lead to furstration. Which is why I've included the second path which will allow the player an easier way up to the top. The problem with this is that you will have to put more time in though.
- (Defeat the Mini-Boss) (Which might be Globox possessed) - [Earns a Star]
- (Save all the Teensies) [Earns a Star]
- (Collect Lums) [Earns a Star]
- (Collect Dream Capsules) [Earns a Star]
- (Bonus Star) [Earns a Star]
Melody Meadow - According to the Rayman 4 information page; Band Land was set to make a return. I've given this much thought but due to Band Land sounding like a whole lot of fun to create again. I just decided to focus on the "Music themed Level"- this is why I bring forward a fan-level name known as "Melody Meadow", this Level is similar to Band Land, and to create the illusion of Band Land still existing in this world / game; the player will be able to see a silohuette of a Shutdown Band Land. All the beautiful colors are set to make a return in Melody Meadow, while Rayman will be able to find a Power-Up that never got released. There is concept art that promotes the idea of Rayman being able to use this Power-Up. (Prototype, may change in the future) You will be able to find this Power-Up: Rayman-shaped Submarine (was supposed to be used in Rayman 4) The design will be similar to this Power-Up found in Melody Meadow, and the player will see that it pays tribute to a Farm-like concept, as Rayman will have a power-up that allows him to roll in Melody Meadow Grass, this allows Rayman to rather slow down near edges of platforms or (can be carried by the wind when the animation plays)- I love this idea as it allows me to get really creative with Music carrying Rayman through the level. Notes, clouds, everything that just makes Rayman stand out from other platformers will be included in this level.
- Coming Soon -
Picture City - Rayman 4 - Tides of Dreams (Level name subject to change in the future) is bringing back the pencils, the erasers, and everything that made that level stand out to fans. The difference is that due to Dark Rayman having a heavy influence in this world / plot- Picture City has become a little washed out. Rayman will be able to slip, slide, fall into rivers of ink that take him to different platforms. Rayman will be able to climb pencils before they fall, and using a special power-up; Rayman will be able to remove the sharpened points on the pencils making clearance easier. The power-up will not be too easy to collect, and you will have to be extra careful of the Lums that have become angry at Rayman due to (previous plot - unknown) / (cutscene)- Picture City also allows Rayman to climb on paintings before they fall into the ink rivers, Rayman can get trapped in a droplet of ink that will result in rather being carried by the river back to a nearby platform or if landing on a pencil sharped point; Rayman will just blow up like a ballooon (maybe) Throughout this level you will be able to find secrets, puzzles, an easteregg that shows Space Mama defeated from before. Platforms include: Moving sharpeners, Tables in bad conditions, different types of drawing pins, pencils, fountain pens, leaking pens, Sea of Ink makes a return with leakage causing rivers of ink as a new hazard. ink-covered platforms / erasers, boxes full of ink, swinging platforms to grab onto, paint buckets & an easter egg showing a corrupt Lum (it's more of a secret you may find if you are lucky).
- Coming Soon -
The World of Toys - Rayman 4 - Tides of Dreams (Level name / concept may change in the future) is a heavy influence driven by Rayman 4 information page. There was little to no information on how this Level would look by design, what it would include as hazards / enemies. So, this allows me to create the first ever Toy-themed Level for Rayman fans. I've seen some concept art as well as fanart that drawn a few designs of what it might look like. This has allowed me to create The World of Toys that I believe may fit into the world of Rayman's themed levels that are popular. (Doing it differently)
- Platforms: (Palette) Purplish, yellowish, greenish, mixing with lighter & darker colors.
- Mini trains that Rayman will be able to stand on (going through tunnels will knock Rayman off onto the Train Tracks). IF Rayman is on the train track you more than likely to be damaged by an incoming train that is heading towards the tunnel. [Players will be warned by a flickering light / ray of light shining on Rayman] (Concept idea)- Rayman will be a dark silohuette when the train in nowhere to seen, but will become colorful again when the front train light shines on you / through the tunnels.
- Train Tracks (Greenish / Light greenish) Rayman will be able to walk on these with a chance of some of the middle parts falling / breaking. (Falling platforms)
- DIY toys: Lego-themed bricks / Connex / thin platforms with holes in them (child-like toy) building up some areas. Train tracks built around or on top of them.
- Mini toy cars in the background animated moving around background tracks to build an atmosphere. City-like, child-like music mixed. Pencils rolling.
- Scaletrix (hopefully I spelled that right) - (Concept idea)
- Construction sites / child-like toys: Diggers / JCB / Mechanical / Trucks / Hooks / Cranes / Lifters / Red hot bolts bouncing off platforms causing damage to you.
- Jump on a Teensie to reach higher platforms (IF you find them all) you will be able to get into the Toy Castle: more secrets / eastereggs / easteregg boss fight.
- Gifts in the background (shadowed purple) behind the tracks / toy cars. (Stacked cards / 80s toys)
- Coming Soon -
Candy Ltd - Rayman 4 - Tides of Dreams (Level name / concept may change in the future) is once again borrowing from Rayman 4. This level sounds too awesome to be left behind. It not only allows me to blend Picture City with World of Toys on top / Candy-factory theme above all else. It also introduces some new gameplay ideas, and allows me to create some inspiration drawn from Charlie & The Chocolate Factory / Candy-themed levels in gaming too. There is only one leaked concept art images for Candy Ltd, so I've come up with the best way this Level could look in design & how it could play out.
- Candy Canes (Red / White / Pink / White) - Some are platforms that are stationary, and others are connected to a factory mechanism that rotates it round causing a 3D / 2D effect which if the animation plays- Rayman will fall through. (Concept idea) Rayman will also be able to climb some of the smaller / thinner Candy Canes.
- Hovering robots / inspired from Rayman 2's robot pirates: Their animations will be linked to platforms, changing the dynamics in gameplay, and even having an ability to harm Rayman. (This is just a prototype idea, and it may not be included in the final game).
- Candy Floss / slows down Rayman / Candy Floss buckets - pours onto platforms which then slides off after a certain amount of time.
- Different types of Candy platforms / decorations
- Candy land background outside view
- Candy factory platforms / chocolate lakes (maybe)
- Furnaces / Inferno robots / Fire / Lava (everything that just allows creativity)
- Melting platforms / Melting chocolate that can be used to create chocolate harded platforms by switching Freeze Levers that active Freeze Mode in areas of the Level.
- Floss string to swing on (maybe)
- Conveyor Belts (Slow / Slower / Fast / Faster)
- Broken Conveyor Belts / Glitchy ones or jammed ones
- Pipes / Smoke / Steam / Mist / Fog effects / platforms / decorations
- Different layers / rows to climb up to (reach the top of the factory)
- Timers / Mechanisms / Clocks / Fuel gages / Power gages / Visuals
- Dark tunnels / Darkness in some areas / Bright lighting / Pinkish / White
- Tubes / Funnels / Panels / Machines / Robots
- Wacky themed platforms & roofs / ceilings / floors / walls
- Fluffy clouds of Candy Floss / Puffy white clouds of sugar (maybe)
- Sugar / Brown Sugar / Sulphur / Gun Powder / Inferno spaces
The Fortress of Sand - Coming Soon -
(The Light Tower) is powered by the Brightest Lum / God Lum (It's an idea I had)
The Temporal Palace (Subject to change)
The Zoorigami (Most likely not going to be in the game)
The Organic Cavern (Creative, but I feel it may not make it into the final game. I'm planning on making a different theme similar to the style)
The Space Pinball (Level concept already planned out in my mind, I've written down some ideas & made some concept art. It's a 50/50 chance of it being included in the final game) If it doesn't get implemented, I'll introduce a Level that is similar but very different at the same time.
Dark Rayman (Unknown Lair / Location) - Coming Soon - (Name will change & design)
Rayman Land (Not going to happen as it could happen if I decide to work on this design more) IF not... I'm going to reintroduce a Level similar to the Rayman 3: Hoodlum Havoc level: Inside the Fairy Concil / Fairy Council (It's not yet decided)
The Tree of Dreams (Subject to change) - Coming Soon - (Name will be different or maybe changed to The World-Tree) OR (It could become something else)
Game Engine
R_ToD1
Thank you ever so much for reading this thread. I understand that it's a lot of text to get through, but I really enjoyed sharing this with you. As with this it will allow not only myself to become more creative & motivated, but it will also be the essential resource to inspire others / motivate others & support those who wish to help with this project. IF you didn't notice it already; I've not only included a link to Applying to work with me on this project, but I've also written up a paragraph at the top of this thread. Once again, thank you for everything! I look forward to creating this game & releasing it to all the Rayman Fans as a final thank you & hopefully this game is the dream-game that all the fans could never ever get their hands on. Rayman 4 had so much potential, but making it 3D would not do it justice.
It's starting to begin as very-alpha concept, it doesn't even look like what I had imagined. The problem is down to my Pixel Art skills, I am not a Pixel Artist. I'm a Programmer, to not have someone to create animations & sprites means this project is going to look awful...
Yours Sincerely,
- Rayman Fan Dude (xD)