Deed of the Dead: Ambidextroid's WIP game

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Steo
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Re: Deed of the Dead: Ambidextroid's WIP game

Post by Steo »

Nice work! I'm actually liking this style.

Gradient backgrounds are always nice for the sky too and the addition of stars livens it up. :)
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Re: Deed of the Dead: Ambidextroid's WIP game

Post by Ambidextroid »

Not made much progress since I've just started working on it again, but I've made a demo video showcasing the game so far:
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Re: Deed of the Dead: Ambidextroid's WIP game

Post by Aaron »

Ambidextroid wrote: Tue Feb 05, 2019 5:14 pm Not made much progress since I've just started working on it again, but I've made a demo video showcasing the game so far:
Wow, your game is looking pretty nifty! I dig it so far! :)
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Re: Deed of the Dead: Ambidextroid's WIP game

Post by Steo »

Yeah nice work Ambi, the game is looking well. :up:
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Re: Deed of the Dead: Ambidextroid's WIP game

Post by Ambidextroid »

I've finally made some music for the game, the game over theme. At least that's what I had in mind, I might end up using it for something else.
https://soundcloud.com/ambidextroid/game-over

Edit:
Here's another one I just finished, the menu music. I might end up working on it a little more though.
Edit edit:
I did end up adding another phrase and I think I'm happy with calling this one finished :)
https://soundcloud.com/ambidextroid/a-c ... f-darkness
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Re: Deed of the Dead: Ambidextroid's WIP game

Post by Steo »

Sorry for replying so late, but I had forgotten all about this. I like these tracks, I'm always a fan of some 8 bit music. Nice work! :up:
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Re: Deed of the Dead: Ambidextroid's WIP game

Post by Ambidextroid »

Thanks! I haven't been working on the game recently because I've ran out of ideas, and because I've had a bunch of coursework to do. I'm open to suggestions for enemies and gimmicks and such if anyone wants to throw any out there.
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Re: Deed of the Dead: Ambidextroid's WIP game

Post by Steo »

The only suggestion I could think of is to try change the green enemy's form of attack to only start attacking when you're a certain distance from them or they're facing you, but that's probably a lot of effort and not too important anyway. :P

The rope and laser thing is really cool. :D
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Re: Deed of the Dead: Ambidextroid's WIP game

Post by Ambidextroid »

That's not a bad idea! Or maybe have him face the player constantly like a hammer bro.
I've made some progress with the game in the form of a work in progress boss battle: https://i.imgur.com/1oUun38.gifv
I'm especially proud of the wriggly fingers :mrgreen:
And also a bit of art for the main antagonist (subject to change :P)
lich.png
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Re: Deed of the Dead: Ambidextroid's WIP game

Post by Steo »

The hammer bro way is actually a good idea. The boss fight and antagonist are looking good too. :)
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Re: Deed of the Dead: Ambidextroid's WIP game

Post by Ambidextroid »

Thanks :)
A bit of animation of the Lich being a baller: https://i.imgur.com/gbr0mDM.gifv
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Re: Deed of the Dead: Ambidextroid's WIP game

Post by Steo »

Nice. :up:

Are you still working on this game? I didn't notice this reply until almost 3 months later. :oops2:
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Re: Deed of the Dead: Ambidextroid's WIP game

Post by Ambidextroid »

Yes, but very slowly. I've been working on music mostly, I might put some new tracks on my soundcloud once they're polished up a bit
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Re: Deed of the Dead: Ambidextroid's WIP game

Post by Steo »

Nice! I can't wait to hear them. :D
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Re: Deed of the Dead: Ambidextroid's WIP game

Post by Aaron »

Same! :D
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Re: Deed of the Dead: Ambidextroid's WIP game

Post by Ambidextroid »

Decided to add a bit more detail to my backgrounds and made a video for one of the bosses:


Also a couple of new tracks I've been working on:
https://soundcloud.com/ambidextroid/int ... time-sword
https://soundcloud.com/ambidextroid/fiv ... -sea-level
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Re: Deed of the Dead: Ambidextroid's WIP game

Post by Steo »

Nice work! I meant to listen to these a couple of days ago, but I've just been busy trying to sort things out on RayWiki, and I still have a couple of things I need to update today. :P

I feel like the AI for that boss must have taken a while. It seems to have a resemblance to Jano for me, except thankfully Jano wasn't using laser sight in Rayman 2 or the Cave of Bad Dreams would certainly be much more difficult. :mrgreen:
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Re: Deed of the Dead: Ambidextroid's WIP game

Post by Ambidextroid »

Steo wrote: Tue Sep 03, 2019 8:12 pm I feel like the AI for that boss must have taken a while. It seems to have a resemblance to Jano for me, except thankfully Jano wasn't using laser sight in Rayman 2 or the Cave of Bad Dreams would certainly be much more difficult. :mrgreen:
It didn't take too long actually, just lots and lots of sine functions. And yes, definitely inspired by Jano. I was half tempted to give him a crooked hat too but thought that would be taking it too far :P
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Re: Deed of the Dead: Ambidextroid's WIP game

Post by Steo »

It would take it far enough to remind me of when I used to make leprechaun games but he collected shamrocks like Mario does with coins. :mrgreen:
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