Theories about the Rayman Raving Rabbids prototype
Posted: Mon Jul 23, 2018 12:02 pm
This topic is about some theories that I made about the Rayman Raving Rabbids/Rayman 4 prototype.
First theory : Is the RRR prototype a Party-Game or a Adventure Game ?
Everyone know that RRR was supposed to be a Adventure/platformer game, it’s true. But what if RRR was actually a Party-Game/Adventure game during the developpement before becoming a Party-Game ? Or, what if everything we saw about the prototype (Rayman fighting Rabbids, Rayman on a eagle and a spider, ect...) was just... minigames.
I know, this is strange but most of the things that we saw in the prototype actually appear in the game itself but in a more simplified way. Rayman fighting Rabbids become Bunnies Have Natural Rhythm, Rayman running in a forest become Bunnies Don’t Give Gifts, Rayman on a spider or a warthog become the racing minigames and Rayman on a eagle become Bunnies Don't Like Bats.
Why these minigames was more simplified in the final game, I don’t really know but this is definitely a proof that the prototype was more a Party-Game than a Adventure game.
First, let’s look at this french interview :
Another proofs is that the level in the prototype trailer when Rayman fight the Rabbids look more like a "arena level" than a linear level and can easily fit as a minigames.
Also, look at these tags from the original RRR site found by Droolie the 28 June 2006 :
And finally, look at the plot of the prototype : Rayman, André and their girlfriends was captured by the Rabbids and was bringed to the colosseum. Rayman must complete minigames in order to become more popular than Jabbit and finally manage to escape with his friends.
And that’s it, look very similar to the final plot. Also, if you say "RRR DS has a similar plot, but it's a platformer.", well, look at these concept art from the prototype.



This clearly look like concept art for a Party-Game.
In conclusion : Rayman Raving Rabbids was a Adventure game before becoming a Adventure/Party Game then just a Party-Game and the prototype trailer actually show early version of minigames and not actual levels from the beta.
Second theory : The Zombies Rabbids
When RRR was revealed, the Rabbids showed in the first trailer looked very different and more sinister than the one who appear in the final version.

So everyone mistaken them as the old look of the Rabbids when actually, this is not true. This Rabbid come from a cancelled type of Rabbids called "Zombies Rabbids". Why they are called "Zombies Rabbids" you would ask me ? Well, according to the files of the game, we can find a file called "Rayman_Lapin_Zombie.wol" (translated to Rayman_Rabbid_Zombie.wol ) along with others files like "Rayman_Lapin.wol" and "Rayman_Lapin_Brutus.wol", ect... since we know that there no Zombie Rabbid costume in RRR and the Rabbids in the trailer actually look like zombies, this make sense.
Also, remember that the Bunnies Scientific Facts videos were released in May 2006 (when the game was still a Adventure game) and show the commons Rabbid, and that some prototype images also show the commons Rabbids.


In conclusion : The Rabbids showed in the first prototype trailer are from a cancelled types of Rabbids called "Zombies Rabbids" and was not the old design for the Rabbids.
Third theory : The third cancelled type of Rabbids
We know that was there suppossed to be two types of Rabbids in RRR, the commons Rabbids and the Zombies Rabbids, but what if along with these two types, there were a third one with a different design from the commons and zombies one ? Well, let’s find out.
Originally, a Rabbid called "Rabbid inspector" (I don’t know the official name) was planned to be in RRR (And probably his prototype) before being replaced by the Cowboy Rabbid.
This is what the Rabbid inspector was supposed to look like :
https://raymanpc.com/wiki/images/a/ac/R ... teur_2.jpg (the image is too big)
But before this design, the Rabbid was also planned to look like this.
https://raymanpc.com/wiki/images/6/6b/R ... teur_1.jpg (this image is also too big)
Notice that this design is very different from the others Rabbids as is possess blue fur, sharper teeth and looks smaller than the others. It’s also interesting to notice that the first design possess an textured model in RRR Activity Center.

And that’s were things become interesting, what if the first design of the Rabbid inspector (or a similar one) was also used for a cancelled type of Rabbids ?
Look at this storyboard :

Didn’t notice something’s about the design of the "Rabbid presenter" in the image ? It’s use the same design of the body of the Rabbid inspector.
Another proof is this picture from RRR 2 : If you look right at the bottom, you can see again, a Rabbid with a body similar to the Rabbid presenter and inspector one meaning that they clearly planned to be more Rabbids with this design.
In conclusion : A third type of Rabbid with sharper teeth was planned to appear in the prototype or/and the final game before being scrapped.
That’s all, I hope that you enjoyed these theories and remember, it’s a theory, a GAME THEORY !
Source :
French topic where the interview came from : https://forums.p-nintendo.com/viewtopic.php?f=1&t=27217
Topic where the tags where found : viewtopic.php?t=1487&start=20
The topic where the Zombie Rabbid was found : viewtopic.php?t=4956&start=60
First theory : Is the RRR prototype a Party-Game or a Adventure Game ?
Everyone know that RRR was supposed to be a Adventure/platformer game, it’s true. But what if RRR was actually a Party-Game/Adventure game during the developpement before becoming a Party-Game ? Or, what if everything we saw about the prototype (Rayman fighting Rabbids, Rayman on a eagle and a spider, ect...) was just... minigames.
I know, this is strange but most of the things that we saw in the prototype actually appear in the game itself but in a more simplified way. Rayman fighting Rabbids become Bunnies Have Natural Rhythm, Rayman running in a forest become Bunnies Don’t Give Gifts, Rayman on a spider or a warthog become the racing minigames and Rayman on a eagle become Bunnies Don't Like Bats.
Why these minigames was more simplified in the final game, I don’t really know but this is definitely a proof that the prototype was more a Party-Game than a Adventure game.
First, let’s look at this french interview :
This mean that the beta was supposed to have some "platform part" along with minigames.22/07/06 : Rayman 4 devrait sortir en exclusivité sur la Wii, et cette version devrait être différente des autres. Rayman devrait être un prisonnier, au début du jeu, et deviendrait populaire dans les arènes. Le grand méchant serait l'obèse Empereur des Rabbids. Il a été confirmé que malgré quelques passages de plate-forme, cela ne serait pas l'attraction principale du jeu.
Another proofs is that the level in the prototype trailer when Rayman fight the Rabbids look more like a "arena level" than a linear level and can easily fit as a minigames.
Also, look at these tags from the original RRR site found by Droolie the 28 June 2006 :
We can see the tags "platformer", "adventure", "action" and "mini game" along with other tags linked to the prototype.Droolie wrote:<meta name="keywords" content="Rayman, raving, rabbids, michel, ancel, game, style, adventure, action, platformer, design, bunnies, bunny, rabbits, globox, insane, crazy, out-of-control, mad, hysterical, PSP, GBA, Wii, Xbox 360, X360, Ps2, DS, PC, music, punk, rock, elvis, hip hop, rasta, dj, rap, latino, pop, disguise, 2006, November, shark, bat, dragon, spider, eagle, run, mini game, shirt, outfit, glasses, ubiart, carrot, weapon, lazer, free-roaming, desert, keep, dungeon, ly, move, super-move, helicopter, lum, dark lums, lums, map, level, creature, wanted, flying saucer, scooter, costume, kung fu, style, cool, fun, funniest, wackiest, wacky, races, combo, fight, ubisoft" />
And finally, look at the plot of the prototype : Rayman, André and their girlfriends was captured by the Rabbids and was bringed to the colosseum. Rayman must complete minigames in order to become more popular than Jabbit and finally manage to escape with his friends.
And that’s it, look very similar to the final plot. Also, if you say "RRR DS has a similar plot, but it's a platformer.", well, look at these concept art from the prototype.



This clearly look like concept art for a Party-Game.
In conclusion : Rayman Raving Rabbids was a Adventure game before becoming a Adventure/Party Game then just a Party-Game and the prototype trailer actually show early version of minigames and not actual levels from the beta.
Second theory : The Zombies Rabbids
When RRR was revealed, the Rabbids showed in the first trailer looked very different and more sinister than the one who appear in the final version.

So everyone mistaken them as the old look of the Rabbids when actually, this is not true. This Rabbid come from a cancelled type of Rabbids called "Zombies Rabbids". Why they are called "Zombies Rabbids" you would ask me ? Well, according to the files of the game, we can find a file called "Rayman_Lapin_Zombie.wol" (translated to Rayman_Rabbid_Zombie.wol ) along with others files like "Rayman_Lapin.wol" and "Rayman_Lapin_Brutus.wol", ect... since we know that there no Zombie Rabbid costume in RRR and the Rabbids in the trailer actually look like zombies, this make sense.
Also, remember that the Bunnies Scientific Facts videos were released in May 2006 (when the game was still a Adventure game) and show the commons Rabbid, and that some prototype images also show the commons Rabbids.


In conclusion : The Rabbids showed in the first prototype trailer are from a cancelled types of Rabbids called "Zombies Rabbids" and was not the old design for the Rabbids.
Third theory : The third cancelled type of Rabbids
We know that was there suppossed to be two types of Rabbids in RRR, the commons Rabbids and the Zombies Rabbids, but what if along with these two types, there were a third one with a different design from the commons and zombies one ? Well, let’s find out.
Originally, a Rabbid called "Rabbid inspector" (I don’t know the official name) was planned to be in RRR (And probably his prototype) before being replaced by the Cowboy Rabbid.
This is what the Rabbid inspector was supposed to look like :
https://raymanpc.com/wiki/images/a/ac/R ... teur_2.jpg (the image is too big)
But before this design, the Rabbid was also planned to look like this.
https://raymanpc.com/wiki/images/6/6b/R ... teur_1.jpg (this image is also too big)
Notice that this design is very different from the others Rabbids as is possess blue fur, sharper teeth and looks smaller than the others. It’s also interesting to notice that the first design possess an textured model in RRR Activity Center.
And that’s were things become interesting, what if the first design of the Rabbid inspector (or a similar one) was also used for a cancelled type of Rabbids ?
Look at this storyboard :

Didn’t notice something’s about the design of the "Rabbid presenter" in the image ? It’s use the same design of the body of the Rabbid inspector.
Another proof is this picture from RRR 2 : If you look right at the bottom, you can see again, a Rabbid with a body similar to the Rabbid presenter and inspector one meaning that they clearly planned to be more Rabbids with this design.
In conclusion : A third type of Rabbid with sharper teeth was planned to appear in the prototype or/and the final game before being scrapped.
That’s all, I hope that you enjoyed these theories and remember, it’s a theory, a GAME THEORY !
Source :
French topic where the interview came from : https://forums.p-nintendo.com/viewtopic.php?f=1&t=27217
Topic where the tags where found : viewtopic.php?t=1487&start=20
The topic where the Zombie Rabbid was found : viewtopic.php?t=4956&start=60