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What would Rayman games plot look like, if it was more complex?

Posted: Thu Jul 26, 2018 9:47 pm
by Raymanien97
Platforming games such as Rayman never have much complex and advanced plot line, and we're ok with that. Two big Rayman games, The Great Escape & Hoodlum Havoc present us the world from the perspective of protagonist (Rayman) and, in a lower extent, deuteragonist (Globox). There aren't many hints on antagonists' (Razorbeard / Andre) whereabouts, excluding the cinematics when we can take a breath from our gameplay and see things from the perspective of our villains.

Imagine that Rayman 2 or Rayman 3 are films. Imagine that they are not simply POV films when we get to see the world only from Rayman's perspective. Film is just an example - we can as well imagine the game compensed into the book, graphic novel etc. Obviously if we were about to see this, we'd like the simple plot of our favorite games to be far more advanced. Not just go from A to B, destroy some pirates / Hoodlums, from time to time let's take care of Globox, let's destroy more enemies, final boss. It would need much more story arcs, some parallel storytelling (Rayman -> enemies -> Rayman), creating more advanced relationships with other characters.

If you were to write the script for such drama, how would you direct the plot? For an example, let's take the Land of the Living Dead part of Rayman 3. We know from many sources that Palmito has imprisoned Griskins inside the light tower. This arc could be developed that Rayman not only is escorting Globox to the doctor & killing Hoodlums - he's doing more good by freeing the imprisoned tribe. Story is more advanced & we develop the relationship between characters.

It's just an easy example. Do you have other ideas? How would you develop Rayman's plot to make it more complex?

Re: What would Rayman games plot look like, if it was more complex?

Posted: Thu Jul 26, 2018 9:55 pm
by Birds858
I would focuse more the plot about the backstory of the Glade (The creation of the Glades, Rayman, the Nightmares, ect...), the backstory of the peoples of Phrys, make a more dramatic story for the Magician, the backstory about the creation of the Robo-pirates and make Rayman going to other planets to free them from the Robo-pirates control.

Re: What would Rayman games plot look like, if it was more complex?

Posted: Sat Aug 04, 2018 5:28 am
by Lil_DRE
Complex frames always have to do with temporary trips or alternative universes.

Well, a plot for some story (this is random) would be something like:

"Mr. Dark returns to finish the world once more and take control of the universe, with the power to dominate time-space can cause chaos, Rayman aware of the situation decides to face his nemesis but this time with the help of Barbara, while these two are known more sentimentally, meanwhile Raymesis, after years of freeing himself from Mr. Dark's control, takes on an anti-hero role, overcoming both the evil and helping him in the lesser of the cases, giving account that once its purpose was to be a hero.On the other hand a new vigilante comes from the future to avoid annihilation, this time to help Rayman to defeat Mr. Dark because if this vigilante does not had traveled to the past, Mr. Dark would have managed to dominate the universe in a bad future, while the stories of these 3 saviors (so to speak) are crossing at different points and in the end to join in a final battle in which Mr. Dark reaches its potenci to the maximum, achieving its final form and almost taking the universe to annihilation. "

Apart if we add more sub-plots and details the history, it would be somewhat complex to understand or grasp how the rhythm of the story goes, we could add something like: "Barbara dies or is on the verge of death and Rayman with a devastated heart he decides between helping his friend or the universe. "