If Rayman 2 came out for Sega Saturn?
Posted: Mon Aug 06, 2018 3:29 am
Hi guys, it was a while since I was asking myself a question...
Suppose that Sega did not take the "longest step of his leg" with the consequences that we all know by now, and kept the Sega Saturn for the same amount of time that lasted PlayStation and Nintendo 64 (until 2000 and 2001 respectively).
The development of the final version of Rayman 2 would probably have been entrusted (as in the case of PlayStation) to the Ubi Soft's Shanghai division. But this is just an hypothesis generated in analogy with the excellent work that in fact only the asian programmers were able to do in this excellent conversion adapted from 64-bit to the 32-bit PlayStation's hardware and where the difference for a game like that is not indifferent.
Now, everyone knows that the Sega Saturn was certainly a console of fine workmanship and able to match PlayStation hardware, but it's known that the games were difficult to program to get 100% of them and also that the machine was not able to offer a 3D like PlayStation, but a 2D just above that of PlayStation.
Moreover, the limits of the Sega Saturn can be deduced from some graphic effects absent in the versions dedicated to this one and from the full motion video much less fluid than the PlayStation version: see Wipeout for mention one.
At this point my question is simple, if at the end of the '90s the Sega Saturn remained among the direct competitors of the period (then PlayStation, Sega Saturn and Nintendo 64) as in fact had to be and the dreamcast had been produced later, maybe in the same period of playstation 2, gamecube and xbox inserting therefore in its context, that of 128bit, what would have been the final result of Rayman 2 converted on Sega Saturn? The game would have been the same or given the limits of the 3D of the Sega Saturn this version would have been worse than the PlayStation version?
In short, the final result in terms of resolution, video/audio quality, fluidity, frames and content (ie levels, graphic effects, etc.) it would have been equal, worse or better than that of PlayStation?
We always talk about the final version of the game, the 3D one clearly. Not the 2D prototype. I'm waiting for your answers.
Suppose that Sega did not take the "longest step of his leg" with the consequences that we all know by now, and kept the Sega Saturn for the same amount of time that lasted PlayStation and Nintendo 64 (until 2000 and 2001 respectively).
The development of the final version of Rayman 2 would probably have been entrusted (as in the case of PlayStation) to the Ubi Soft's Shanghai division. But this is just an hypothesis generated in analogy with the excellent work that in fact only the asian programmers were able to do in this excellent conversion adapted from 64-bit to the 32-bit PlayStation's hardware and where the difference for a game like that is not indifferent.
Now, everyone knows that the Sega Saturn was certainly a console of fine workmanship and able to match PlayStation hardware, but it's known that the games were difficult to program to get 100% of them and also that the machine was not able to offer a 3D like PlayStation, but a 2D just above that of PlayStation.
Moreover, the limits of the Sega Saturn can be deduced from some graphic effects absent in the versions dedicated to this one and from the full motion video much less fluid than the PlayStation version: see Wipeout for mention one.
At this point my question is simple, if at the end of the '90s the Sega Saturn remained among the direct competitors of the period (then PlayStation, Sega Saturn and Nintendo 64) as in fact had to be and the dreamcast had been produced later, maybe in the same period of playstation 2, gamecube and xbox inserting therefore in its context, that of 128bit, what would have been the final result of Rayman 2 converted on Sega Saturn? The game would have been the same or given the limits of the 3D of the Sega Saturn this version would have been worse than the PlayStation version?
In short, the final result in terms of resolution, video/audio quality, fluidity, frames and content (ie levels, graphic effects, etc.) it would have been equal, worse or better than that of PlayStation?
We always talk about the final version of the game, the 3D one clearly. Not the 2D prototype. I'm waiting for your answers.