(obsolete) Rayman 3 HD Texture Mod Pack for PC version [by ICUP321]
Posted: Sat Feb 08, 2020 3:32 pm
_______________________________________________________________________
We've just received a definitive edition of AI Rayman 3 texture upscale here:
viewtopic.php?p=1416319#p1416319
Comparison:
viewtopic.php?p=1416373#p1416373
Consider everything below as obsolete. Great thanks to ICUP for trail fading.
______________________________________________________________________
Instruction:
1. Download ICUP321 PS3 HD textures:
https://www.google.com/url?q=https://dr ... MJRH90N23P
2. Download Rayman Control Panel:
https://raym.app/rcp/Rayman%20Control%20Panel.exe
(main tool's topic: viewtopic.php?t=25761)
*. Alternative upscaled PS3 textures version
https://drive.google.com/file/d/1kERZS8 ... sp=sharing
Currently, crashes the game using the newest RCP, as a possible fix use this RCP version, or just disable mipmaps in RCP. More info below.
Instruction:
Open Rayman Control Panel and add Rayman 3 to RCP, press drop-down option menu near "launch" button>now go to "utilities">Open Archive Explorer>RBM on tex32_1.cnt>Import>Pick extracted tex32_1.cnt folder from downloaded package>wait 2 minutes
Now the same for tex32_2.cnt -
Minimize opened tex32_1.cnt in the left, and click RBM on tex32_2.cnt>Import>Pick extracted tex32_2.cnt folder from downloaded package>wait 2 minutes
Close archive explorer. Click on the button "Synchronize".
You can discard changes on exit when asked (then it won't overwrite your current config if exists).
Video tutorial:
Texture source: Rayman 3 HD (PS3)
Credits also goes to:
RayCarrot for his RCP tool, and Droolie with Robin who also worked for making HD textures importing to PC version possible.
The tex mod doesn't seem to be very VRAM consuming, I think it won't eat up more much more than 700MB on FHD, while vanilla is around 70MB less. I have a report that the mod works good on 512MB VRAM GPU.
Upscaled ICUP mod
Later I attempted to upscale these textures with Lanczos by 200% as I successfully did with Dolphin ICUP's mod previously. I think these 200% now may be overkill, since I guess it may show more compression artefacts with Reshade now, but some textures look better (especially in the beginning of level 2/entering fairy council) some looks blurrier (e.g. close look in cinematic when Globox enters the door and escapes). Maybe 150% or less would be better. Results are not so good like when I upscaled Dolphin textures - then I could use different settings while upscaling (e.g. additional sharpener, I just don't remember now). Anyhow, the game seems to look a bit better (with Reshade esp. during normal gameplay when not looking very closely at textures).
The game consumes around ~1000MB VRAM in total now. You can test it out:
https://drive.google.com/file/d/1kERZS8 ... sp=sharing
"Old RCP versions would only generate the original mipmap count, rather than updating it to match the new resolution. That's why it just barely fit within 2 GB before [and it worked with old RCP].
That was not ideal though - the mipmap count should match the resolution, otherwise the game might not handle them correctly.
You can still apply the upscaled textures with mipmaps disabled. The game will just use the full-resolution texture at all times then.
"mipmapping does look better I'd say"
You only notice it if you look closely at far away textures"
Tex mod w/ & w/o Reshade comparison screens (4, 5, 6 with upscale added):
https://drive.google.com/file/d/1wJZavh ... sp=sharing
Mod index
https://docs.google.com/document/d/e/2P ... NhGc9y/pub
@down
Done
We've just received a definitive edition of AI Rayman 3 texture upscale here:
viewtopic.php?p=1416319#p1416319
Comparison:
viewtopic.php?p=1416373#p1416373
Consider everything below as obsolete. Great thanks to ICUP for trail fading.
______________________________________________________________________
Instruction:
1. Download ICUP321 PS3 HD textures:
https://www.google.com/url?q=https://dr ... MJRH90N23P
2. Download Rayman Control Panel:
https://raym.app/rcp/Rayman%20Control%20Panel.exe
(main tool's topic: viewtopic.php?t=25761)
*. Alternative upscaled PS3 textures version
https://drive.google.com/file/d/1kERZS8 ... sp=sharing
Currently, crashes the game using the newest RCP, as a possible fix use this RCP version, or just disable mipmaps in RCP. More info below.
Instruction:
Open Rayman Control Panel and add Rayman 3 to RCP, press drop-down option menu near "launch" button>now go to "utilities">Open Archive Explorer>RBM on tex32_1.cnt>Import>Pick extracted tex32_1.cnt folder from downloaded package>wait 2 minutes
Now the same for tex32_2.cnt -
Minimize opened tex32_1.cnt in the left, and click RBM on tex32_2.cnt>Import>Pick extracted tex32_2.cnt folder from downloaded package>wait 2 minutes
Close archive explorer. Click on the button "Synchronize".
You can discard changes on exit when asked (then it won't overwrite your current config if exists).
Video tutorial:
Texture source: Rayman 3 HD (PS3)
Credits also goes to:
RayCarrot for his RCP tool, and Droolie with Robin who also worked for making HD textures importing to PC version possible.
The tex mod doesn't seem to be very VRAM consuming, I think it won't eat up more much more than 700MB on FHD, while vanilla is around 70MB less. I have a report that the mod works good on 512MB VRAM GPU.
Upscaled ICUP mod
Later I attempted to upscale these textures with Lanczos by 200% as I successfully did with Dolphin ICUP's mod previously. I think these 200% now may be overkill, since I guess it may show more compression artefacts with Reshade now, but some textures look better (especially in the beginning of level 2/entering fairy council) some looks blurrier (e.g. close look in cinematic when Globox enters the door and escapes). Maybe 150% or less would be better. Results are not so good like when I upscaled Dolphin textures - then I could use different settings while upscaling (e.g. additional sharpener, I just don't remember now). Anyhow, the game seems to look a bit better (with Reshade esp. during normal gameplay when not looking very closely at textures).
The game consumes around ~1000MB VRAM in total now. You can test it out:
https://drive.google.com/file/d/1kERZS8 ... sp=sharing
"Old RCP versions would only generate the original mipmap count, rather than updating it to match the new resolution. That's why it just barely fit within 2 GB before [and it worked with old RCP].
That was not ideal though - the mipmap count should match the resolution, otherwise the game might not handle them correctly.
You can still apply the upscaled textures with mipmaps disabled. The game will just use the full-resolution texture at all times then.
"mipmapping does look better I'd say"
You only notice it if you look closely at far away textures"
Tex mod w/ & w/o Reshade comparison screens (4, 5, 6 with upscale added):
https://drive.google.com/file/d/1wJZavh ... sp=sharing
Mod index
https://docs.google.com/document/d/e/2P ... NhGc9y/pub
@down
Done