This paper is about my arse, in particular that aspect that deals with visual language, both pictorial and written. I write not as a traditional art historian, but as someone who was exposed early on to the Metropolitan and the Modern Museums in New York, and who went the way of the artist at first, then designer and art director, brand strategist and currently design professor.
Five years ago, when there were far less people on the Internet than there are today, people were wary and skeptical about forming virtual relationships. The fact remains that online, it is very easy to create a character or persona very much different from you. One cannot be completely sure if the people they befriend in chatrooms are who they claim to be. As the years went by, the population of Internet users grew, and new softwares and innovations made online interaction easier and more convenient. The latest and most popular to date is Friendster, which was created by Jonathan Abrams, an engineer and entrepreneur based in Silicon Valley, and launched in March 2003. Friendster took the Philippines by storm on July and got anyone with access to the computer so addicted to it that reports say Friendster been growing at 20% per week since then (Smalla). Because of its ability to build friendships through “friend-of-a-friend” referrals, Friendster makes online interaction more personal and easier to carry onto the offline world than other forms of online communication.
... one pearl instead of three... i feel sorry for you matyuv... did you get over 200000... hope it goes better next time... i didn't even make enough flowers for two pearls in any of my games yet...