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[RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Mon Aug 04, 2008 8:02 pm
by Droolie
Hey there!

I just got my hands on a working version of the program I used to rip the Rayman 1 sprites from the PSOne version. Now, I'll be able to rip the backgrounds and the sprites from Rayman 1 and the Rayman 2 beta level at the end of Rayman 2 for PSOne.
And I already have some progress:
Note: When updating this list, the latest images are in img-tags, the rest of the images are links.

RAYMAN 1 - Not so much progress...
The World Map ( COMPLETE! )
Image
Some of the font
Image

Final Fight Background
Sprites that are loaded into memory by default + Final Fight Sprites
Candy Chateau Tiles

RAYMAN 2 - BETA LEVEL - Completely finished!
The Background from that beta level
The sprites ( from the objects ) from that level
The tiles ( background & foreground ) from the beta level

RAYMAN ORIGINS

RAYMAN LEGENDS

The background and the tiles only took me a few seconds, but the sprites took me a lot of time - I think an hour or so, mainly because the sprites use many palettes, and every time, I have to search for the palette ( I can easily find them though... ).

Do you want your R1 background/sprite ripped?
Just use ePSXe, the playstation emulator, and the Rayman 1 CD ( or ROM ) to go to that level, and make a savestate.
Go to ePSXe's folder, to sstates, and find the right savestate you made by looking at the dates. There are two files, a *.pic file and a file with a number as extention ( *.000, *.001 , etc. ). I only need the file with the number, so send that file to me with Yousendit ( my email is [email protected] ), or send it to me in another way. I'll rip what you want. ;)

... but of course, when I have time, and I'm bored, I'll also rip some ( useful? ) things myself.

Droolie.

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Mon Aug 04, 2008 9:03 pm
by El Dango
Good job. :D

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Mon Aug 04, 2008 9:13 pm
by Cairnie
Apart from a few that have gone a bit trippy, you win for ripping these!

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Mon Aug 04, 2008 11:42 pm
by Bloodgrey
Drolpiraat you are so AWESOME!!!
I just need these!

Can I ask you to get the background and the foreground tiles aswell?

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Tue Aug 05, 2008 2:53 am
by Phoenixan
Wow, I guess they were obsessed with plungers from the very start. XD

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Tue Aug 05, 2008 8:16 am
by Droolie
Those aren't plungers... XD

@ Bloodgrey: Yeah, I was going to do that, and it will be done today. ;)
And the "trippy" sprites will also be fixed.

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Tue Aug 05, 2008 9:05 am
by Holy Crap
Drol, you are supremely awesome. good work.

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Tue Aug 05, 2008 9:40 am
by Droolie
Updated with the fixed sprites, and all the tiles. ;)
And thank you. ^^

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Tue Aug 05, 2008 9:42 am
by Holy Crap
Those sprites are confusing though.

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Tue Aug 05, 2008 9:47 am
by Droolie
That's how the 2D Rayman games are built. Confusing. XD
EDIT -> Background updated as well... there was something red in the lower left corner, which is now gone. ;)

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Tue Aug 05, 2008 2:03 pm
by Droolie
As you might notice, I updated the list with some Rayman 1 things from the final fight. ^^
Aren't they nice? :)

But if you want to use them, please wait a little longer. Photobucket converted my images to *.jpg, which means bad compression, which means that I'll have to save them as *.png's.

By the way, sorry for the double post, but this is news.

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Tue Aug 05, 2008 2:08 pm
by Hunchman801
Drolpiraat wrote:Sprites that are loaded into memory by default + Final Fight Sprites
Image
Wow, I've never seen this sign with a music note before.

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Tue Aug 05, 2008 2:11 pm
by El Dango
Hey, i can use those sprites... YOINK! :twisted:
Hope it's okay Droolie...!

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Tue Aug 05, 2008 2:13 pm
by Droolie
Okay, I guess. If you use them, please give credit to me ( I ripped them ) and Ubisoft ( they made them ) though.

@ Hunch: Yeah, I wonder what it is too. It's not in the game, though it's always loaded in memory... strange. o_O

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Tue Aug 05, 2008 2:19 pm
by El Dango
Drolpiraat wrote:Okay, I guess. If you use them, please give credit to me ( I ripped them ) and Ubisoft ( they made them ) though.

@ Hunch: Yeah, I wonder what it is too. It's not in the game, though it's always loaded in memory... strange. o_O
Don't worry, i will give you credit. :D But... the sprites are a little bit blurry. Only a very little. I noticed it in Paint...

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Tue Aug 05, 2008 2:27 pm
by Droolie
Indeed, they WERE blurry, because Photobucket converted the bmp's to jpg's, but I updated it so they are png's... Are they still blurry now?

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Tue Aug 05, 2008 2:31 pm
by El Dango
I allready used the first sprites to make another fake rank. But i'm still gonna check.
EDIT: They still seem blurry to me. I don't understand that...
EDIT 2: I'm an idiot! I used to image in Hunch's post! :oops2:
EDIT 3: They are perfect!

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Tue Aug 05, 2008 2:54 pm
by Cairnie
Gawd, looks like there's some unused content in the actual game [like the sign with the music note]. And they look a lot clearer now they're in PNG. A+++

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Tue Aug 05, 2008 3:02 pm
by Hunchman801
Drolpiraat wrote:@ Hunch: Yeah, I wonder what it is too. It's not in the game, though it's always loaded in memory... strange. o_O
Maybe it had something to do with Band Land... or an abandoned feature?

Re: [RIPPING] 2D Rayman Sprites and Backgrounds

Posted: Tue Aug 05, 2008 3:43 pm
by Droolie
I think it was an abandoned feature, because it's always loaded into memory, not only in band land...