Clearleaf Forest (Updated walkthrough is seen below)
Part 1. The first combo in this level includes the pigs, the two Hoodlums and the yellow gems hanging along the ceiling inside the house. Run towards the pig on the left and hit it with a charged shot. Fast turn right and break the two other pigs. Take the yellow gems while charging the fist and kill the first Hoodlum (the one on the ground floor). Place yourself near the door and kill the other Hoodlum with a charged fist. As the door opens, turn right, hit the switch and quickly jump to the moving platform and grab hold on the ceiling. Continue the combo with the five yellow gems there. (960 points).
Hit the other switch to open the path to the rest of the gems. Don’t take these. Drop down to the floor and break the cage to free the Teensie. You will now have the Vortex.
Take the Vortex and go to the hallway with the yellow gems. Pass them without taking any. As you get to the end of the hallway, take the yellow gem and go back through the hallway taking the yellow gems in combo. Continue the combo by jumping to the ceiling and take the remaining three yellow gems. (1.320 points).
Take the Vortex and go to the mushroom in another room. In that room is also a Matuvu. Hit the mushroom and quickly look up and activate Look Mode to take the Matuvu in combo. This may require some practise though. (2.340 points).
Jump to the mushroom and go upstairs. Go to the wooden bridge with the yellow gems to make the Hoodlums appear. Don’t collect any of the gems, just strafe past them. Go back into the room and pass the Hoodlum. Make him stand near the wooden bridge (run into him if necessary). Now charge your fist and kill the Hoodlum with the $ sign. He will provide the HMF. (2.470 points).
Take the HMF and break the cage in another room. Collect the yellow gems and kill the remaining Hoodlum with one hit. Now rush to the door in the other room, renew the HMF as you pass it and break the door. Break the pigs inside that room and collect the yellow gems. (6.430 points).
Renew the HMF and run to the wooden bridge. Collect the yellow gems, break the door and take the yellow gems as you fall down, all in combo of course. (6.910 points).
Break the pig and collect the gems. (6.980 points).
The rest of the items in this room can be taken in one combo. Cross the bridge and go to the two pigs on the right. Break them and collect the yellow gems while charging your fist. Kill the Hoodlum on the box with one hit and continue to collect the four yellow gems further to the left. Continue the combo by breaking the pig on the left side of the stage. Charge your fist while collecting the red gem and kill the nearby Hoodlum with one hit. Charge your fist and finish off the Hoodlum that jumps down from the boxes. Head for the bridge and pass the Hoodlum standing there while charging your fist. When you reach the middle of the bridge, turn around and kill him with one hit. Go to the end of the bridge and activate Look Mode to take the Matuvu that is located under the scaffolding. Continue the combo by breaking the remaining pig under the same scaffolding and take the rest of the yellow gems in combo. (11.050 points).
Ride the waterfall to complete this area.
Part 2. The first thing to do in this part is to ignore the gems and the Hoodlums. Head for the three pigs in the far right corner on the ground floor. The idea is now to jump to the level above. This can be done by standing on the pig closest to the wooden door. Jump towards the door and aim for the right corner/edge. When the jump is right, you will have exactly the right height and when you at the same time find the right place, it will be easy. The jump is not unlike the jump in FC, where Rayman has acquired his hands and one will return to the first area in part 2.
The jump may take some practising. The first hour I tried I made it to the upper level about five times. Now I can make it regularly.
Now for the combos. When you are at the upper level the first thing to do is to go to the room where the five pigs are located. Go inside. A red circle (and a $ sign) will reveal the presence of the Hoodlum although he is invisible. Charge your fist and finish him off with one hit. Quickly head for the HMF and break the door in combo. After a cinematic (Globox will not fly away in this one) continue the combo with the yellow gems in the hallway. (11.400 points).
Take the two yellow gems on your right as you enter the other room. (11.460 points).
Go back to the first room and get the HMF. Turn right at the wooden bridge, jump and helicopter to the other side with the trampoline net. Stand near the pig and send a charged, curved shot at the wooden door and break it. Turn around and break the pig in combo. (11.520 points).
Send another curved shot and break the cage.
Go back to the HMF and jump to the lower floor and break the wooden door. (11.540 points).
Go back to the upper level using the pig.
Now go to the other room. Helicopter down to the cage and break it. The Teensie will provide the Lockjaw. Quickly return to the first room with the Lockjaw. Climb the ladder and collect the yellow gems. (11.680 points).
What follows now is quite a huge combo. It starts with the five pigs. Break them and collect the yellow gems. Kill the Hoodlum standing at the wooden bridge, jump down and break the two pigs in the room just below where you previously broke the door. Collect the gems and as you leave the room jump right and break the pig on the left. Collect the three yellow gems while charging your fist. Kill the Hoodlum behind the stone with one hit. Kill the remaining two Hoodlums with one hit and run to take the Matuvu in combo. Continue the combo with the three pigs near the Matuvu. When done fast and correctly, the Lockjaw will run out just after you have taken the last yellow gem. (23.860 points).
The next combo involves the green gem. Get back up to the upper level using the pig. Get the HMF. Jump down and take the four yellow gems opposite the pigs. Jump and helicopter while breaking the remaining two pigs on the other side. Charge your fist while collecting the yellow gems and finish off the Hoodlum behind the stone with one hit. Get the Vortex and run towards the mushroom. Jump to the level with the mushroom and hit it. Jump to the mushroom and get the red gem in combo. Now quickly jump to the upper level and roll in to take the green gem in a combo of sweet 9.000 points. (37.520 points).
Clearleaf Forest part 2 - The Matuvu Combo & The Green Gem Combo
Now it’s time to clean up the place. Get the Vortex and take the four yellow gems in the room near the mushroom. (37.660 points).
Go towards the place where there is a pig and a red gem. On the level above there are three yellow gems located. Climb to take these three yellow gems. Fall down and break the pig in combo and finish off with the red gem. (38.140 points).
Take the two yellow gems behind the boxes. (38.200 points).
Take one yellow gem on a mushroom. (38.220 points).
Climb to the top where you once entered this room. Get the yellow gem behind the stone there. Continue with the yellow gem on the upper mushroom. Fall down and break the pig in combo and take the yellow gems. (38.460 points).
You can now leave this room.
Go back to the Lockjaw and break the pig nearby. Fall down and take the three yellow gems in combo. (38.720 points).
Use the ladder and go to the level where you can see three Red Lums. Jump and helicopter down on the Tribelle. Break the pig on the way down to take the Tribelle in combo. Return to take the three yellow gems provided by the pig. (39.840 points).
Return to the Lockjaw. Use it to get to the other side. Here are some gems and a Hoodlum. Collect the yellow gem on the trampoline net and break the pig in combo. Collect the gems and continue the combo by jumping to the trampoline net on the other side. Take the red gem while charging your fist and kill the Hoodlum with one hit. Fall down to the ground floor and finish off the Slapdash. Look up and activate Look Mode to take the Matuvu in combo. (43.160 points).
Renew the Lockjaw and jump to the secret room. There are three yellow gems and a Tribelle. Take the gems while strafing towards the Tribelle. (44.260 points).
Get the two yellow and a red gems below. (44.440 points).
Continue downstream until you find a pig and a red gem below. Break the pig, collect the gems and roll off the get the red gem in combo. (44.700 points).
Renew the Lockjaw and head for the Hoodlum camp. Just before you enter the camp, there is a ledge with three yellow gems. Take these and roll off the edge to take a red gem in combo. (44.920 points).
Now enter the camp in order to prepare a big combo involving all the Hoodlums. Head towards the door where you can see two Hoodlums through a hole. Make them aware of your presence so they will open the door. Go inside and free the Teensie who in return will provide the HMF. I use to play this combo by using the HMF at this point to break the wooden door at the other end of the camp. Also I tend to hit the Hoodlum near the pigs one time with the HMF. (44.940 points).
Renew the Lockjaw and quickly return to the camp. Start the combo by jumping to the scaffolding with the pigs. Break the pig at the upper level first and continue with the other two pigs. Collect the gems and fall down to the ground floor to finish off the Hoodlum standing near by. Continue with taking the red gem behind the Slapdash and finish the Slapdash. Finish off the two Hoodlums in the main room with one hit each and head to the room with the HMF. Pass the Hoodlum in the doorway to this room and finish off the Hoodlum near the HMF with one hit (still with the Lockjaw). Now take the HMF and finish off the Hoodlum in the doorway. Head for the scaffolding where the pigs once were and have a charged fist ready for the first Hoodlum that appears. Finish off the remaining Hoodlums and head for the room where the first door used to be (The HMF will run out at this point). Break a pig but turn left and get the gems there. Go back towards the last pig and break it to collect the gems, all this in one big combo naturally. (55.860 points).
Renew the Lockjaw and return to this room. Shoot the plum and place it on the stick. Get the three gems in combo and finish this part. (55.960 points).
Part 3. Kill the Hoodlum with a charged hit. (56.090 points).
Shoot the rocket through the four vents. (56.210 points).
Don’t collect the gems in the room in the floor yet. Bring the Shock Rocket to the room where the two Hoodlums are located. Shoot the Hoodlum with the $ sign and get the HMF. Break the four pigs to the left and collect the yellow gems. Break the two pigs near the HMF and collect the gems. Renew the HMF and break the remaining three pigs with one yellow gem and two red gems. Collect them while charging the fist. Finish off the Hoodlum and run to the gems in the floor in the other room. (62.570 points).
The next combo includes everything in the next room. Enter the room and wait while a cinematic is showing. You might want to weaken the Hoodlums here by one hit each from the HMF. Renew the HMF and, as fast as you can, run while charging your fist and break the door, break the pig, collect the yellow gems and finish off the first Hoodlum. If you are fast enough, kill the second Hoodlum with the HMF. Wait with a charged fist near the mushroom for a third Hoodlum to appear. Finish him off and take the Vortex provided by him. Hit the mushroom and head for the boxes. Jump them and strafe towards the Tribelle while collecting the two yellow gems. It’s a combo worth of 2.980 points if the two Hoodlums are both killed with the HMF. (66.780 points).
Now use the Lockjaw to enter the room behind the doors (don’t open the doors at this point). Run to the stage where the green gem will later appear. From there you can jump to the level above. Do it and continue to the level with four yellow gems. Take these and continue the combo with the gems and the Tribelle below. Make sure you roll off at the edge when you do this. (68.520 points)
The Tribelle Combo
Jump and helicopter away from this level and send a curved shot towards the cage and break it. A green gem will now appear. Jump to the ground floor and weaken to two Hoodlums with two hits each.
What now follows is the biggest combo in this level.
Renew the Lockjaw and swing to the other room. Once again jump from the stage with the green gem to the level above. Be careful not to touch the green gem. Also, if the Hoodlum is standing next to the gem, make him jump to the ground floor. When entering the level above you see three pigs. And when you enter the hallway there is another pig. The combo starts here. Break the pig and collect the gems. Rush to towards the three pigs break them and collect the gems (you now have 13 objects in total). Drop down to the ground floor and finish off one Hoodlum. Take the green gem and rush towards the pigs on the ground floor. Break one but start by collecting the three yellow gems in the water tank. Break the other pig and collect the gems. Quickly head towards the second Hoodlum and finish him off. After a short victory dance, run towards the Slapdash that now appear in the corner. Kill him and quickly make Rayman stand in a place just before the Shock Rocket can, but still within reach of the can. Quickly send a rocket towards the Hoodboom that you can see higher on the scaffolding. Finally activate the Look Mode to take the Matuvu in the room across the ground floor. The combo is now finished and it’s worth 15.860 points. (89.080 points)
Use the Shock Rocket to hit the switch. (89.140 points)
The doors will now open.
Get the Lockjaw and take the gems inside the room where the Matuvu were residing. (89.360 points)
Renew the Lockjaw and enter the big room with three Hoodlums. As you enter the room, turn left and break the pig. Take the gems and finish off the Hoodlum that will appear nearby. Continue the combo by running clock wise and take the three yellow gems on the ledge while charging your fist and finish off the Hoodlum standing on the floor with one hit. Charge your fist once again and jump the boxes to send a charged, curved shot towards the last Hoodlum to get him in combo. Finish the combo by jumping to the ledge nearby and take the two yellow and one red gems. (91.800 points)
Now follows the last big combo in this part. Renew the Lockjaw and climb to the top of the boxes. Climb the ladder and follow the trail of yellow gems. After the last yellow gem on the ceiling ladder, quickly jump down to the platform in front of you and hit the Switch. Hurry down to the ground floor and break a Pig in the corner. Break the other pig and collect the gems while charging your fist. Run towards the Hoodlum near the wooden door and finish him off with one hit. Recharge your fist and finish off the second Hoodlum with one hit. Turn around and activate Look Mode to take the Matuvu in combo. Now quickly, jump down the hole in the floor that had been opened by the Switch and get the yellow gems. It’s a combo worth of 4.520 points. (97.740 points)
The Matuvu Combo
Break the cage and get the HMF. Climb the boxes and break the door with the HMF. Drop down to take the two yellow and one red gem in combo. (97.960 points)
Take the last badge of two yellow and one red gems and break the remaining doors to end this part. (98.180 points)
Note: It is not necessary to reach this score line. In fact, one needs one of the following score lines:
- 94.902 points. With this score you can leave the Hoodstyler and the cage be.
- 94.772 points. With this score you can kill the Hoodstyler with one hit and leave the cage.
- 94.422 points. With this score you can kill the Hoodstyler with one hit and get the gems in combo.
The score line of 94.902 is reached as 96.399 – 1.500 + 3 = 94.902 points. The first number is calculated in the next section, the 1.500 is for killing the Hoodstomper and the 3 points are added because you will get hit at least three times by the Slapdashes.
Part 4. See the note above.
Finish off the Hoodstomper without killing the Slapdashes.
It is now time for the final combo and to reach the maximum score, which is 109.759 points. After finishing off the Hoodstomper there is a combo of 9.760 points waiting. It is obtained by stomping 27 Hoodlums together with 3 surviving Slapdashes to pieces, all in combo of course. Thus the amount of points to be reached after killing the Hoodstomper is: 99.999 – 27x130 – 3x30 = 96.399 points.
It can be a tricky affair to keep the Slapdashes alive when finishing off the Hoodstomper, so expect a few restarts on that account. Also, it is quite hard not to have the Hoodlums hitting each other in the last big combo. When they hit each other, 30 points are lost and it’s a restart. Just be patient.
Start the combo by finishing off the first Slapdash. Then make sure the next two Slapdashes are killed within the first five Hoodlums.
Part 5 & 6. Just go through the motions with the feeling of having reached maximum score in this level.
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Updated walkthrough for Clearleaf Forest
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Clearleaf Forest walkthrough - SJ version
A walkthrough by Maz and MandM81 with assistance of 1234.
This walkthrough will include the SJs in parts 1 and 2. Most other combos will be the same as the ones in the non-SJ walkthrough. Thus the impact of the SJs on the total score will be clear for those interested.
For those interested in combo structure, each major combo will be written in schematic form as well. I will let capital letters denote an object taken with a Powerup and a regular letter denote an object taken without a Powerup.
Example: yyyrH|HPMuHY|Yyhma
Y: Yellow Gem taken with a Powerup
H: Hoodblaster taken with a Powerup
P: Pig taken with a Powerup
Mu: Mushroom taken with a Powerup
y: Yellow Gem taken without a Powerup
r: Red Gem taken without a Powerup
h: Hoodblaster taken without a Powerup
ma: Matuvu taken without a Powerup
Note: We will ignore point deductions caused by being hit by fire or other mishaps.
Part 1
I have chosen to include two versions of the Hoodblaster - Matuvu Combo. One is difficult and the other really difficult.
I’ll start out including lighter of the two.
This part starts out with a series of
preparations:
1. Weaken the Hoodblasters (optional).
2. Kick the Turtle away.
3. Use an SJ to reach the room with the Pigs.
4. Strafe to the middle of the Bridge to enter the Cutscene.
5. Head for the Cage and the two Hoodblasters. The familiar red circles will appear.
6. Make sure the Cage and the Hoodblasters are hit by the fire from the Hoodblasters below.
7. Use an SJ to enter the Hall with the Cage below. Break the Cage and get the Vortex.
The reason for point 6 is to make sure the Cage is broken and the Teleport Trick is working when the Mushroom is hit with the Vortex. Making sure the Cage and the two Hoodblasters are all hit by the fire below not only ensures the Cage is broken, but that the Hoodblasters will assume their right positions and thus the Teleportation will be successful. The downside is that one loses 60 points from each Hoodblaster.
One probably needs to fool around with the red circles a bit more than I did on the video, but the idea should be clear. It is easily seen when the desired object gets hit.
Now for the combos.
Activate the Vortex and strafe past the first three yellow gems in the Hallway. Get the last two yellow gems and continue back the Hallway and pick up the remaining three gems. Continue the combo with the first three yellow gems on the ceiling - 360 points.
Renew the Vortex and collect the remaining five gems on the ceiling - 540 points.
Now for the main combo in this part -
The Hoodblaster - Matuvu Combo.
• Break the Two Pigs outside the Hallway with one hit.
• Collect the gems and kill the first Hoodblaster.
• Kill the second Hoodblaster with one hit and break the Pig near the stairs.
• Jump up the stairs and hit the Mushroom.
• After teleporting to the Bridge, get the three Yellow Gems on the Bridge.
• Kill the Hoodblaster on the Bridge with one hit; a second Hoodblaster will then appear.
• Collect the 12 Yellow Gems from the already broken Cage.
• Kill the HMF Hoodblaster before the Vortex runs out. Get the HMF.
• Run quickly towards the Bridge, pass the tiny Hoodblaster and break the Door.
• Step on the Hoodblaster and quickly run towards the entrance to this room.
• Send a curved shot to break the Door and activate Look Mode to get the Matuvu.
• Break the five Pigs in the next room and collect the sixteen Yellow gems.
Note: I didn’t break the Door at the end of the Bridge on the video.
The combo is worth 9.540 points - 12.620 points.
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The Hoodblaster - Matuvu Combo
PPYYY|HHPMuY|YYHYY|YYYYY|YYYYYHDHDMa5P16Y
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Renew the HMF and collect the six gems on the way down to the next area - 12.980 points.
Everything in this last area can be taken in one combo -
The Second Hoodblaster - Matuvu Combo.
• Start with the four yellow gems inside the shelter and run for the two Pigs at the other end.
• Turn around and hit the lone Pig behind you to keep the combo going.
• Break the first and the second of the two Pigs in combo.
• Take the gems and kill the Hoodblaster on the box nearby with one hit.
• Quickly run for the red gem from the fist Pig and get it before it disappears.
• Kill the nearby Hoodblaster with one hit.
• Kill the next Hoodblaster on top of the Crates with one hit and head for the Bridge.
• Pass the Hoodblaster and kill him with one hit as far across the Bridge as possible.
• Quickly head for the lone Pig at the upper level and break it just before the combo runs out.
• Get the gems.
• Head for the lower level and get the lone yellow gem on the Crate. This requires practice.
• Get the two yellow gems above the Pig.
• Roll down, break the Pig and get the Matuvu in combo.
• Finally get the three gems from the Pig - 17.500 points.
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The Second Hoodblaster - Matuvu Combo
yyyyp|ppyyy|yyyhr|hhhpy|yyyyyypmayyy
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Head for the Waterfall and finish this part.
Addendum: Playing part 1 with an extended version of The Hoodblaster - Matuvu Combo.
The preparations are all the same. Activate the Vortex, but this time one starts by taking the yellow gems on the ceiling only - 280 points.
The Extended Hoodblaster - Matuvu Combo
• Activate the Vortex and get the first four yellow gems in Hallway.
• Strafe past the fifth and last gem and take it as you roll off the extreme edge of the Hallway.
• Quickly turn right and kill the Hoodblaster on the stairs in combo. This is tricky and requires immaculate timing.
• Break the two Pigs and collect the gems.
• Kill the second Hoodblaster with one hit and break the last Pig.
• Continue the combo with the Mushroom. From there on out it’s the same as before. The combo is worth 10.500 points - 13.660 points.
It’s a challenge to make the Powerup last long enough, so one can start by weakening the second Hoodlum in the beginning beforehand. Also, one can leave the third Pig in the first area out of the combo to start with.
The rest of this part is the same as above - 18.300 points.
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The Extended Hoodblaster - Matuvu Combo
YYYYY|HPPYY|YHPMuY|YYHYY|YYYYYYYYYYHDHSMa5P16Y
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I will continue the walkthrough with this score.
Part 2
The preparations in this part include an SJ. Further SJs in CF part 2 can be found
here. I will use one of the shown SJs.
I’ll start out with the
preparations:
• Use the Pigs, or an SJ, to get to the upper level.
• Use an SJ to enter the room with the Cage. Break the Cage.
• Use an SJ to enter the Valley area.
• Break the Cage to get the Lockjaw.
The first major combo in this part is
The Matuvu - Tribelle Combo
• Get the Lockjaw and use the Hook to cross the Valley.
• Get the Yellow gem on the Netting and break the Pig.
• Collect the three Yellow Gems and proceed across the broken Bridge.
• Collect the gems and helicopter to the Netting with the Red Gem.
• Take this and kill the nearby Hoodblaster with one hit.
• Immediately fall down into the small stream and summon the Slapdash.
• Take the Matuvu from a position a fist-range away from the Slapdash.
• Kill the Slapdash and quickly head for the Ladder.
• Run towards the Pig and activate Look Mode while helicoptering to the Gems below.
• Take the two Yellows Gems closest to the wall with the Pig above.
• Take the last Yellow Gem as you jump to the green patch across the stream
• Break the Pig and head for the big Ladder. Climb it and get the three Yellow Gems.
• Take the last Yellow Gem as you jump and fall down towards the Pig below.
• Break the Pig, collect the Yellow Gems and helicopter to the Tribelle.
• The combo is worth 5.300 points - 25.360 points.
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The Matuvu - Tribelle Combo
YPYYY|YYRHMa|SYYYP|YYYYP|YYYT
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Renew the Lockjaw and go back the pathway through the wooden Door to the first area. The next major combo in this part will take place at the upper level.
The Green Gem Combo.
• Head for the five Pigs. Four of these Pigs contain one Gem the last contains three Gems.
• Break three Pigs with one Gem and one Pig with three Gems.
• Collect the six Gems while charging the fist.
• Kill the Hoodblaster (red circle visible) in the shelter with one hit to get the HMF.
• Activate the HMF and kill the Hoodblaster on the wooden Bridge with one hit.
• Quickly jump and helicopter to the shelter with the Pig.
• Break the Pig and continue to break the Door.
• Get the Green Gem and finish the combo with the Red Gem.
• The combo is worth 10.840 points - 40.020 points.
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The Green Gem Combo
PPPPY|YYYYY|HHPDG|R
----------------------
Go back to the HMF and activate it. Break the Door and wait for the cinematic. When it’s over get the four Yellow Gems in the pathway in combo. Immediately after taking the fourth Gem turn right and roll off the edge to finish this small combo with the two Gems there - 40.320 points.
Return to HMF and break the wooden Door below - 40.340 points.
Now for the third major combo in this part -
The Ground Floor Combo.
• Go back to the upper level and renew the Lockjaw. Return to the first area.
• Break the lone Pig that got left behind on the upper level (there’s two on the video).
• Get the Gem, fall to the ground floor and take the four Yellow Gems in combo.
• Break the two nearest Pigs and get the Gems.
• Enter the room where the wooden Door used to be and break the Pig on the left.
• Get the Yellow gems and break the second Pig.
• Get the gems and head outside to break the lone Pig on the right.
• Take the Yellow Gem while charging the fist.
• Kill the Hoodblaster behind the Stone with one hit.
• Kill the next two Hoodblasters each with one hit and head for the small Cave.
• Get the four Yellow Gems in there while charging the fist.
• Kill the incoming Hoodblaster near the Mushroom with one hit and get the Vortex.
• Activate the Vortex and aim for the Pig near the Matuvu.
• Break the Pig with a curved shot and jump up to take the three Yellow Gems above.
• Roll off the edge and take the Gems from the broken Pig.
• Get the Red Gem and head for the group of Three Pigs. Break one and get the Gem.
• Break the other two Pigs and get the Matuvu in combo with the Gems from the two Pigs.
• This combo is worth 11.280 points- 54.300 points.
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The Ground Floor Combo
PYYYY|YPPYY|YYYYP|YYYYY|YPYYYRRRPYHHHYYYYHPYYYYYYRPYPPYYYYMa
----------------------
It’s time to pick up loose points in this area
Renew the Vortex and climb the Mushrooms the reach the level where you entered this part. Take the Yellow Gem behind the Stone on the right. Continue with the first Yellow Gem on the Mushroom and take the third Yellow Gem on the next Mushroom as you fall down to break the Pig below. Take the three yellow Gems - 54.600 points.
Take the two Yellow Gems behind the crates - 54.660 points.
Finally lower the Mushroom - 54.680 points.
Go to the next area and renew the Lockjaw.
Use the Hooks to enter the Cave with the Tribelle. Take the three Yellow Gems and strafe towards the Tribelle - 55.780 points.
Take the two Yellow Gems and one Red Gem on the wooden Bridge - 55.960 points.
Go to the level below and head for the Pig nearby. Break it, take the three yellow Gems and get the Red Gem in the water - 56.220 points.
Renew the Lockjaw and head for the final area. Near the entrance to the Hoodlum Camp there are three Yellow Gems on a ledge and one Red Gem below. Take them in combo - 56.440 points.
It’s time to prepare the last big combo in this part.
Wake up the Hoodblasters behind the wooden Gate. Break the Cage to get the HMF.
Activate the HMF and break the wooden Door to the last area - 56.460 points.
Weaken the Hoodblaster(s) closest to the two Pigs on the scaffolding (optional).
Now for the final combo in this part -
The Hoodlum Camp Combo.
• Refresh the Lockjaw and head for very last room.
• Take the Gems under the Plum Tree.
• Break the Pig furthest away from you as you head for the other room.
• Break the second Pig just before the combo runs out and run to the next room.
• Break a Pig on the scaffolding with a curved shot. Break the remaining Pigs as well.
• Collect the Gems and fall down from the scaffolding to kill the nearby Hoodblaster.
• Kill the next two Hoodblaster in this area and run to the room with the HMF.
• Pass the Hoodblaster in the doorway, activate the HMF and kill the Hoodblaster beside it.
• Run towards the next room and kill the Hoodblaster in the doorway.
• Kill each of the three incoming Hoodblasters.
• Finally kill the Slapdash and get the Red Gem behind the Slapdash.
• The combo is worth 9.620 points - 68.720 points.
Note: On the video I accidentally ran into a Hoodblaster and lost a second. Hence I didn’t get the final Red Gem with a Powerup. This will normally cause no trouble, so I saw no reason to make another video just for that.
This combo, like many others, can be a source for frustration, so load up some patience before playing it.
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The Hoodlum Camp Combo
YYRYY|PPPPP|YYYYY|YYYYY|HHHHHHHHSR
----------------------
Refresh the Lockjaw one last time. Return to the last room and shoot the Plum. Throw it to the stick and leave the area. Take the three Yellow Gems and wait for the combo points to tick in before finishing this part. The third Yellow gem must be taken very carefully, but it can be done without the final cinematic starts. Finish the part - 68.820 points.
Part 3
Kill the Hoodmonger with one hit, activate the Shock Rocket and get the Switch in combo - 69.070 points.
Shoot the three Portraits - 69.130 points.
The first of the three major combos in this part is coming up. First some preparation.
Pass the next room with the two Hoodmongers and head for the area outside. Head for the Mushroom. After the short cinematic - position yourself in front of the Mushroom. The two Hoodblasters will now fire at you incessantly. Don’t let them hit each other! The idea is to activate the Lockjaw on top of the Mushroom. This can be achieved with the so-called Mushroom Trick. Jump in such a way the fire from one of the Hoodblasters will hit you while you are near the highest point in your jump. When done right, Rayman will be lifted high enough into the air to activate the Lockjaw. This jumping exercise requires patience, but one can try to “get” the frequency, or rhythm, of the Hoodblasters shooting and jump according to this rhythm or frequency.
Get the Lockjaw and use the Hook to enter the scaffolding. Hit the Switch nearby in order to open the Gate - 69.190 points.
Now it’s time for the first major combo -
The Piggybank Combo.
• Renew the Lockjaw and go to the room with the Piggybanks.
• Break the Piggybanks and make sure the number of broken Pigs and collected Yellow Gems exceed 20 before taking any Red Gems or killing anything.
• When enough Gems are collected kill the HMF Hoodmonger with one hit.
• Collect the rest of the Gems and kill the second Hoodmonger with one hit.
• Head for the first room and collect the gems in small compartment in the floor.
• The combo is worth 5.780 points - 76.450 points.
The next combo puts together some “loose objects” -
The Cave Combo.
• Renew the Lockjaw and go to the area where the Green Gem will later appear.
• Jump and helicopter to the next levels until you reach a level with four Yellow Gems.
• Take these four Gems and fall down while charging the fist.
• Break a Pig in the corner at the ground floor on your way down.
• Take the three Yellow Gems on the water and break the second Pig in the corner.
• Collect the Gems while charging the fist.
• Break the Pig in the middle at the upper level and head for the Cave.
• Take the remaining Gems in combo.
• The combo is worth 1.140 points - 78.030 points.
The next combo combines the objects in the last two rooms. Due to limitations on the Powerup time range and the combo time window from the Matuvu it is necessary to make some preparation.
Go to the room with the tower of crates and climb discretely to the top. Climb the ladder and pass the Yellow Gems on the small pathway between the rooms. It requires practice to do so!
Hit the Hoodblaster near the crates two times. Climb back up the ladder and return to the first area.
It’s time for an elaborate combo -
The Third Hoodblaster - Matuvu Combo.
• Refresh the Lockjaw, head for the top of the tower of crates and climb the ladder.
• Take the three Yellow Gems on the pathway and continue with the Gems on the ceiling.
• Hit the Switch and fall down and break the Pigs below.
• Collect the gems and hit the nearby Hoodblaster with one hit.
• Take the Matuvu and quickly kill the second weakened Hoodblaster.
• Fall through hatch in the floor and take the Yellow Gems on the way down.
• Break the Cage to get the HMF.
• Kill the Hoodblaster outside the entrance with one hit.
• Climb the tower of crates counter clockwise and take the Yellow-Red-Yellow Gems.
• Fall down and Break to Pig on the ground floor in a hollow in the tower of crates.
• Take the Gems and kill the nearby Hoodblaster with one hit.
• Go clockwise and jump to the ledge opposite the hollow to reach another group of Y-R-Y Gems further up.
• Quickly fall down to refresh the HMF.
• Continue clockwise to take the three Yellow Gems on the ledge.
• Kill the last Hoodblaster on the ground floor with one (curved) hit.
• Climb towards the top to break the Door.
• Finally collect the last group of Y-R-Y Gems.
• The combo is worth 9.800 points- 90.430 points.
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The Third Hoodblaster - Matuvu Combo
YYYYY|YYSwPP|YYYYY|YHMaHY|YHYRYPYYYHYRYYYYHDYRY
----------------------
Climb to the top of the tower of crates and activate the HMF. Climb the ladder and enter the next room. Break the Door and break the Cage - 90.450 points.
Activate the HMF and break the last Door in this room - 90.470 points.
Go to the main area and break the Cage that provides the Green Gem.
Return to the Piggybank room and activate the HMF. Break the Door near the Mushroom - 90.490 points.
Now for the final combo -
The Green Gem Combo.
• Position yourself on top of the mushroom with the Lockjaw.
• Roll off the Mushroom and break the Pig in the room behind the broken Door.
• Collect the Gems while charging the fist.
• Kill the nearby Hoodblaster with one hit.
• Move to the opened gate and kill the second Hoodblaster with a fully charged hit.
• Head for the Green Gem. When nearly there, turn around and kill the Hoodblaster running on the scaffolding with one hit.
• Get the Green Gem, jump and helicopter to the upper level.
• Break the Pig on the left and collect the Gems.
• Break the two remaining Pigs nearby and collect the Gems slowly while charging the fist.
• Kill the Hoodblaster on the ground floor with one hit.
• Run towards the Tribelle shelter.
• Take the second Yellow Gem, strafe towards the Tribelle and get the first Yellow Gem.
• Fall down and kill the Hoodblaster below with one hit.
• Charge the fist, jump the Barrel and electrocute the Hoodboom.
• Position yourself near the Slapdash and get the Matuvu.
• Kill the Slapdash and get the Vortex.
• Run towards the Tribelle Cave and hit the Mushroom on the way.
• Jump the top box to enter the Cave.
• Strafe towards the Tribelle while taken the Gems on the way.
• The combo is worth 22.600 points - 119.630 points.
----------------------
The Green Gem Combo
PYYYY|YYHHH|GPYYY|PPYYY|YYYHYTYHHoMaSMuYYT
----------------------
With the final combo of 22.600 the status is as follows for the SJ version:
Ideal score before the final combo: 99.999 - 6.540 + 250 = 93.709 points.
Potential maximum score: 99.999 + 22.600 + 250 = 122.849 points.
Missing points: 93.709 - 90.490 ≈ 3.220 points.
Conclusion: There’s still work to do.
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Clearleaf Forest - A Combo Walkthrough (update)
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Part 1
Yellow Gems in groups of two and five
Total: 240
The Hoodblaster - Matuvu Combo
YYYYY|YHPPY|YYHPMu|YYYHY|YYYYYYYYYYYHDHDMaPPPPPYYYYYYYYYYYYYYYY
Combo: 10.500
Elements: 2640
Total: 13.140
Accumulated: 13.380
Five Yellow Gems
Accumulated: 13.560
The Second Hoodblaster Matuvu Combo
pyyyy|yyphy|yyypp|pyyyy|yyhrhm
Combo: 3.670
Elements: 1.010
Total: 4.680
Accumulated: 18.240
Part 2
The Matuvu - Tribelle Combo
YPYYY|MYYSY|YYPYY|YYPYY|YT
Combo: 4.620
Elements: 1.440
Total: 6.060
Accumulated: 24.300
The Tribelle Combo
RHYYY|T
Combo: 1.260
Elements: 880
Total: 2.140
Accumulated: 26.440
Gems in the Valley and the Pathway: YRY, PYYYR, YYYR, DYYYY|YY
Accumulated: 27.400
The Green Gem Combo:
PPPPY|YYYYY|HHPDG|R
Combo: 10.840
Elements: 3.820
Total: 14.660
Accumulated: 42.060
The Ground Floor Combo
PYPYY|YPYYY|YYYYP|YYYYY|YPYYYRRRHHYYYYHHPYYYYYYRPPPYYYYYM
Combo: 11.080
Elements: 2.660
Total: 13.740
Accumulated: 55.800
Gems in the first area and Mushroom: YYPYY|YY and YY and Mu
Accumulated: 56.180
The Hoodlum Camp Combo (plus 100 from Gems at the Exit)
YYRYY|PPPPP|YYYYY|YYYYY|HHHHHHHHSR
Combo: 9.820
Elements: 2.640
Total: 12.260
Accumulated: 68.540
Part 3
Portraits, Hoodmonger, Hoodboom w. one hit, two Switches and a Door
Accumulated: 69.090
The Piggybank Combo
HPPPP|PPPYY|YYYYY|YYYYY|YYYYYYYYPPRRHYRRRR
Combo: 4.550
Elements: 1.480
Total: 6.360
Accumulated: 75.450
The Box Tower Combo
YYYYY|YYSPP|YYYYY|YHMHY|YHYRYPYYYHYRYHYRYD
Combo: 9.520
Elements: 2.600
Total: 12.120
Accumulated: 87.570
The Final Combo
YYYYP|PYYYY|YYPGY|YYYYY|YYYPPHHHYYYRHMuPYYYYYYHPYYTHHMSYYT
Combo: 27.120
Elements: 7.120
Total: 34.240
Accumulated: 121.810