Rayman: Revenge of the Dark

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saerleiya
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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]

Post by saerleiya »

Ok I was thinking the belt was too empty but maybe because it's not the front view of the hunter like in the piksur.
Adsolution wrote:The shading has no applicability, as this is a render from 3ds Max, not the engine. :wink:
Mehehehe :fou2:
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saerleiya wrote:RayFag'
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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]

Post by Rulez »

saerleiya wrote:
Adsolution wrote:The shading has no applicability, as this is a render from 3ds Max, not the engine. :wink:
Mehehehe :fou2:
Saer knows some of these words. :winkgrin:
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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]

Post by saerleiya »

Rulez wrote:
saerleiya wrote:
Adsolution wrote:The shading has no applicability, as this is a render from 3ds Max, not the engine. :wink:
Mehehehe :fou2:
Saer knows some of these words. :winkgrin:
I guess you didn't get the joak Rulez
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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]

Post by Adsolution »

Here's an image of the new Dream Forest Depths. If you're wondering what happened to the old one, the one in the 2010 video was old and scrapped, and the one shown late last year/early this year I lost back then when I lost a lot of data. This is by far my best iteration yet in my opinion:

Image


I also made a Photoshopped version of that raw scene; I want it to look like this, though I'll probably end up using this just for the loading screen:

Image

By the way, so they aren't confused with regular mushrooms, I've colour-coded the bouncy ones red.
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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]

Post by saerleiya »

Hey, the new one is more enlighted (not only the moon but the leafs in the foreground too :D).

Will you animate this loading screen like in RR? You could use this view for the ls of The Dream Forest Depths.

Well, it makes me think to something : as your levels are divided into several parts, it will probably have loading screens between them. Will you leave only screenshots photoshopped or animate them?
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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]

Post by Eshap »

Looks great, but that white thing kinda looks like Archimedes off of TF2. ಠ_ಠ

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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]

Post by Adsolution »

Why yes, so they do.
saerleiya wrote:Well, it makes me think to something : as your levels are divided into several parts, it will probably have loading screens between them. Will you leave only screenshots photoshopped or animate them?
Well, I'll use static images for the loading screens. Whether or not they need to be Photoshopped is up to what looks best.
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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]

Post by saerleiya »

Adsolution wrote:Well, I'll use static images for the loading screens. Whether or not they need to be Photoshopped is up to what looks best.
Why did I asked this question? Bah, in almost all Rayman opus loading screens are done with screenshots lawl :P
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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]

Post by Adsolution »

This isn't totally related to ROTD, but I thought I'd share; Rayfist and I were Skyping when we came up with the joke of making a game in an hour. I thought about it for a second, and I figured that it was totally possible to make some simply functioning game in an hour, so I tried it. Here is fifty-five minutes' work from scratch, pong in CryEngine3:



I apologise for the random jerkiness of the ball, it has to do with the ball's physics as its speed increases over time.
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saerleiya
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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]

Post by saerleiya »

Aw I luv it :D . Please give meh the first pong game where this is the ball which is drinking beer over time XD. Jerkiness ftw

Btw nice work in fifty-five minutes.
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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]

Post by Tortwag »

Hi Adsolution,HAPPY NEW YEAR, and hope you can continue on your own works (that pong's funny lol), go for it about Rayman Revenge of the Dark, since Highschool's and stuff taking almost all my time, I've been quite useless lately :(

In any case, I'm still kinda following your work, and as far as I can see you're still improving on it. I'm really furious to not being able to download The full soundtrack of the game too, I really love it, but it would be too e=heavy for my phone or MP3, dang it... Best wishes for your project :D
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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]

Post by Rulez »

Hi Tortwag!
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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]

Post by Danone »

Hi Rulez!
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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]

Post by Master »

Not this again.
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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]

Post by DandyGuy »

Adsolution, I must say you came a long way since the last time i saw this project. :up:
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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]

Post by Shrooblord »

't Is true. Now then, Ad, you said you had a Christmas present? Did the testers get it (I believe it was exclusive for them, rite)? I'm... er, I'm really just poking for a sneak peak here...
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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]

Post by Adsolution »

I kind of lied, I remembered there was something crucial that I needed to release a demo: PowerPatrick's slick programming.

Also, hi Tortwag and that3Dguy! Nice to see you two around. :)
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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]

Post by Shrooblord »

OK then. Too bad, but hope it's still going well.
Were you going to release that sheet music to the Legendary Race of Misconception any time soon? I'd like to study the bassline. I've already got it done quite well, but you know, like to see the actual notes played just for reference.
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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]

Post by Rayman fan2000 »

This project has gone very far! I really wonder how this game will look when it's done!
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Re: Rayman: Revenge of the Dark [STRESSTEST DOWNLOAD]

Post by Adsolution »

Indeed. I can always picture the final result in my head, but I hope the true final result either matches or is of even better quality than my vision!

At the moment, Patrick and myself are working on obtaining a paid repository server that we can all work from. We initially tried various cloud services, which only ended in failure. The project is rapidly becoming more solid and organised than it's ever been, and our four-person team is working hard.
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