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Hi-res Rayman 1 (PS'd)
Posted: Tue Sep 22, 2009 6:45 am
by Adsolution
Here check this out.

If Me and the Rayman Designer gang somehow figure out how to run the game at a larger resolution, I could probably Photoshop all the sprites and make it look like this in-game! I wouldn't be surprised if we did find out how. The grass was really easy and IMO looks quite lush.

Re: Hi-res Rayman 1 (PS'd)
Posted: Tue Sep 22, 2009 12:33 pm
by RayLums
According to me, it's a good idea, good luck

. How did you make news Rayman's body ?
Ps: sorry for my English
Re: Hi-res Rayman 1 (PS'd)
Posted: Tue Sep 22, 2009 3:58 pm
by Phoenixan
Parts still look a little pixelated, to be honest.
Re: Hi-res Rayman 1 (PS'd)
Posted: Tue Sep 22, 2009 4:05 pm
by PluMGMK
Whoah, that looks good!
However, I think the original has more of a Rayman-y feel to it.
Re: Hi-res Rayman 1 (PS'd)
Posted: Tue Sep 22, 2009 4:08 pm
by Phoenixan
PluMGMK wrote:However, I think the original has more of a Rayman-y feel to it.
Well, no shit, considering the original is actually a screenshot from the game.
It's like describing a Half-Life screenshot as being Half-Life-y or a Halo screenshot as being Halo-y.
Re: Hi-res Rayman 1 (PS'd)
Posted: Tue Sep 22, 2009 4:10 pm
by PluMGMK
Phoenixan wrote:PluMGMK wrote:However, I think the original has more of a Rayman-y feel to it.
Well, no shit, considering the original is actually a screenshot from the game.
It's like describing a Half-Life screenshot as being Half-Life-y or a Halo screenshot as being Halo-y.
Huh? What I'm saying is, if we did get it looking like RayFan's image, I think the game would lose its atmosphere.
Re: Hi-res Rayman 1 (PS'd)
Posted: Tue Sep 22, 2009 5:16 pm
by Adsolution
Just so you know, I did this in like 20 mins. I'd spend a lot more time on it if I felt like it to make it more close to the original.
I'm making a sidescroller version of my Rayman game that has the same story, but it's a sidescroller and I'd probably use up-res'd sprites.
Pheonixan's game sort of inspired me for that.
Re: Hi-res Rayman 1 (PS'd)
Posted: Tue Sep 22, 2009 5:18 pm
by PluMGMK
RayFan9876 wrote:I'm making a sidescroller version of my Rayman game that has the same story, but it's a sidescroller and I'd probably use up-res'd sprites.
Good idea.
Re: Hi-res Rayman 1 (PS'd)
Posted: Tue Sep 22, 2009 5:22 pm
by Xenon
It kind of... looks quite edited. Rayman in particular looks smudged and blurred. But nice touch I guess.. good luck if you do plan to continue this.
Re: Hi-res Rayman 1 (PS'd)
Posted: Tue Sep 22, 2009 5:38 pm
by spiraldoor
Can't emulators render games in higher resolution?
This is what the PlayStation version of R1 looks like in ePSXe (click it for full resolution):
Re: Hi-res Rayman 1 (PS'd)
Posted: Tue Sep 22, 2009 6:33 pm
by Adsolution
spiraldoor wrote:Can't emulators render games in higher resolution?
This is what the PlayStation version of R1 looks like in ePSXe (click it for full resolution):
R1_on_ePSXe.jpg
Um, it's pixilated to the max for one.
Two, you're not even using the texture filter.

Re: Hi-res Rayman 1 (PS'd)
Posted: Tue Sep 22, 2009 7:00 pm
by spiraldoor
RayFan9876 wrote:spiraldoor wrote:Can't emulators render games in higher resolution?
This is what the PlayStation version of R1 looks like in ePSXe (click it for full resolution):
R1_on_ePSXe.jpg
Um, it's pixilated to the max for one.
Two, you're not even using the texture filter.

I believe that ePSXe automatically improves the graphics.
Re: Hi-res Rayman 1 (PS'd)
Posted: Tue Sep 22, 2009 10:28 pm
by Sabertooth
All I care about in the 2D game remake of ROTD. Didn't see that coming. Anyway, can you tell us information about this game?
Re: Hi-res Rayman 1 (PS'd)
Posted: Wed Sep 23, 2009 3:35 am
by Adsolution
spiraldoor wrote:RayFan9876 wrote:spiraldoor wrote:Can't emulators render games in higher resolution?
This is what the PlayStation version of R1 looks like in ePSXe (click it for full resolution):
R1_on_ePSXe.jpg
Um, it's pixilated to the max for one.
Two, you're not even using the texture filter.

I believe that ePSXe automatically improves the graphics.
1. That's literally impossible to upscale a 2D image AND making it look better, I did this manually with the blur tool mostly.
2. The best it can do is a texture filter.
Re: Hi-res Rayman 1 (PS'd)
Posted: Wed Sep 23, 2009 3:57 am
by Phoenixan
The best one I've really seen so far was Eagle Filter, but that one is pretty slow, plus it only does straight-up 2D graphics (rather than more hardware-accelerated stuff like Rayman on PS).
Re: Hi-res Rayman 1 (PS'd)
Posted: Wed Sep 23, 2009 4:47 am
by Adsolution
Phoenixan wrote:The best one I've really seen so far was Eagle Filter, but that one is pretty slow, plus it only does straight-up 2D graphics (rather than more hardware-accelerated stuff like Rayman on PS).
True. I think the hq3x filter works the best for emulators.
@Sabertooth
ROTD? I'm not really sure what that is but is it really related?
Re: Hi-res Rayman 1 (PS'd)
Posted: Wed Sep 23, 2009 4:11 pm
by PluMGMK
RayFan9876 wrote:ROTD? I'm not really sure what that is but is it really related?
Revenge of the Dark.
Re: Hi-res Rayman 1 (PS'd)
Posted: Wed Sep 23, 2009 11:00 pm
by Adsolution
PluMGMK wrote:RayFan9876 wrote:ROTD? I'm not really sure what that is but is it really related?
Revenge of the Dark.
Okay.
I didn't understand his sentence though.

Re: Hi-res Rayman 1 (PS'd)
Posted: Wed Sep 23, 2009 11:08 pm
by Sabertooth
I meant could you tell us information about the 2D version, because you said you were making one in another post.
RayFan9876 wrote:Just so you know, I did this in like 20 mins. I'd spend a lot more time on it if I felt like it to make it more close to the original.
I'm making a sidescroller version of my Rayman game that has the same story, but it's a sidescroller and I'd probably use up-res'd sprites.
Pheonixan's game sort of inspired me for that.
Re: Hi-res Rayman 1 (PS'd)
Posted: Thu Sep 24, 2009 1:52 am
by Adsolution
Sabertooth1000000000 wrote:I meant could you tell us information about the 2D version, because you said you were making one in another post.
RayFan9876 wrote:Just so you know, I did this in like 20 mins. I'd spend a lot more time on it if I felt like it to make it more close to the original.
I'm making a sidescroller version of my Rayman game that has the same story, but it's a sidescroller and I'd probably use up-res'd sprites.
Pheonixan's game sort of inspired me for that.
Ok.
I am anyway, it's in the artworks section.