A New Rayman M/Arena
Posted: Fri Oct 23, 2009 2:34 am
If you were to make a new Rayman M, what would you want in it? I'd take out all the courses and replace them using Darkbasic. I thought some people could give me some new ideas and I could discuss what I have planned as the forum goes along. I keep a journal of my ideas as I go along. Then when I get a little older, like 15 or so, I can start understanding Darkbasic better. At the age of 13, I can't understand the DB programming language because of my math skills and inability to understand the language.
I'm trying to make new battle weapons, but keeping the originals along with adding some more value to them and possibly some more damage from the PS2 version. Here are some ideas I've gotten along with a graph of the old and new weapons.
1. 5 players including yourself.
2. New weapons.
3. Increase life from 5 to 7 life points. Replace life meter with hearts.(Ex: 5 hearts equal 5points of life)
4. Set new difficulty levels. Set IQ level from 1 to 10.
The next one is possibly for my programming only.
5. Disable Multi-Player feature, Lum Spring and Capture the Fly
6. Player 5 will be purple.
7. Include new characters and themes form Raytunes and Rayman Series.(being developed)
8. Put a time on the Ultimate Barrier to let player know how much time they have left to activate it again.
Damage is how many life points the weapon takes away from you. Value is how much of the weapon you get.
___Weapons______________Time_________________Value___________________________________Damage____________
Buzz Rocket.................................................1......................................................All
Fireworks...................................................12.....................................................1 per
Ultimate Barrier...........20 sec..........................2......................................................1 per
Fake Generator.............................................1......................................................4 per
Item Leech..................................................1..............................................depends on weapon
Rubber Bullets..............................................20.....................................................1 per
Rapids Bullets..............................................18..............................................3 max in a group
Freeze Bullets...............................................5.........................................vulnerable to any other weapon
Time Bomb..................9 sec..........................1.......................................................4 per
Energy Boomerang..........................................5......................................................2 per
Lock-on Missiles............................................10.....................................................1 per
Notes: Energy Boomerang is a replacement for Hound Bullets. I need four more weapons for the new battle weapons. Racing ideas still in development. I had to do the periods because the grammar would not take space and make it look like it was crammed together.
Definitions:
Energy Boomerang- fires energy-shaped boomerangs that target other players that unlike the Hound Bullets, they can't stop and crash into the wall.
Lock-on Missiles- firer(you) stand still like use of the Buzz Rocket and targets other players form an overhead view with missiles. Other players within the explosion range get hit and lose a life point. Firer still vulnerable to other weapons.
It may be a lot of info, but if this forum keeps active, I will continue posting more info on my ideas that may get commented on. Tell me what you think about this and give me some new ideas. If I could show you all my drawing of my new races battles, and ideas I would post them on here, but I don't know how. So I will list them and describe them. Leave me your thought, comments, and ideas here. Thanks!
I'm trying to make new battle weapons, but keeping the originals along with adding some more value to them and possibly some more damage from the PS2 version. Here are some ideas I've gotten along with a graph of the old and new weapons.
1. 5 players including yourself.
2. New weapons.
3. Increase life from 5 to 7 life points. Replace life meter with hearts.(Ex: 5 hearts equal 5points of life)
4. Set new difficulty levels. Set IQ level from 1 to 10.
The next one is possibly for my programming only.
5. Disable Multi-Player feature, Lum Spring and Capture the Fly
6. Player 5 will be purple.
7. Include new characters and themes form Raytunes and Rayman Series.(being developed)
8. Put a time on the Ultimate Barrier to let player know how much time they have left to activate it again.
Damage is how many life points the weapon takes away from you. Value is how much of the weapon you get.
___Weapons______________Time_________________Value___________________________________Damage____________
Buzz Rocket.................................................1......................................................All
Fireworks...................................................12.....................................................1 per
Ultimate Barrier...........20 sec..........................2......................................................1 per
Fake Generator.............................................1......................................................4 per
Item Leech..................................................1..............................................depends on weapon
Rubber Bullets..............................................20.....................................................1 per
Rapids Bullets..............................................18..............................................3 max in a group
Freeze Bullets...............................................5.........................................vulnerable to any other weapon
Time Bomb..................9 sec..........................1.......................................................4 per
Energy Boomerang..........................................5......................................................2 per
Lock-on Missiles............................................10.....................................................1 per
Notes: Energy Boomerang is a replacement for Hound Bullets. I need four more weapons for the new battle weapons. Racing ideas still in development. I had to do the periods because the grammar would not take space and make it look like it was crammed together.
Definitions:
Energy Boomerang- fires energy-shaped boomerangs that target other players that unlike the Hound Bullets, they can't stop and crash into the wall.
Lock-on Missiles- firer(you) stand still like use of the Buzz Rocket and targets other players form an overhead view with missiles. Other players within the explosion range get hit and lose a life point. Firer still vulnerable to other weapons.
It may be a lot of info, but if this forum keeps active, I will continue posting more info on my ideas that may get commented on. Tell me what you think about this and give me some new ideas. If I could show you all my drawing of my new races battles, and ideas I would post them on here, but I don't know how. So I will list them and describe them. Leave me your thought, comments, and ideas here. Thanks!