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Re: R1 remake possibilities
Posted: Wed Dec 02, 2009 5:11 pm
by Cairnie
The Saturn version is exactly the same as the PS1 version as far as the maps go, it even had the same cage positions. The Jag version's cages were nearly the same too but they put a few in different places according to the maps that were omitted/weren't there in the first place.
Maybe they do keep the original artwork somewhere, I mean they kept it long enough for when they had to reuse it for Rayman advance. I can only hope that it's all safe because cels and models tend to get destroyed a lot in fires and stuff, plus the age gets to them.
Re: R1 remake possibilities
Posted: Wed Dec 02, 2009 5:29 pm
by spiraldoor
PluMGMK wrote:spiraldoor wrote:Plum: Stop being stupid. The PlayStation version was made before the PC version, and therefore those levels were added by the PlayStation porting team. I don't know what you're trying to achieve.
No it wasn't. The PC and Jag versions came first, then the PSX and Saturn versions. I don't know what you're trying to achieve.
What the fuck are you doing copying my sentences exactly? You need to stop doing this to me. I thought that the PS1 version came out before the PC version because that's what someone here said ages ago in a discussion relating to the PS1 version's superior graphics. Now, tell me how you know the PC version came first. And stop seperating the "PC and Jag versions" from the "PSX and Saturn versions" as if the PC version wasn't a port. It was.
~Now... it would be good of you to contribute to the actual discussion of a remake rather than the pointless nitpicking you so enjoy. I think a remake should use the same cage positions and maps as the PS1 and Saturn versions, but it should include the grassy Bongo Hills level and the giant tree-trunk version of the third-last Moskito's Nest level. Some of the backgrounds were animated in the PC and Saturn versions; these should be included. I think some of the Jaguar version's exclusive levels should be included , such as the BreakOut/Arkanoid minigame, as well as the alternate Candy Chateau levels. How about
Frying pan level --> Jaguar level 1 --> Dark Rayman level --> Jaguar level 2 --> Mister Dark controlfuck level --> Final battle level, which ends with the windows shattering like in the Saturn version and electoons flying around like in the Jaguar version?
Re: R1 remake possibilities
Posted: Wed Dec 02, 2009 5:36 pm
by PluMGMK
spiraldoor wrote:PluMGMK wrote:spiraldoor wrote:Plum: Stop being stupid. The PlayStation version was made before the PC version, and therefore those levels were added by the PlayStation porting team. I don't know what you're trying to achieve.
No it wasn't. The PC and Jag versions came first, then the PSX and Saturn versions. I don't know what you're trying to achieve.
What the fuck are you doing copying my sentences exactly? You need to stop doing this to me. I thought that the PS1 version came out before the PC version because that's what someone here said ages ago in a discussion relating to the PS1 version's superior graphics. Now, tell me how you know the PC version came first.
I know from Wikipedia. BTW, I don't believe it was on this forum that you read that.
spiraldoor wrote:And stop seperating the "PC and Jag versions" from the "PSX and Saturn versions" as if the PC version wasn't a port. It was.
I meant that they came out together.
Re: R1 remake possibilities
Posted: Wed Dec 02, 2009 5:41 pm
by spiraldoor
Wikipedia? You mean you don't even have a reliable source?
Re: R1 remake possibilities
Posted: Thu Dec 03, 2009 12:15 am
by Sabertooth
spiraldoor wrote:
What do you mean by "another" one? They never made an R1 remake in the first place.
Rayman Forever, Rayman Gold, Rayman Collector, Rayman Advance. That's 4, and if things go like they have been going with the series, Rayman DSi will be the fifth. And the fact that they've all just been shoddy attempts at making money off the same game (minus Rayman Advance) doesn't make me want another, even if the graphics are a little better.
spiraldoor wrote:
Making it 3D would make it a completely different game
And what's so bad about that?
Re: R1 remake possibilities
Posted: Thu Dec 03, 2009 12:20 am
by PluMGMK
Forever, Gold and Collector aren't remakes, they're addon packs. They butchered the soundtrack to boot. What Spiral is suggesting is a remake with better graphics and sound and previously version-exclusive features in all versions.
Re: R1 remake possibilities
Posted: Thu Dec 03, 2009 12:47 am
by dingodile555
Acarr wrote:ouch the graphics were ugly.
YOU WANNA FIGHT, HUH? HUH?

Re: R1 remake possibilities
Posted: Thu Dec 03, 2009 6:32 pm
by spiraldoor
Sabertooth1000000000 wrote:spiraldoor wrote:
What do you mean by "another" one? They never made an R1 remake in the first place.
Rayman Forever, Rayman Gold, Rayman Collector, Rayman Advance. That's 4, and if things go like they have been going with the series, Rayman DSi will be the fifth. And the fact that they've all just been shoddy attempts at making money off the same game (minus Rayman Advance) doesn't make me want another, even if the graphics are a little better.
spiraldoor wrote:
Making it 3D would make it a completely different game
And what's so bad about that?
Rayman Forever was an inferior version of the PC port of R1, bundled with Rayman Designer. I wouldn't call it a "remake". Rayman Gold and Rayman Collector are slightly better versions of Rayman Forever, and Rayman Advance was the OPPOSITE of a remake. And I never said anything about the graphics being made "slightly better"...
If you do not want a tremendously improved version of Rayman 1 which includes all the content from all the versions along with much better graphics and sound (1080p and 5.1 if I had my way), then you will not buy one should it come out, correct? Then why voice your opposition to the idea? No one would force you to play it, you know.
~Making R1 into a 3D game would utterly destroy it. A remake is meant to be a better version of the original, not an entirely different game. If they want to make a 3D game which is entirely different to Rayman 1, they can make Rayman 4.
Re: R1 remake possibilities
Posted: Thu Dec 03, 2009 7:13 pm
by syntheticgerbil
Sabertooth1000000000 wrote:You guys want ANOTHER Rayman 1 remake?
Wha? Do you mean Rayman Advance as in a remake? That's more of a port, closer to the Jaguar version. There haven't been any versions of Rayman 1 with any kind of graphic makeovers or added levels or bosses beyond the simple add-on levels for PC made with Rayman Designer.
EDIT: Now I see this:
Sabertooth1000000000 wrote:Rayman Forever, Rayman Gold, Rayman Collector, Rayman Advance. That's 4, and if things go like they have been going with the series, Rayman DSi will be the fifth. And the fact that they've all just been shoddy attempts at making money off the same game (minus Rayman Advance) doesn't make me want another, even if the graphics are a little better.
Yeah those aren't remakes at all, as everyone has already said. There's no way to even spin them as remakes, especially like someone else said, Rayman Gold, Forever, and Collector are all missing the cinematics and a few songs from the soundtrack, so when you buy those you are actually getting LESS GAME (of the original). Add-ons are fine, if you don't want to play new levels, don't play them, but add-on's in games have been a common thing, especially in the PC world, and have never constituted remake status.
Rayman DSi didn't say it was going to redo graphics or anything did it?
Proper remakes are things like the Mario All-Star series or the Mario Advance series, where it's kind of the same game, but with "director's cut" sort of changes and improved graphics and sound. Even those pale in comparison to some remakes that go all out in improving the original game. Metal Gear Solid Twin Snakes for instance.
spiraldoor wrote:~Now... does anyone have any idea what happens to all the physical artwork (paintings, drawings and the like) that's produced for games? I've never really thought about it before; I suppose all that stuff gets filed away in a vault somewhere, in case the developers ever have need of it. Perhaps there's a filing cabinet somewhere in the depths of Ubi Montpellier, stuffed with R1-related art that's been there since 1995...
I would guess for things like that, they tend to stay in the vaults (or cabinets) of the studio in which they were created at. It's a shame when a studio disbands and all of that stuff is lost.
But I would bet Ubisoft still has all of the original materials to all of their games, as large as they are. Most companies don't willingly throw that stuff away. Sometimes if cinematics are done at other studios, they keep that part, but judging by the credits and similarity to the in game graphics, I would guess the two Rayman cinematics were done in house, so Ubisoft should have those materials as well.
If Gameloft were to do a remake, I would hope they would use these materials, but there's always a chance the "go-to" guy at Ubisoft may be too lazy to dig this stuff up.
spiraldoor wrote:~Making R1 into a 3D game would utterly destroy it. A remake is meant to be a better version of the original, not an entirely different game. If they want to make a 3D game which is entirely different to Rayman 1, they can make Rayman 4.
I agree with you on this, Spiral. If you want to know something funny, this Earthworm Jim remake was first going to be a 3D polygon remake in a 2.5D setting for the PSP. Man was that ever a bad idea.
Don't ask me why there are yellow floating jewels.
Re: R1 remake possibilities
Posted: Mon Dec 07, 2009 4:08 pm
by dingodile555
It's confirmed, a Rayman 1 remake has been released on DSi in America. Dont know anything more about it though.
Re: R1 remake possibilities
Posted: Mon Dec 07, 2009 4:09 pm
by Cairnie
links or it didn't happen
And FUUUUUUUUUCK
Re: R1 remake possibilities
Posted: Mon Dec 07, 2009 4:11 pm
by dingodile555
http://www.nintendoeverything.com/29070/
The legendary first Rayman adventure is now available from the Nintendo DSiWare service. Play as Rayman and try to save his amazing world from the evil Mr. Dark. Discover a charming universe with colorful landscapes and meet funny characters who’ll help Rayman through his quest. Experiment with his abilities as you punch, hang or fly in the air and choose between two difficulty levels. Take advantage of new features in the Nintendo DSi version, such as the Nintendo DSi Camera, map selection on the touch screen and the ability to play against time to win bonuses.
Re: R1 remake possibilities
Posted: Mon Dec 07, 2009 4:12 pm
by Serza5
Seriously? No way! Does it say anything about a European release? I can't access it on school computers.
Re: R1 remake possibilities
Posted: Mon Dec 07, 2009 4:16 pm
by dingodile555
No, it doesn't, but I'm sure it'll come to the European shop soon.
Two difficulty levels??? DAMN now unworthy players will be able to say "I've completed Rayman 1"

Actually it doesn't really bother me at all, it kinda is a good move because the game is so hard, but whatever. And I wonder if there will be any other differences besides the touch screen features.
Re: R1 remake possibilities
Posted: Mon Dec 07, 2009 4:16 pm
by Cairnie
Don't get me wrong I love the game but do we really need all these ports? I WANT NEW CONTENT MANG! >:C
Rayman 1 is the
new James Pond 2, y/y?
Re: R1 remake possibilities
Posted: Mon Dec 07, 2009 4:27 pm
by Serza5
dingodile555 wrote:No, it doesn't, but I'm sure it'll come to the European shop soon.
Hopefully, not only am I wanting a working version of Rayman 1 but i'm also wanting a decent DSiware game for my new DSi.
@Stacey : Looks like it. Admitably it's better than Rabbids but yeah we need more content Ubi.
Re: R1 remake possibilities
Posted: Mon Dec 07, 2009 4:30 pm
by dingodile555
Thanks to the DSi having no GBA port you wouldn't be able to play Rayman Advance (which I've never had any gripes with), so I guess this is good for DSi peeps.
StaceyW wrote:Don't get me wrong I love the game but do we really need all these ports? I WANT NEW CONTENT MANG! >:C
Rayman 1 is the
new James Pond 2, y/y?
HOLY COW wow
I'd like to see some new stuff as well but right now it indeed looks like Rayman 1 is the new James Pond 2. But I can't complain, it's good to see that Rayman 1 is being brought to new consoles. And this time it looks like they've actually added new stuff to the port, which should be interesting to see. Though I wouldn't buy a DSi just for it.
Speaking of R1 ports, I'm going to buy the PSP port (of the PS1 version) later on.

Re: R1 remake possibilities
Posted: Mon Dec 07, 2009 4:41 pm
by Cairnie
JP2 is a good game but it's been whored out like fuck and that's the way I think Rayman 1 may be going. But come to think of it, I guess it makes it even now what with the PSP/PS3 downloads and stuff.
Re: R1 remake possibilities
Posted: Mon Dec 07, 2009 6:12 pm
by spiraldoor
I have no problem with them continually remaking/porting the game to newer systems, as long as the latest versions include the content that was previously version-exclusive.
Re: R1 remake possibilities
Posted: Fri Jul 30, 2010 6:24 pm
by spiraldoor
Hey everybody.
It seems that Earthworm Jim HD, that game that inspired me to create this thread, was released a month or so ago. Slipped under my radar, so to speak.
http://www.metacritic.com/games/platfor ... hwormjimhd
The game has a 73% rating on Metacritic. The criticisms tend to centre on the gameplay, the story and the general game design itself; all things which were exactly the same as in the original. However, the general consensus is that Gameloft did a great job in the graphics and animation department. Now that they have proven themselves, I want them to remake Rayman 1. This year or next year would be the perfect time, what with Origins coming out.