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Have a problem.How to rip rayman3 Texture

Posted: Sun Dec 13, 2009 12:04 pm
by MicaFeresz
I try to use game extractor but the Result file are .gf file and can't open with game imager

Re: Have a problem.How to rip rayman3 Texture

Posted: Sun Dec 13, 2009 12:36 pm
by Droolie
It's quite simple, really: there's no way to open *.gf files. :(
If you want to rip Rayman 3 textures, you can use Cheat Engine's texture ripping function in the game. Still, it only rips the textures that are displayed on the screen, which means that you'll have to play through the whole game... :(

Re: Have a problem.How to rip rayman3 Texture

Posted: Sun Dec 13, 2009 1:39 pm
by MicaFeresz
how to use it?

Re: Have a problem.How to rip rayman3 Texture

Posted: Sun Dec 13, 2009 3:53 pm
by spiraldoor
Drolpiraat wrote:It's quite simple, really: there's no way to open *.gf files. :(
If you want to rip Rayman 3 textures, you can use Cheat Engine's texture ripping function in the game. Still, it only rips the textures that are displayed on the screen, which means that you'll have to play through the whole game... :(
Did you ever get round to ripping the textures from the Gamecube version?

Re: Have a problem.How to rip rayman3 Texture

Posted: Tue Dec 15, 2009 6:38 am
by MicaFeresz
I have a PC Version but but

Then I switch to Cheat Engine Rayman 3 has paused itself and cannot use cheat for rip texture

Re: Have a problem.How to rip rayman3 Texture

Posted: Tue Dec 15, 2009 9:18 am
by Droolie
If I remember correctly, you have to use the DirectX-mess function, not any kind of cheat.

And spiraldoor, nope, sadly. I stopped, since it was too much work and every time it reloaded a texture, it ripped that texture again. Which means that it was full of duplicate textures. :?

Re: Have a problem.How to rip rayman3 Texture

Posted: Tue Dec 15, 2009 3:55 pm
by spiraldoor
The ability to automatically check and see if a texture is already in your texture-dumping folder before saving it again would be quite a good addition for a future version of Dolphin, I think.