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Rayman Expansion (Welcome to Darkland) with new engine!!

Posted: Sun Aug 08, 2010 2:52 pm
by Danone
made by chacanger, a member of betillas gardens
(coming out 2011)

Re: Welcome To Dark Land

Posted: Sun Aug 08, 2010 3:15 pm
by spiraldoor
Is this guy Phoebius by any chance? They both seem to have been working on a Tool World.

Re: Welcome To Dark Land

Posted: Sun Aug 08, 2010 3:23 pm
by Danone
spiraldoor wrote:Is this guy Phoebius by any chance? They both seem to have been working on a Tool World.
Phoebius??

Re: Welcome To Dark Land

Posted: Sun Aug 08, 2010 3:38 pm
by spiraldoor

Re: Welcome To Dark Land

Posted: Sun Aug 08, 2010 7:09 pm
by PluMGMK
He's not Phoebius, as he can't speak French.

Re: Welcome To Dark Land

Posted: Sun Aug 08, 2010 8:52 pm
by MMMorshew
Wow, this looks fantastic. :shock:
I had no idea that Rayman 1 could already be changed into a completely new game.
Or is it a different engine?

Re: Welcome To Dark Land

Posted: Sun Aug 08, 2010 9:08 pm
by Danone
MMMorshew wrote:Wow, this looks fantastic. :shock:
I had no idea that Rayman 1 could already be changed into a completely new game.
Or is it a different engine?
chacanger says that is a pcxs for RD

Re: Welcome To Dark Land

Posted: Sun Aug 08, 2010 11:13 pm
by Sabertooth
Even though the title implies that the pitch-black backgrounds are intentional, it just makes it look incomplete. If I were the creator I'd insert a detailed but still dark background in its place.

Other than that, it looks awesome. :up:

Re: Welcome To Dark Land

Posted: Mon Aug 09, 2010 1:16 pm
by PluMGMK
It's using Rayman Designer at the moment, which can't have changed backgrounds.

When Terminapor gets his RayEngine to a working state, Chacanger will start using that instead.

Re: Welcome To Dark Land

Posted: Mon Aug 09, 2010 2:22 pm
by spiraldoor
PluMGMK wrote:He's not Phoebius, as he can't speak French.
Do you think he might be using Phoebius’s work or incorporating elements of his cancelled (?) fangame into his own? They both feature a Tools World, and they both extend the world map to the right.

Re: Welcome To Dark Land

Posted: Mon Aug 09, 2010 2:38 pm
by PluMGMK
spiraldoor wrote:
PluMGMK wrote:He's not Phoebius, as he can't speak French.
Do you think he might be using Phoebius’s work or incorporating elements of his cancelled (?) fangame into his own? They both feature a Tools World, and they both extend the world map to the right.
He said his world-map was inspired by Phoebius's or something like that.

Re: Welcome To Dark Land

Posted: Mon Aug 09, 2010 2:48 pm
by spiraldoor
PluMGMK wrote:It's using Rayman Designer at the moment, which can't have changed backgrounds.
Then how did he include several backgrounds that I’ve never seen before?

Edit: I checked the Betilla’s Gardens threads, never mind.

Re: Welcome To Dark Land

Posted: Mon Aug 09, 2010 10:41 pm
by Danone
Sabertooth1000000000 wrote:Even though the title implies that the pitch-black backgrounds are intentional, it just makes it look incomplete. If I were the creator I'd insert a detailed but still dark background in its place.

Other than that, it looks awesome. :up:
I don't know how Chacanger will can avoid the black backgrounds

Re: Welcome To Dark Land

Posted: Tue Aug 10, 2010 7:58 am
by Newray
This looks like some impressive modding. Definitely going to try this out when it's finished! :wink:

Re: Welcome To Dark Land

Posted: Tue Aug 10, 2010 9:34 am
by PowerPatrick
PluMGMK wrote:When Terminapor gets his RayEngine to a working state, Chacanger will start using that instead.
Remember that there is also Rayman PSP, which possibly could be used.
The same with Rayman-II, but it has already been heavily graphically changed.

And I can give you a hint: There's more Rayman 1 clones on the way.

But overall, this is really fantastic work. I am amazed! :mryellow:

Re: Welcome To Dark Land

Posted: Tue Aug 10, 2010 11:37 am
by PluMGMK
spiraldoor wrote:
PluMGMK wrote:It's using Rayman Designer at the moment, which can't have changed backgrounds.
Then how did he include several backgrounds that I’ve never seen before?

Edit: I checked the Betilla’s Gardens threads, never mind.
For those who don't want to check the threads, he Photoshopped them.

Re: Welcome To Dark Land

Posted: Tue Aug 10, 2010 3:31 pm
by spiraldoor
Perhaps Chacanger should be invited to Pirate-Community. Betilla’s Gardens is small and not terribly active.

Re: Welcome To Dark Land

Posted: Tue Aug 10, 2010 6:54 pm
by Danone
spiraldoor wrote:Perhaps Chacanger should be invited to Pirate-Community. Betilla’s Gardens is small and not terribly active.
i know, is a small forum :o

I will try to invite Chacanger to the forum :wink:

Re: Welcome To Dark Land

Posted: Tue Aug 10, 2010 9:59 pm
by spiraldoor
Hello Chacanger. Welcome to Pirate-Community.

</pre-emptive greeting>

Re: Welcome To Dark Land

Posted: Tue Aug 10, 2010 10:07 pm
by Chacanger
spiraldoor wrote:Hello Chacanger. Welcome to Pirate-Community.

</pre-emptive greeting>
Hey, thanks for the invite, I was looking at joining a while ago but never got round to doing it. :D

At the moment I'm using Rayman Designer which means I have to use either the standard backdrop or none, I kind of thought considering the Tool World would have the Candy Chateau backdrop then it would be better to leave that. :wink:

There is currently a new engine being made which will allow me to add the new backgrounds in, new Enemies and Bosses, one of which I have completed the sprite package for now.

Theres still about 60% of other stuff I need to do before it's done but in 2011, you could see this release. :P