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RayEngine Version 2.0 Beta 3.97
Posted: Sat Oct 23, 2010 2:03 pm
by Terminapor
Hi There !
Time for me to show you my Rayman Engine, that i've started over one year ago,this is the last release of the ver 2.0
The goal of this engine is to 'remove' all the original rayman's restriction, and let you create anythings (such as new ennemies, players, weapons, history, world maps, etc etc)
There is also a multiplayer support (Alpha version, it should works correctly, but you won't hear any sounds from the other players)
RayEngine Ver 2.0 Beta 3.97 (lite)
This version doesn't include the sprite editor nor world map editor, it's just to show you how looks like the engine, i'll reimplements all the tools when the ver 3.0 will be released.
Since i'm now making the ver 3.0, i'ld like to know if there is any bug/problem with the second one, here is a list of the known bugs which should be fixed in the ver 3.0 :
- 45° slopes doesn't works well
-There seems to be some problems in multiplayer when a second client appears
- Animations bugs
-Dead sequence (actually, it's not finished at all, it will just freeze at the last frame and wait before respawning)
I will post a tutorial which explains how to import Rayman Designer's map onto the RayEngine, how to create weather and players / weapons, etc, when the Animation Editor will be made.
Tell me if there is any bugs/glitchs
Thanks for your critics,
Cya !
Re: RayEngine Version 2.0 Beta 3.97
Posted: Sat Oct 23, 2010 3:04 pm
by PowerPatrick
Finally you came to PC! Welcome!
I've already promoted RayEngine to some, and mainly with the RayWiki, which I assume you've already seen:
https://raymanpc.com/wiki/en/Fangames
Re: RayEngine Version 2.0 Beta 3.97
Posted: Sat Oct 23, 2010 3:53 pm
by Terminapor
Yup, Thanks

Re: RayEngine Version 2.0 Beta 3.97
Posted: Sat Oct 23, 2010 7:01 pm
by da1
Terminapor wrote:
Tersion doesn't include the sprite editor
What program I can use to edit the sprite files? Game imager Isn't working (he's showing me... snow-flurry, looks like in analog telewision

)
Re: RayEngine Version 2.0 Beta 3.97
Posted: Sat Oct 23, 2010 7:05 pm
by Terminapor
da1 wrote:Terminapor wrote:
Tersion doesn't include the sprite editor
What program I can use to edit the sprite files? Game imager Isn't working (he's showing me... snow-flurry, looks like in analog telewision

)
I didn't included the sprite editor, since the sprites you'll do will be obsolete when the Animation Editor will be done, but if you really want the Sprite Editor, i can upload it

Re: RayEngine Version 2.0 Beta 3.97
Posted: Sat Oct 23, 2010 7:09 pm
by Danone
hey terminator, im Ferplays, from Betillas gardens

Re: RayEngine Version 2.0 Beta 3.97
Posted: Sat Oct 23, 2010 7:28 pm
by Terminapor
Yup i know, hi there

Re: RayEngine Version 2.0 Beta 3.97
Posted: Sat Oct 23, 2010 7:46 pm
by da1
Terminapor wrote:da1 wrote:Terminapor wrote:
Tersion doesn't include the sprite editor
What program I can use to edit the sprite files? Game imager Isn't working (he's showing me... snow-flurry, looks like in analog telewision

)
I didn't included the sprite editor, since the sprites you'll do will be obsolete when the Animation Editor will be done, but if you really want the Sprite Editor, i can upload it

Is that this same sprite editor what i found in the dark corners of Internet? If yes, thanks, but no. (If you do not know what I mean, look here:
http://www.sendspace.pl/file/4f85176102f63745d074145, and press "pobierz")
PS. Do you add the moves in the version 3.0? It will not take much time, but that was very important for me

PS2. If no, yes, of corse

Re: RayEngine Version 2.0 Beta 3.97
Posted: Sat Oct 23, 2010 8:00 pm
by Terminapor
Yup, that's it, it convert gif/png/gmspr files to rayengine's format (you have to sets the correct offset)
What do you means by 'the moves" ?
Re: RayEngine Version 2.0 Beta 3.97
Posted: Sat Oct 23, 2010 8:09 pm
by da1
Terminapor wrote:
What do you means by 'the moves" ?
Cutscenes, of corse

Like I am imagining: In the editor, you select the object "moves", set it on the map, and when it touches Rayman, displays, for example, Intro.
Re: RayEngine Version 2.0 Beta 3.97
Posted: Sat Oct 23, 2010 8:32 pm
by Terminapor
Oh i see, event that displays some videos, right ?
Re: RayEngine Version 2.0 Beta 3.97
Posted: Sat Oct 23, 2010 8:42 pm
by da1
Terminapor wrote:Oh i see, event that displays some videos, right ?
yeah, you got it

Re: RayEngine Version 2.0 Beta 3.97
Posted: Sat Oct 23, 2010 9:27 pm
by Terminapor
Yup, why not, that's not hard to do
I didn't made the RayEngine Map Editor yet, i've just decrypted the Rayman Designer / Gold map format and i was able to import it onto the RayEngine. I first have to make the Animation Editor, before doing the editor, and add features on it (such as screen-moving, text shown by AI/objects, etc)
Re: RayEngine Version 2.0 Beta 3.97
Posted: Sat Oct 23, 2010 10:04 pm
by da1
Good idea.
Edit: I have one problem...

Re: RayEngine Version 2.0 Beta 3.97
Posted: Sat Oct 23, 2010 10:22 pm
by Terminapor
You've changed sprites, right ?
What did you put in the offset ?
Re: RayEngine Version 2.0 Beta 3.97
Posted: Sat Oct 23, 2010 10:33 pm
by da1
The Easiest thig what i can do, is reinstal game... So, i do it

PS. What time is it in America?

Re: RayEngine Version 2.0 Beta 3.97
Posted: Sun Oct 24, 2010 11:23 am
by Terminapor
Hum, i don't know, i live in france

Re: RayEngine Version 2.0 Beta 3.97
Posted: Sun Oct 24, 2010 12:23 pm
by da1
I live in Poland

So, you do it in game maker?
Re: RayEngine Version 2.0 Beta 3.97
Posted: Sun Oct 24, 2010 12:29 pm
by Terminapor
Yup, and i also used some DLLs, such as 39DLL for the multiplayer stuff

Re: RayEngine Version 2.0 Beta 3.97
Posted: Sun Oct 24, 2010 12:37 pm
by Chacanger
Hey good to see you here too.
