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Items and Things!

Posted: Fri Jun 25, 2004 12:45 pm
by Zapper
Hello Guys

I was long not more here, and i have 2 Questions:

How can i get Items?

How much things can i per day get?

How can i a Battle make?

Re: Items and Things!

Posted: Sun Jun 27, 2004 2:18 pm
by Hunchman801

You can't buy any item, since RaymanRPG hasn't opened.
You can earn up to 14400 Tings a day. But you have to post once every 30 seconds for 24 hours without any pause :lol:
You can't battle for the moment, please wait for RaymanRPG.
(This makes 3 questions -_-)

Re: Items and Things!

Posted: Thu Jul 01, 2004 2:52 pm
by GameNerd
:lol:
Long live the organised people

Re: Items and Things!

Posted: Sat Jul 03, 2004 9:04 am
by Newray
On what day it starts again? :?

Re: Items and Things!

Posted: Mon Jul 05, 2004 7:52 pm
by GameNerd
Not determined, I think....

Re: Items and Things!

Posted: Tue Jul 06, 2004 2:39 pm
by The Knocker
Indeed, it's not determined. But it'll get there.

Re: Items and Things!

Posted: Sun Jul 11, 2004 8:53 am
by Zapper
Hunchman801 wrote:You can't buy any item, since RaymanRPG hasn't opened.
You can earn up to 14400 Tings a day. But you have to post once every 30 seconds for 24 hours without any pause :lol:
You can't battle for the moment, please wait for RaymanRPG.
(This makes 3 questions -_-)
when start's the RaymanRPG???

I hope soon

Re: Items and Things!

Posted: Sun Jul 11, 2004 12:38 pm
by Newray
Everybody hopes, i think. :wink:

Re: Items and Things!

Posted: Sun Jul 11, 2004 3:14 pm
by GameNerd
I have heard it doesn't go on :cry:

Re: Items and Things!

Posted: Thu Jul 15, 2004 10:54 am
by Newray
Where did you heard that??? :?:

Re: Items and Things!

Posted: Thu Jul 15, 2004 11:08 am
by GameNerd
Somewhere... nowhere....

Re: Items and Things!

Posted: Fri Jul 16, 2004 8:33 am
by Newray
Hunch says to me that he will start it sometime. :shock:

Re: Items and Things!

Posted: Wed Nov 03, 2004 12:38 pm
by Matyuv
Most recently, I am in the process of revising the course opportunity, responding both to student input and to my interests in the larger story of visual representation and the opportunities afforded by the database model. For the first two terms, I organized the course on a largely traditional chronological model, with design, fine art, writing, illustration filtered through my attempt to revisit the entire history of visual representation according to a design-dominant paradigm. I have now re-organized the course such that each lecture now encompasses both the historical and the contemporary, presenting a slice of the database pie; a story, in other words, that begins with a database sort of visual images.

Re: Items and Things!

Posted: Tue Mar 22, 2005 5:03 pm
by th3()ne
Most recently, I am in the process of revising the course material, responding both to student input and to my interests in the larger story of visual representation and the opportunities afforded by the database model. For the first two terms, I organized the course on a largely traditional chronological model, with design, fine art, writing, illustration filtered through my attempt to revisit the entire history of visual representation according to a design-dominant paradigm. I have now re-organized the course such that each lecture now encompasses both the historical and the contemporary, presenting a slice of the database pie; a story, in other words, that begins with a database sort of visual images.

Re: Items and Things!

Posted: Sat Feb 18, 2006 5:58 pm
by Matyuv
RaymanRPG isn't done yet LOL

Re: Items and Things!

Posted: Sat Feb 18, 2006 8:04 pm
by Hunchman801
Well, it died.

Re: Items and Things!

Posted: Sat Feb 18, 2006 8:45 pm
by Matyuv
But it will be revidved, right?

Re: Items and Things!

Posted: Wed Feb 22, 2006 8:55 am
by th3()ne
hopefully

Re: Items and Things!

Posted: Wed Feb 22, 2006 9:06 am
by Matyuv
but it wont, most probably

Re: Items and Things!

Posted: Wed Feb 22, 2006 9:10 am
by Matyuv
Today there is a new kind of online community called Social Networking Models. When an online community is powered by a Social Software, the software is designed to place certain limitations on the users and how relationships are formed, particularly when two strangers make initial contact. The number one advantage of this is the users’ behavior is regulated because the software sets a limit on the amount of contact they have with each other, as opposed to the physical world where the boundaries of interpersonal communication and appropriate behavior lie on societal norms and etiquette, which can easily be broken.