I think it's time to start making a full list of movesets for the characters, do you not agree? And since I'm adopting Lunette, I may as well begin with him.
Character Moveset wrote: Lunette
Basic Attack: Punch, kick, jab with fists, feet and head.
Special Attack Side: Throw cannonball.
SA Up: Throw Hovering Bomb; acts as a cannonball until it reaches its descent, at which point it deploys its copters and starts hovering towards the target.
SA Down: Deploy Hover Mine; deploys still Hovering Bomb, buried in the ground. Only the copters stick out to betray its presence, and once an enemy comes into close proximity, the Hovering Bomb emerges and explodes.
Float Method: Uses robe tied around waist as a parachute. One less idea intended as an exclusive for my fangame.
Aerial Attack Up: Extends neckbolt to hit enemy with top of head.
AA Side: Rams belly into enemy.
AA Down: Pulls up feet and crashes into the enemy with butt, causing great damage and also scenic bolts to fly around in sprays.
Supercharge: Pulls out his 'bag o' goods' and portrudes several pieces of metal which all enter his mouth one by one as his belly grows in size every time he eats one. The bigger Lunette gets, the more his belly shakes. Release of Supercharge causes firy projectiles to be ejected through his mouth violently.
< 25% charge: Lunette barfs up one fireball.
25% charge: Lunette throws out two fireballs.
50% charge: Three fireballs are propelled semi-vertically, causing them to land in a barage of 5, 10 and 15 metres away from Lunette.
75% charge: Five fireballs of which the landing zone can be altered by moving up and down as the head fires them.
100% charge: Ten to twenty fireballs in random spray directions as Lunette lifts his head up and the projectiles are emitted in all directions. Concluded by two flame caterpillars.
Overcharge: Lunettes body shakes violently, grows rapidly and then sits still for a brief moment. Then it shrinks rapidly and afterwards a big explosion causes Lunette to sail up. In mid-air, he coughs up four firy projectiles in four directions around himself, that all explode quickly upon exit, causing close-ranged impact damage on Lunette and any nearby victims.
Final Move: Lunette implants someone with a control device and then causes him to attack whatever Lunette wishes to attack, or goes wherever Lunette steers him. This person is in the meantime impervious to damage received by others, but not to damage caused by himself. The effect lasts up to 15 seconds and then the victim regains control over his own body again.












