Pirate Bash Brothers: Gladeators

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Shrooblord
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Re: Pirate Bash Brothers: Raybrawl

Post by Shrooblord »

No, of course. I didn't say you had to. I was just pointing out what you're like sometimes, just in case you weren't aware of it. Of course you can reserve your stuff for yourself - I'm not giving out certain ideas I have for certain aspects of this game or yours just so I can retain the little bit of uncopyrighted creativity for my own game (damn you Revolution, for thinking of the same things I have, only years earlier).

I think it's time to start making a full list of movesets for the characters, do you not agree? And since I'm adopting Lunette, I may as well begin with him.
Character Moveset wrote: Lunette
Basic Attack: Punch, kick, jab with fists, feet and head.
Special Attack Side: Throw cannonball.
SA Up: Throw Hovering Bomb; acts as a cannonball until it reaches its descent, at which point it deploys its copters and starts hovering towards the target.
SA Down: Deploy Hover Mine; deploys still Hovering Bomb, buried in the ground. Only the copters stick out to betray its presence, and once an enemy comes into close proximity, the Hovering Bomb emerges and explodes.

Float Method: Uses robe tied around waist as a parachute. One less idea intended as an exclusive for my fangame.
Aerial Attack Up: Extends neckbolt to hit enemy with top of head.
AA Side: Rams belly into enemy.
AA Down: Pulls up feet and crashes into the enemy with butt, causing great damage and also scenic bolts to fly around in sprays.

Supercharge: Pulls out his 'bag o' goods' and portrudes several pieces of metal which all enter his mouth one by one as his belly grows in size every time he eats one. The bigger Lunette gets, the more his belly shakes. Release of Supercharge causes firy projectiles to be ejected through his mouth violently.
< 25% charge: Lunette barfs up one fireball.
25% charge: Lunette throws out two fireballs.
50% charge: Three fireballs are propelled semi-vertically, causing them to land in a barage of 5, 10 and 15 metres away from Lunette.
75% charge: Five fireballs of which the landing zone can be altered by moving up and down as the head fires them.
100% charge: Ten to twenty fireballs in random spray directions as Lunette lifts his head up and the projectiles are emitted in all directions. Concluded by two flame caterpillars.
Overcharge: Lunettes body shakes violently, grows rapidly and then sits still for a brief moment. Then it shrinks rapidly and afterwards a big explosion causes Lunette to sail up. In mid-air, he coughs up four firy projectiles in four directions around himself, that all explode quickly upon exit, causing close-ranged impact damage on Lunette and any nearby victims.

Final Move: Lunette implants someone with a control device and then causes him to attack whatever Lunette wishes to attack, or goes wherever Lunette steers him. This person is in the meantime impervious to damage received by others, but not to damage caused by himself. The effect lasts up to 15 seconds and then the victim regains control over his own body again.
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beebo44
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Re: Pirate Bash Brothers: Raybrawl

Post by beebo44 »

Shrooblord wrote:
beebo44 wrote:Hey guys, I'm doing a sketch of Mr. Dark with his attacks, and I'm struggling for ideas for his special attack. I know his up special attack, donw special attack, side special attack, block, and final smash. I just need an idea for the regular special attack.
Ooh, cool, a sketch for another character! I'd like to draw a few things with my pad too - I loved how my Mr. Dark turned out in my contest entry pic.
Alright, a special attack for Mr. Dark. I figure you've already thought of the fireballs Mr. Dark uses, as well as the lightning bolts and folding-up-to-a-ball-and-then-harassing-people tactic? Assuming you have, how about a cloaky-disappeary thing, like Meta Knight in Brawl? I don't mean to copy him exactly, but Mr. Dark may be able to do stuff with his cloak similarly, if you get where I'm coming from.
Whoa I almost totally forgot about my Mr. Dark sketch until you popped up and gave me that suggestion! I really like your idea for using the cloak, I may be able to get my sketch up very soon. (If I do, don't expect an awesomeness factor like you get from people like RayFan and Spanex, because I'm not all that good.
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saerleiya wrote:(…)it ;).
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Lianna
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Re: Pirate Bash Brothers: Raybrawl

Post by Lianna »

I can do something for working PBBRB?
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Re: Pirate Bash Brothers: Raybrawl

Post by beebo44 »

Probably Lianna, we want to make this game made by the fans, for the fans.
Adsolution wrote:
saerleiya wrote:(…)it ;).
Here's the real doldrum, you put your emoticon before your period. Wtf?
Shrooblord
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Re: Pirate Bash Brothers: Raybrawl

Post by Shrooblord »

beebo44 wrote:Probably Lianna, we want to make this game made by the fans, for the fans.
Scrap that Probably and make it a Most definately. Everyone and anyone (who is also a nice person :P) who wants to be involved should be. Unless you're a hinder to the progress, you can always join in. Remember that people!

...
And don't start thinking you're a hinder. You're only a hinder if you're a spamming trolling hacker in my view.

Lianna, you seem to like voice acting? Maybe you can be a voicer! Or if you want to do something else, suggest away! There's loads of work that still needs doing here. And I admit, I too should start really getting busy with it ... though I'm not too sure myself what part I'd play in this.
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Re: Pirate Bash Brothers: Raybrawl

Post by Keane »

Voice acting in a brawling game? Don't you just need stuff like 'ooh!' and 'aah!'?
Burgers float into my room...
Adsolution wrote:muse - showbiz (super mario sunshiner mario falling sound cover ending)
beebo44
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Re: Pirate Bash Brothers: Raybrawl

Post by beebo44 »

RayTunes wrote:Voice acting in a brawling game? Don't you just need stuff like 'ooh!' and 'aah!'?
True.
Adsolution wrote:
saerleiya wrote:(…)it ;).
Here's the real doldrum, you put your emoticon before your period. Wtf?
Rayman3DS
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Re: Pirate Bash Brothers: Raybrawl

Post by Rayman3DS »

beebo44 wrote:
RayTunes wrote:Voice acting in a brawling game? Don't you just need stuff like 'ooh!' and 'aah!'?
True.
yup.
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Rulez
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Re: Pirate Bash Brothers: Raybrawl

Post by Rulez »

RayTunes wrote:Voice acting in a brawling game? Don't you just need stuff like 'ooh!' and 'aah!'?
Like porn?
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Re: Pirate Bash Brothers: Raybrawl

Post by ikke471 »

Rulez wrote:
RayTunes wrote:Voice acting in a brawling game? Don't you just need stuff like 'ooh!' and 'aah!'?
Like porn?
XD dirty ass mothafuckah!
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Rulez
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Re: Pirate Bash Brothers: Raybrawl

Post by Rulez »

ikke471 wrote:
Rulez wrote:
RayTunes wrote:Voice acting in a brawling game? Don't you just need stuff like 'ooh!' and 'aah!'?
Like porn?
XD dirty ass mothafuckah!
I'm sorry, but never in my life have I had sexual intercourse with a moth.
Adsolution
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Re: Pirate Bash Brothers: Raybrawl

Post by Adsolution »

Rulez wrote:
ikke471 wrote:
Rulez wrote:
RayTunes wrote:Voice acting in a brawling game? Don't you just need stuff like 'ooh!' and 'aah!'?
Like porn?
XD dirty ass mothafuckah!
I'm sorry, but never in my life have I had sexual intercourse with a moth.
Oh lord. Oh lordy loards.
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Rulez
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Re: Pirate Bash Brothers: Raybrawl

Post by Rulez »

RayFan9876 wrote:
Rulez wrote:
ikke471 wrote:
Rulez wrote:
RayTunes wrote:Voice acting in a brawling game? Don't you just need stuff like 'ooh!' and 'aah!'?
Like porn?
XD dirty ass mothafuckah!
I'm sorry, but never in my life have I had sexual intercourse with a moth.
Oh lord. Oh lordy loards.
What is this loard you speak of?
Shrooblord
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Re: Pirate Bash Brothers: Raybrawl

Post by Shrooblord »

RayTunes wrote:Voice acting in a brawling game? Don't you just need stuff like 'ooh!' and 'aah!'?
But this also needs to be done! And best done by either very talented actors who can put up five different sets of voices, or by multiple people.
Also, maybe there can be more things to be said, like Captain Falcon's 'Show me your moves!' 'Falcon Kick!' and of course 'Faaalcoooooon PAAAUUUUUUNNNCHH!!'

Also, may I request to halt the joke conversation right here? It's kind of funny, I know. Kind of. But please not here.

Now, is anyone up for thinking about movesets for other characters, or should I just get steaming here?
Character Moveset wrote: Henchman 800
Basic Attack: Laser Bolt, kick, swivel hook, jump up and squish enemy under feet.
Special Attack Side: Flamethrower. :D
SA Up: Extend right arm's bolt to create some sort of ropey hook. May pull down enemies to the ground or help the Henchman to recover from falling by grabbing onto a ledge.
SA Down: Drill; drills out of battlefield for a brief period of time. Player may move the move controls around to change the place where the Henchman will emerge.

Float Method: Parachute.
Aerial Attack Up: Extends right arm in an arc-motion as the Henchman claws at his opponent.
AA Side: Use left arm as a cannon to hurt an opponent as well as maintain airborne state. Propells the Henchman up and sideways in opposite direction and harms foes.
AA Down: Fold feet together and hold arms upwards in a Y-shape to create a corkscrew effect of drilling down through the air. Damages opponents but also gets the Henchman stuck in the ground if nothing is beneath his feet.

Supercharge: The Henchman grabs his cannon with his right arm, as if aiming to shoot. As he charges up his laser, the arm begins to shake violently. The longer the charge, the more powerful the laser becomes and the more rapid each projectile will follow onto its predecessor. Ultimately, the Henchman could have a laserblast machine gun.
< 25% charge: Three regular bolts follow each other in intervals of quarters of a second.
25% charge: Five blue-coloured laser bolts with 25% damage increase compared to regular laser bolts follow each other up in a timespan of two seconds.
50% charge: Ten high-powered laser bolts (the ones that have triple rings around them) with 75% damage increase follow each other up in a timespan of three seconds.
75% charge: Five seconds of high-powered laser bolts with 100% damage increase with intervals of half a quarter of a second between them.
100% charge: Continual stream of high-powered laser bolts with blue lightning with a maximum damage of 200% increase for ten seconds long.
Overcharge: A big explosion blasts from the barrel of the Henchman's cannon arm, which may harm players directly in front of him. The force shoots his arm off its joint, propelling it far backwards so the Henchman must go fetch it again. The hook, which was resting on that arm, is propelled backwards and swivels around with such speed that it decapitates the Henchman before dropping off in turn. The result is that the Henchman must go find his three body parts, which will then automatically reattach to the body. However, other players may pick up and throw around the parts. The Henchman cannot use its laser without the cannon arm, he cannot glide without it either. Without his head, he is quite unstable and not coordinated. Without his hook, he cannot grab ledges and can't attack enemies by clawing at them.

Final Move: Summon a team of Ninja Pirates to drop down and wreak havoc on the battlefield while having a temporary flamethrower upgrade himself.
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Re: Pirate Bash Brothers: Raybrawl

Post by ikke471 »

The final move is a bit overpowered... But the other attacks are nice
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Shrooblord
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Re: Pirate Bash Brothers: Raybrawl

Post by Shrooblord »

Yeah... I just love Ninja Pirates. :P
OK, but what should Henchman's real final move be then?
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Re: Pirate Bash Brothers: Raybrawl

Post by ikke471 »

I would go with a rocket upgrade
(The ninjas are to much XD)
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Shrooblord
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Re: Pirate Bash Brothers: Raybrawl

Post by Shrooblord »

Hmm... a rocket upgrade sounds okay, but just a little underpowered for a final move. Final moves only last for a short period of time, and in that time, a lot of havoc must be caused - albeit Ninjas are too much havoc. Maybe the Henchman's laser bolts are replaced by Volitile Shells (the red ones) that can walk up and around walls and such and only explode upon contact with another Shell or with a player? This could mean there will be at least ten shells walking around at one time - could be fun, could be too much.
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Re: Pirate Bash Brothers: Raybrawl

Post by beebo44 »

Hopefully I get the new scanner working today so I can upload my version of Mr dark's attacks. if you want an idea of what I have in mind for a final-attack for mr Dark, I was thinking along the lines of Mr Dark floating up off-screen and then sending a downpour of lightning bolts, all the while using his powers to cast a spell on everyone to reverse their movements. The reason behind the spell to reverse the move is because I thought- hey, this is Mr Darek we're talking about. And the other reason was I thought that Mr Dark's lightning bolts by themselves might be too easy to dodge. Just like Fox Mcloud's final smash the Landmaster. You just jump on the hood and you're safe from it.
Adsolution wrote:
saerleiya wrote:(…)it ;).
Here's the real doldrum, you put your emoticon before your period. Wtf?
Shrooblord
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Re: Pirate Bash Brothers: Raybrawl

Post by Shrooblord »

beebo44 wrote:Just like Fox Mcloud's final smash the Landmaster. You just jump on the hood and you're safe from it.
Not entirely true; I always try to get people to jump on so I can then proceed to ram them off the stage by floating upwards. It always works. :hinhin:

Your idea sounds nice though - but that also makes me wonder why the Henchman should only have a rocket power upgrade if all other characters get such a wicked final move. Not trying to burn your suggestion, ikke, but in light of the other final moves, the rocket upgrade seems a little like a toy as opposed to a move that should spell death for the others.
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