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Re: The Glade of Dreams - Survival Guide

Posted: Mon Nov 21, 2011 10:25 am
by Adsolution
Inquiry #36: If a best friend slaps you, it's only because he knows you're just as tough.

Re: The Glade of Dreams - Survival Guide

Posted: Mon Nov 21, 2011 5:19 pm
by Master
Survival Tip 37: Be sure to know the difference between Flying rings and rings with black eyes, or...perish.

Re: The Glade of Dreams - Survival Guide

Posted: Sun Nov 27, 2011 9:41 am
by THEdragon
Tip 38: If for any reason you are searching for hippies, a good place to search is near the dangerous jagged peaks of the Blue Mountains.

Tip 39: If you see clouds with faces, remember, they do not react well to being stepped on.
(These clouds may possibly contain the souls of the ancestors of the Glade's inhabitants.)

Tip 40: Do not fear the extraterrestrial at Joe's diner. He is Joe and he owns and runs the diner.

Tip 41: Large plums are useful floatation devices.

Re: The Glade of Dreams - Survival Guide

Posted: Sun Nov 27, 2011 10:07 am
by Marshall
Tip# 42: Remember that your best powers come from color coded cans.

Re: The Glade of Dreams - Survival Guide

Posted: Sun Nov 27, 2011 12:02 pm
by THEdragon
Tip 43: Certain areas of the Blue Mountains and the Swamps of Forgetfulness are prone sudden flooding. And by sudden flooding, we mean the water levels could suddenly begin to rise by a metre every two seconds.

Tip 44: Yes, teensies are signifigantly smaller than the average human. Please avoid stepping on them or tripping over them.

Tip 45: If you encounter an electoon further than one kilometre from the Great Protoon, please contact Rayman or Betilla the fairy as soon as possible. Misplaced electoons may cause instability in the valley.

Tip 46: Avoid the living trumpets in Band Land when possible. A virus has recently swept through Band Land, possibly originating from Allegro Presto, causing the majority of the trumpet population to suffer frequent sneezing and sniffling.

Tip 47: If you encounter a strangely out-of-place top hat in an area, it is most likely inhabited by the local Magician. The Magician may be willing to give directions and advice, or do magic tricks for the price of around 10 tings.

Re: The Glade of Dreams - Survival Guide

Posted: Mon Nov 28, 2011 9:40 pm
by Shrooblord
Collector's Warning # 48: Do not take home any red, shiny, pointy jewls with imprints of skulls on them. These will attract rabid cycloptic chests with teeth or toothless psychotic people wielding scythes.

Drunk Man's Wisdom 49: If in one of your fits you grow a beard and start creating reality with your fake pipe, it may be wise to hang on to a few loose Electoons, just in case the awakening of angry spirits evolves into a cataclysmic disturbance of the world's peace as you know it, turning you into a floating moron gone doolally.

Animal Tamer's Handbook Entry # 50: Be aware of the presence of Mosquitoes; they are good riding stock. Fear them if you are fat for they can turn you into riding stock.

Re: The Glade of Dreams - Survival Guide

Posted: Mon Nov 28, 2011 11:46 pm
by THEdragon
Tip 51: Keep all electronics away from the glutes' raindance parade. Despite what some believe, these raindances do actually work.

Tip 52: Do not play sour notes in Band Land. This may turn its inhabitants against you.

Tip 53: Please do not shoot Tarayzan. He is a friend, not a savage.

Tip 54: As tempting as it looks, don't try to eat Candy Chateau. The clowns wish to have the landscape preserved.

Tip 55: When attending a play in Picture City, keep your distance from the stage or you may end up being part of the performance.

Re: The Glade of Dreams - Survival Guide

Posted: Mon Nov 28, 2011 11:52 pm
by Master
Rule 56: Always keep an eye out for a purple swelling from giant monsters, strike hard at them to defeat them.
Rule 57: Apply the above if stuck in a massive dragon, please be sure to thereafter RUN FOR YOUR LIFE when the flames arrive due to the indigestion you have caused.
Rule 58: If there are black spiky things hovering in the air, get away, and destroy them if possible.
Rule 59: When flying with unlimited helicopter, remember to look behind yourself...

Re: The Glade of Dreams - Survival Guide

Posted: Tue Nov 29, 2011 5:59 am
by Keane
Tip #60: If you get drunk on plum juice, you might just float away..

Re: The Glade of Dreams - Survival Guide

Posted: Tue Nov 29, 2011 6:09 am
by Adsolution
#61: And an overdose might cause you to turn blue.

Re: The Glade of Dreams - Survival Guide

Posted: Tue Nov 29, 2011 10:15 pm
by Shrooblord
Dietery Tip #62: And especially if you're of the Glute species, avoid eating red berries near the mosquitoes' habitats. Nasty consequences could be discolouration of the skin and itchy spots.

Re: The Glade of Dreams - Survival Guide

Posted: Wed Nov 30, 2011 12:49 am
by Adsolution
Recommendation number sixxy fwee:
Just because you've killed a chicken doesn't mean the chicken is dead.

Re: The Glade of Dreams - Survival Guide

Posted: Wed Nov 30, 2011 9:48 am
by THEdragon
Tip 64: To make your trip to Picture City most enjoyable, bring plenty of paper and/or canvases.

Tip 65: If you are hopelessly lost in the Blue Mountains, listen out for a guitar playing and you may just be lucky.

Tip 66: Do not distract groups of fairies or nymphs transporting lums. This lums are often for an important use and distraction could cause some of these lums to be lost. Lost lums are likely to effect whatever they were going to be used for.

Tip 67: Don't touch the Great Protoon. That could start stuff that really doesn't need to be started.

Re: The Glade of Dreams - Survival Guide

Posted: Sat Dec 03, 2011 5:54 pm
by SilentSanctuary
Tipi 68: Do not think all guardians behave the same. For example, you CAN trust a giant stone colossus, but you must NOT trust a large pyramidical hovering being.

Re: The Glade of Dreams - Survival Guide

Posted: Mon Dec 05, 2011 2:57 am
by maxxyboy1000
Tip 69#: If you see a clone of yourself. Follow the CAJUW rule.

C = Check to see if he is darker than you
A = Approach him, and if he does the same, assume he is a dark version
JU = Jump out of a pirate ship
W = Watch him follow you and die, as he can't fall a thousand feet and live like you can. :D

Rule 70: If you win a fight, yell out 'YEAH!'. Else, refer to rule 14#.

Re: The Glade of Dreams - Survival Guide

Posted: Mon Dec 12, 2011 9:23 pm
by SilentSanctuary
Tip 71: Yell YEAH also when you have jumped off a falling platform, defeated a pirate, unlocked a switch, gone through a door... in fact, shout YEAH almost whenever you can (except if you die)

Re: The Glade of Dreams - Survival Guide

Posted: Tue Dec 13, 2011 6:28 am
by Spanex
72: When bubblized, nothing will relief you of gas better than a good slap or punch.

Re: The Glade of Dreams - Survival Guide

Posted: Tue Dec 13, 2011 4:58 pm
by Shrooblord
Survival Rule 73: Do not touch dark blue plantlife. It may cause the rapid growth of very dangerous creatures with glowing red eyes.
Survival Rule 74: If one refrains from following rule 73, one is to never, not ever, in no circumstance touch the newly-formed plantlife.
Stupid Man's Rule 75: In case of skin-contact with a dark-blue and red-eyed plants, contact your local acupuncture practice to have yourself deflated.

Re: The Glade of Dreams - Survival Guide

Posted: Sat Dec 31, 2011 3:34 am
by THEdragon
76: Do not venture into the Caves of Skops without a light. A firefly is useful for this.

77: When exploring the Caves of Skops, do not venture too deep, or you may wake Mr Skops, and he won't be pleased...

78: Be careful when auditioning for your role in a theatre performance. You may pick the wrong theatre and end up in a dangerous battle with pirates, vikings or astronauts.

Re: The Glade of Dreams - Survival Guide

Posted: Sun Jan 01, 2012 3:10 am
by beebo44
Guideline #77: Please refrain from running underneath hovering clowns. You may just get a nasty present.

Guideline #78: If confronted by short, robotic pirate with a wooden leg and a razor-beard, do not anger him or he will destroy your planet.

Top Tip #79: If you see a testtube, start shoving Lums in it. You might even lure out the elusive tube-dancing Magician!

Someone should really make a new first post, listing all the guidlines, rules, etc...