Re: The Glade of Dreams - Survival Guide
Posted: Tue Jun 19, 2012 12:49 pm
You got itbeebo44 wrote:Someone should really make a new first post, listing all the guidlines, rules, etc...
Lesson number 1: Don't use fly-killers, newspapers, repels or sprays. Use your fist to attack mosquitoes!
Rule number 2: Don't stop to smell the daisies; they just might eat you.
Guideline number 3: Bunnies are not cute.
Insurance number 4: Plums in Glade are larger than they appear.
Note number 5: Best tool to kill a sentient plum is a calm Livingstone.
Life-lesson 6: never swim in piranha inbesyed waters
life-lesson 7: never keep listening to the beautiful music for too long... You might get fiolently distubed
Rule no.8, if you are facing impassable crossings, such as water and lava, have a plum spare,
and remember to shoot something in the opposite direction you want to go.
Rule number 9: don't snore if you are near a tree!
Rule Number 10: Bubblize your enemies!
Rulez number 11 and 12: when in doubt, F1; when you die, Ly will cheer you on with a bag of popcorn. Please take this as an actual cheering, not an annoying chant.
Rule number 13: don't be scared of wild Bubble Dreamers, they only put off their head and their eyes
Rule number 14: When defeated in combat, you must dance.
Rule number 15: scream "YEAH!" if your near an sign with an "!"
Rule 16: When given unlimited Helicopter, be sure to look behind yourself more often, lest a giant being end your flight abruptly
Rule number 17: If attacked by locusts, go towards the light, or slap a Gong!
Helpful-Tip Number 18: When in appropriate position, fan up Nymphs' skirts.
Helpful-Tip Number 19: When confronted by red antitoons, GET OUTTA THERE
20: When confronted with blunderbuss-wielding potato sacks, punch them until they turn into a small black thing.
Rule 21: Never underestimate a Gorilla Pirate. He can have you lose all your lives or cause you to run around trying to avoid him for half an hour if you're not careful.
Cooking Tip 22: Hoodlums make good stew when thrown into boggy water.
Cooking Tip 23: Ditto for Pirates.
Social Law 24: What happens in Aerotropolis, stays in Aerotropolis.
Guideline 25: Always bring your Plum. You never know when it will come in handy!
ONE TO REMEMBER 26: If two weird lights on stalks appear in The Sanctuary Of Rock and Lava, IGNORE IT! Unless you feel you are satisfied with being Eig's dinner.
Note 27: Never scare a lum. You'll never know in what horrid ways they may manifest.
Tip nr 28: When travelling take into account an unexpected rescue of a bunch/ship/bucaneer of globoxes.
Rule No. 29: Never, EVER underestimate a fat woman with a rolling pin.
Rule No. 30: Same goes for an old hag on a toilet.
Rule 31: Ditto for all old persons of the female variety.
Contributors Guideline 32: Thy shalt never abandoneth ye Guide; the Guide is our lifeline.
Pirate Attack Tip 33: Just in case you are ambushed by Pirates, never, never, ever, leave your magic gloves at home.
Cooking Tip 34: Plums make good stew in combination with rusty Pirate heads and lava.
Survival tip 35: Little grasshopper... One must never let the Knaaren get near you. Kapeesh? NEVER!
Inquiry #36: If a best friend slaps you, it's only because he knows you're just as tough.
Survival Tip 37: Be sure to know the difference between Flying rings and rings with black eyes, or...perish.
Tip 38: If for any reason you are searching for hippies, a good place to search is near the dangerous jagged peaks of the Blue Mountains.
Tip 39: If you see clouds with faces, remember, they do not react well to being stepped on.
(These clouds may possibly contain the souls of the ancestors of the Glade's inhabitants.)
Tip 40: Do not fear the extraterrestrial at Joe's diner. He is Joe and he owns and runs the diner.
Tip 41: Large plums are useful floatation devices.
Tip# 42: Remember that your best powers come from color coded cans.
Tip 43: Certain areas of the Blue Mountains and the Swamps of Forgetfulness are prone sudden flooding. And by sudden flooding, we mean the water levels could suddenly begin to rise by a metre every two seconds.
Tip 44: Yes, teensies are signifigantly smaller than the average human. Please avoid stepping on them or tripping over them.
Tip 45: If you encounter an electoon further than one kilometre from the Great Protoon, please contact Rayman or Betilla the fairy as soon as possible. Misplaced electoons may cause instability in the valley.
Tip 46: Avoid the living trumpets in Band Land when possible. A virus has recently swept through Band Land, possibly originating from Allegro Presto, causing the majority of the trumpet population to suffer frequent sneezing and sniffling.
Tip 47: If you encounter a strangely out-of-place top hat in an area, it is most likely inhabited by the local Magician. The Magician may be willing to give directions and advice, or do magic tricks for the price of around 10 tings.
Collector's Warning # 48: Do not take home any red, shiny, pointy jewls with imprints of skulls on them. These will attract rabid cycloptic chests with teeth or toothless psychotic people wielding scythes.
Drunk Man's Wisdom 49: If in one of your fits you grow a beard and start creating reality with your fake pipe, it may be wise to hang on to a few loose Electoons, just in case the awakening of angry spirits evolves into a cataclysmic disturbance of the world's peace as you know it, turning you into a floating moron gone doolally.
Animal Tamer's Handbook Entry # 50: Be aware of the presence of Mosquitoes; they are good riding stock. Fear them if you are fat for they can turn you into riding stock.
Tip 51: Keep all electronics away from the glutes' raindance parade. Despite what some believe, these raindances do actually work.
Tip 52: Do not play sour notes in Band Land. This may turn its inhabitants against you.
Tip 53: Please do not shoot Tarayzan. He is a friend, not a savage.
Tip 54: As tempting as it looks, don't try to eat Candy Chateau. The clowns wish to have the landscape preserved.
Tip 55: When attending a play in Picture City, keep your distance from the stage or you may end up being part of the performance.
Rule 56: Always keep an eye out for a purple swelling from giant monsters, strike hard at them to defeat them.
Rule 57: Apply the above if stuck in a massive dragon, please be sure to thereafter RUN FOR YOUR LIFE when the flames arrive due to the indigestion you have caused.
Rule 58: If there are black spiky things hovering in the air, get away, and destroy them if possible.
Rule 59: When flying with unlimited helicopter, remember to look behind yourself...
Tip #60: If you get drunk on plum juice, you might just float away..
#61: And an overdose might cause you to turn blue.
Dietery Tip #62: And especially if you're of the Glute species, avoid eating red berries near the mosquitoes' habitats. Nasty consequences could be discolouration of the skin and itchy spots.
Recommendation number sixxy fwee: Just because you've killed a chicken doesn't mean the chicken is dead.
Tip 64: To make your trip to Picture City most enjoyable, bring plenty of paper and/or canvases.
Tip 65: If you are hopelessly lost in the Blue Mountains, listen out for a guitar playing and you may just be lucky.
Tip 66: Do not distract groups of fairies or nymphs transporting lums. This lums are often for an important use and distraction could cause some of these lums to be lost. Lost lums are likely to effect whatever they were going to be used for.
Tip 67: Don't touch the Great Protoon. That could start stuff that really doesn't need to be started.
Tipi 68: Do not think all guardians behave the same. For example, you CAN trust a giant stone colossus, but you must NOT trust a large pyramidical hovering being
Tip 69#: If you see a clone of yourself. Follow the CAJUW rule.
C = Check to see if he is darker than you
A = Approach him, and if he does the same, assume he is a dark version
JU = Jump out of a pirate ship
W = Watch him follow you and die, as he can't fall a thousand feet and live like you can.
Rule 70: If you win a fight, yell out 'YEAH!'. Else, refer to rule 14#.
Tip 71: Yell YEAH also when you have jumped off a falling platform, defeated a pirate, unlocked a switch, gone through a door... in fact, shout YEAH almost whenever you can (except if you die)
72: When bubblized, nothing will relief you of gas better than a good slap or punch.
Survival Rule 73: Do not touch dark blue plantlife. It may cause the rapid growth of very dangerous creatures with glowing red eyes.
Survival Rule 74: If one refrains from following rule 73, one is to never, not ever, in no circumstance touch the newly-formed plantlife.
Stupid Man's Rule 75: In case of skin-contact with a dark-blue and red-eyed plants, contact your local acupuncture practice to have yourself deflated.
76: Do not venture into the Caves of Skops without a light. A firefly is useful for this.
Guideline #77: Please refrain from running underneath hovering clowns. You may just get a nasty present.
77: When exploring the Caves of Skops, do not venture too deep, or you may wake Mr Skops, and he won't be pleased...
Guideline #78: If confronted by short, robotic pirate with a wooden leg and a razor-beard, do not anger him or he will destroy your planet.
78: Be careful when auditioning for your role in a theatre performance. You may pick the wrong theatre and end up in a dangerous battle with pirates, vikings or astronauts.
Top Tip #79: If you see a testtube, start shoving Lums in it. You might even lure out the elusive tube-dancing Magician!
Tip: 80 Whales are very friendly in there. Always count on Carmen when you want to explore the sea.
Tip:82 Do not collect Lum Kings.
Scorer's Guideline 83: If you want big scores, ignore tip 82.
Survival Tip 84: If you want to live, don't hang around and watch the husk of a machine count down 'till it explodes!
SISYNNB Tip 85: You can fall from great heights and live! Well, check whether or not the water in the Cave of Bad Dreams is purple first - you might live in a parallel universe to mine where physics are different.
Power Play Tip 86: If you want to fight the man with style, fight the man with one Energy.
SISYNNB Fun Fact 87: Did you know Rayman invented Portal before Portal invented Portal?
Chemistry Lesson 88: Gorilla Pirate (s) + toxic water (l) + O2 (g) -> CO2 (g) + Gorilla Oxide (g) (severe exothermic reaction).
Tricksters Prank Rule 89: Take Plum. Walk up to Gorilla. Aim. Throw. Result: fun.
Prank Rule No. 90: The given prank also works well with some species of Livingstone, but keep your distance if applying to Glutes, it has...intoxicating effects
90: Watch out for the Tentacle Flower, thats where Lividstones come from.
91: Fly with your amazing hair!
92: Dont fear Big Mama. She might be huge and ugly, but shes actually more afraid of you than youre afraid of her.
Pro Tip 93: Next time you see a big, ol' cracked and broken floor, don't step up onto it. Just don't.
Tricksters Prank Rule 94: Hoodlums hate tongues. They hate their colour, their stickyness and most of all, they hate their protrudedness. So go out and stick it in their faces! You'll love their reaction! ... Either that, or you're going to have to defend yourself.
Electrician's Warning 95: Do not use the as in 94 described technique on mechanical enemies such as robots. Self-inflicted injury may include electrocution, singing and death if this guide is ignored.
Rule 96: Circuses are made of pure 100% evil baby. Well 90% evil and 10% pedo but w/e
Rule 97: Do not touch the caterpillars. THEY WILL EAT YOU.
Rule 98: The electoons definitely need a hero to save them now. DONCHA THYINK?
Rule 99: Receptionits in Rayman's World never know about adoption. It is a foreign concept to them.
Rule 100: Any more rules referring to RayTAS and Spiraldoor will come along and kick you in the shins.
Rule 101: Ow.
Rule 102: Drink any strange bubbling purple potion given to you by a hippy
Rule 103: Say no to excessive amounts of treasure, it may cause drastic weight gain
Rule 104: If you ignore Rule 103, at least get a bigger island
Rule 105: Chicken abortions are a big mistake
106: Never accept purple juice from a dude in a potato sack.
107: Remember that the 1000th Lum is not a lie!
#108: Never bring your friends to the deepnesses of the Land of the Livid Dead.
109: If anyone asks, don't go visit their granny's house!!
110: Don't stop to smell the roses.
111: Beware of fish with large, sharp teeth. The big-nosed fish that don't show their teeth are much less aggressive.
112: Join the Kommunsits and particoparte in Rekurd Dai.
113: The beast and his army will rise from the pit to make war against the light. He is awake.
114: Slightly less macabre, you should run from anything that calls itself 'the Beast'.
115: Need to learn how to defend yourself? Visit Globox for Fung Ku lessons daily!
116: Avoid messing with the inhabitants down in the Inferno Kitchens!
117: The barrel pirates have unfair fighting technique, so when fighting them, theres no need to be fair. Just hide behind a wall and shoot him after he has fired (except youre playing PS1 version.)
117.5: If locked in combat with Barrel Pirates of the PS1 variety, shoot as many shots as possible whilst dodging.
118: If you like soccer, go to the Globoxs house and you can watch Baby Globoxs match there. No need for TV.
Ad Reel 119: When in trouble, you can always rely on PlumCo™ to supply you with all the Plum Juice™ Extract© you will ever require. Remember: For every bruise, the cure is Plum Juice! ™
Disclaimer 120: Pirate Co. is not responsible for any limbs you may lose during a battle with our Enemy.
Survival Tip 121: If you see a big, fiery demon, you'd better run your ass off before he burns it off for you.
Tourist's Guide of Warnings 122: If you're inside a ginormous and beautiful temple made of fire and lava, just ignore the scenery and look behind you... for the love of Polokus, just look behind you.
Tourist's Guide of Warnings 123: The small, bitey, toothed fish are small and bitey. And they have teeth.
Tip 124: For the allergic: the Hoodlums have a special variety, 100% fruit-free plum juice!
126: If youre on Raymans side, ignore tip 125.
Hoodlum's Safety Regulations #128: Don't look into the barrel while cleaning the gun.
Hoodlum's Safety Regulations #129: Do not spend your time making friends in card games, or you might get a right wack on the back of your smack.
Hoodlum's Safety Regulations #130: FEED THE KNAAREN.
131: One does not simply stroll through the knaaren tunnels.
#132: In case of fire, use Rain Dance.
Weather Forecaster's Advice 133: In case of rain, be wary of flash floods!
Note to Self (134): Do not let a child sit in your chair anymore. Last time you did, you had your ship hijacked and destroyed, and you faced a terrible lawsuit concerning 'destroyed worlds', plus one angry letter from the God of Dreams - one that repeatedly bashes into your skull violently every night.
Survival tip 135: Be wary of large-nosed hunters dwelling in mansions. They don't like visitors.
Helpful tip 136: Plum juice is potentially explosive. Be careful to not drop while drinking.
Tip 137: Dont swallow black furry balls
Rule 138: Every normal-looking item is trying to kill you. Very few exceptions.
Number 139: Always bring with you a red laser detergent in area with abundance of Hecklers
140: If you've reached the top of the Leptys... your gonna have a bad time.
Tip 141: Don't go into houses (and never go to mansions) of people you don't know. You could easily get killed.
Tip 142: Seeing big ships on the sky isn't good omen.
Tip 144: Be careful when you snore. You could accidentally start a massive war.
Tip 145: Even though the Teensies are the "gatekeepers", you should not rely on their shortcuts.
Tip 146: Big frogs have many faces.
Survivor's Instinct Tip 147: To avoid getting shot in the back, do not spend an eternity compiling lists of various sorts. Instead, make a mental note of everything and trust your brain will work with you here.
Gravedigger's Two Cents 148: Do not listen to survivors. They always die in the end.
149 your body can be quite usefull with floating fist if you don,t have them then be resosefull most enamise will tip for a women
Oh Yea!