UPDATE: 1.3.2!
-Fixed various memory issues
-Fixed number 9 being one pixel lower than other numbers in the font
-Fixed an occasional crash when deleting a custom graphic object
-Fixed gifts and tokens sometimes not appearing in test mode
-Made it so custom graphic objects will only show the filename when selected or hovered over
Hunchman801 wrote: ↑Mon Jan 03, 2022 12:10 pm
It looks great actually, how did you change the lives icon too?
Thanks! I wasn’t too sure it would look convincing as the best thing I managed to do was to apply an oil painting filter on low settings with paint.net. I tried other settings to make the visuals more clean and colourful and I’ve also tried some upscalers I’ve found online, but it messed up way too many things at the same time.
Actually, the lives icon uses parts of the custom skin’s picture, so it’s automatic. However, this can backfire with some skins like Noseless Rayman as it’s hard to remove Rayman’s nose or some parts of his face without having either to remove one of the sprites or having a messed-up icon.
I’ve made a lot of changes to the GBC original skin’s front-facing face as the smile had way too big black lines and Rayman’s cheeks looked too thick, so he basically looked like some sort of psychotic bear that would eat my head if I looked at him for more than a second.
PluMGMK wrote: ↑Mon Jan 03, 2022 12:59 pm
It's beautiful!

I'm guessing it's not officially possible to turn the Tings into fairy orbs though?
Yeah, custom items are still not possible sadly (though, you can still use dangerous immobile objects like prickly obstacles if you keep them in the picture and add the proper collisions to it). So, unless someone makes a GBC sprite pack, we’ll have to stick with the original objects and entities.
Obviously, another issue is that the gameplay doesn’t blend too well with Rayman GBC (since Redemption and ReDesigner are so fast paced and the camera isn’t the same). So unless the player accepts not to use the running ability, the experience can feel very different.
It still works well at least and there’s always the possibility of shrinking Rayman with a fairy so he controls more closely to the GBC version. Originally, that’s even what I intended to do and I didn’t even resize the levels... but then came the problem of the collisions being way too big for Rayman GBC (as the game is literally twice as small as Rayman 1 and its alike games), and so Rayman looked like he was walking on thin air half of the time.
If I really make it into a full project, I’ll split it into two main versions:
-"Rayman GBC/PPC/PalmOS Redemption", with the "improved" graphics, better music (Rayman 2 music from better sounding games like Rayman 3 GBA, Redemption version of Dark Legacy...) and added changes into the level design like more enemies and secrets. The PalmOS version could also get an option within levels to toggle between coloured graphics or greyscale graphics (since custom graphics can be apparently activated or deactivated with gendoors and killdoors).
-"Rayman GBC/PPC/PalmOS Color/PalmOS Greyscale ReDesigned", which would stay true to the originals as much as possible... Yes, that would mean the PalmOS versions would have no music, because that’s the best atmosphere you can expect in a video game.

That would mean at least seven versions, yes... but that wouldn’t be too much work as nothing is tied to the custom graphics, so I can just replace the visuals between versions and make minor adjustments and it would still function perfectly.
I could also remake the cutscenes and make them available in bonus video files... So many possibilities...
By the way, does anyone know if there’s a sprite sheet somewhere of Rayman’s sprite from the Pocket PC/PalmOS version? I’d love to turn it into ReDesigner skins.
