A new run has just been validated on speedrun.com!
Crystal Palace: Beat the Level NG+ in 01m 27s 719ms by chirchri - 1st place
Submitted: 03/08/2021 Platform: PlayStation Region: USA / NTSC
chirchri wrote:Better Rings at Screen 2
Additional details:
Model: Duckstation x7
Re: Rayman 1 speedrunning
Posted: Fri Aug 06, 2021 4:15 pm
by hoodlumsworld
Hunchman801 wrote: ↑Mon Aug 02, 2021 1:15 pm
I very much doubt it, you'll probably run into plenty of desyncs without a sandboxed environment.
Isn't DOS sandboxed too, sort of?
Re: Rayman 1 speedrunning
Posted: Sat Aug 07, 2021 1:14 am
by PluMGMK
When it runs in Dosbox, yeah, sure it is. On real hardware, it's anything but sandboxed, with zero memory protection, but I presume nobody's running it that way
Re: Rayman 1 speedrunning
Posted: Sun Aug 08, 2021 6:22 pm
by SpeedBot
New runs have just been validated on speedrun.com!
Any% PS1 - JPN in 01h 21m 22s by chirchri - 1st place
Submitted: 07/08/2021 Platform: PlayStation Region: JPN / NTSC
PluMGMK wrote: ↑Sat Aug 07, 2021 1:14 am
When it runs in Dosbox, yeah, sure it is. On real hardware, it's anything but sandboxed, with zero memory protection, but I presume nobody's running it that way
Then I wonder why no one has made a PC/DOS TAS yet.
Interesting trick at 4:56, it looks like Rayman can step on the stone for a short period of time after getting hit by it, and jump quickly to punch the totem avoiding waiting for Mr Stone's other attacks.
Re: Rayman 1 speedrunning
Posted: Mon Aug 16, 2021 2:08 am
by SpeedBot
New runs have just been validated on speedrun.com!
Any% PS1 - JPN in 01h 19m 42s by chirchri - 1st place
Submitted: 14/08/2021 Platform: PlayStation Region: JPN / NTSC
chirchri wrote:If you are interested in running this version i have some tips.
The biggest difference is by far Raymans Physics, usually, whenever Rayman is supposed to roll off of any kind of platform/event he will not do a rolling animation, instead he will fall down normal and lose speed in that process, this can sometimes catch you by surprise and you will die.
Eespecially in late game where you have the running ability :p.
Differences and tips for the following levels:
Swamps 3: you will always have a bad plum so be prepared for that.
Moskitos Nest 2: The Plum does not hang on the tree, its behind the endsign.
Bongo Hills 1: The 1st Cage is kind of tricky with the slippery physics...
Bongo Hills 5: Avoid the cloudride to the cage, you can jump over and damage off of the spike to get a hang on the platform.
Hard Rocks 2: After getting the 2nd cage and damageboosting, hang and drop down on the ledge.
MSP: Flood Screen you can avoid 3 tings to make 99 ting strat easier.
Boss Fight: You cant do the last hit on Mr Stone, you have to go for Explosion Strat.
Moskitos Nest Revisit: After death abuse, get up the tree, spawn the cage and hang drop down the tree to get the cage, dont run off or you will revisit another time.
Anguish Revisit: After getting the Cage, the Livingstone will walk to the right instead of left.
PPW Revisit: There is no life on this Stage for you.
EP: Guaranteed 50/50.
PP1: The bouncy pens on the right are way further back, if you are on 1 health instead of dropping down to the cage you have to jump into the wall to keep your rolling animation to avoid dying.
Avoid dying in Caves since death loads seem to take 6s...
EAJ 2: On the Lavaball chase there is a crevice, you cant run over it, you have to jump over.
Gong Heights: Beat the Level NG+ in 01m 33s 230ms by chirchri - 1st place
Submitted: 15/08/2021 Platform: PlayStation Region: USA / NTSC
chirchri wrote:this is 2 seconds faster than going without speedstorage... and can still be optimized
Additional details:
Model: Duckstation x7
Re: Rayman 1 speedrunning
Posted: Mon Aug 16, 2021 9:46 am
by Hunchman801
hoodlumsworld wrote: ↑Mon Aug 09, 2021 12:35 pm
Then I wonder why no one has made a PC/DOS TAS yet.
Probably because there aren't many tools available for DOS, as opposed to all the stuff developed for emulators?
Re: Rayman 1 speedrunning
Posted: Thu Aug 19, 2021 8:46 pm
by SpeedBot
A new run has just been validated on speedrun.com!
Any% PS1 - USA in 01h 22m 47s by noé - 12th place
Submitted: 20/07/2021 Platform: PlayStation 2 Region: USA / NTSC
noé wrote:run starts at 29:30
bad run but first console pb
Additional details:
Model: SCPH-9000X
Re: Rayman 1 speedrunning
Posted: Fri Aug 20, 2021 6:02 pm
by hoodlumsworld
Hunchman801 wrote: ↑Mon Aug 16, 2021 9:46 am
Probably because there aren't many tools available for DOS, as opposed to all the stuff developed for emulators?
What do you need besides savestate management?
Re: Rayman 1 speedrunning
Posted: Fri Aug 20, 2021 9:49 pm
by PluMGMK
Does Dosbox have savestate management? I think Dosbox-X might…
Re: Rayman 1 speedrunning
Posted: Sat Aug 21, 2021 5:09 pm
by SpeedBot
New runs have just been validated on speedrun.com!
Eraser Plains: Beat the Level NG+ in 02m 02s 519ms by chirchri - 1st place
Submitted: 21/08/2021 Platform: PlayStation Region: USA / NTSC
chirchri wrote:hard
Additional details:
Model: Duckstation x7
Pencil Pentathlon: Beat the Level NG+ in 02m 44s 919ms by chirchri - 1st place
Submitted: 21/08/2021 Platform: PlayStation Region: USA / NTSC
chirchri wrote:hi
Additional details:
Model: Duckstation x7
Bongo Hills: Beat the Level NG+ in 03m 53s 479ms by EightSixThree - 1st place
Submitted: 21/08/2021 Platform: PlayStation Region: USA / NTSC
Additional details:
Model: Duckstation x7
Pink Plant Woods: Beat the Level NG+ in 01m 03s 939ms by EightSixThree - 1st place
Submitted: 21/08/2021 Platform: PlayStation Region: USA / NTSC
Additional details:
Model: Duckstation x7
Pink Plant Woods 2: Beat the Level NG+ in 01m 03s 939ms by EightSixThree - 1st place
Submitted: 21/08/2021 Platform: PlayStation Region: USA / NTSC
Additional details:
Model: Duckstation x7
Anguish Lagoon: Beat the Level NG+ in 01m 18s 640ms by EightSixThree - 1st place
Submitted: 21/08/2021 Platform: PlayStation Region: USA / NTSC
Additional details:
Model: Duckstation x7
Anguish Lagoon 2: Beat the Level NG+ in 01m 18s 640ms by EightSixThree - 1st place
Submitted: 21/08/2021 Platform: PlayStation Region: USA / NTSC
Additional details:
Model: Duckstation x7
Moskito's Nest: Beat the Level NG+ in 01m 40s 480ms by EightSixThree - 1st place
Submitted: 21/08/2021 Platform: PlayStation Region: USA / NTSC
Additional details:
Model: Duckstation x7
Moskito's Nest 2: Beat the Level NG+ in 01m 40s 480ms by EightSixThree - 1st place
Submitted: 21/08/2021 Platform: PlayStation Region: USA / NTSC
Additional details:
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Re: Rayman 1 speedrunning
Posted: Sat Aug 21, 2021 5:24 pm
by PluMGMK
So if any runs are validated tomorrow, will the SpeedBot get bonus Tings?
Re: Rayman 1 speedrunning
Posted: Sat Aug 21, 2021 10:40 pm
by SpeedBot
New runs have just been validated on speedrun.com!
Mr Dark's Dare: Beat the Level NG+ in 04m 15s 500ms by chirchri - 2nd place
Submitted: 21/08/2021 Platform: PlayStation Region: USA / NTSC
chirchri wrote:funny mr dark 1st phase (2 doubles)
Additional details:
Model: Duckstation x7
Mr Dark's Dare: Beat the Level NG+ in 04m 12s 530ms by Thextera - 1st place
Submitted: 21/08/2021 Platform: PlayStation 2 Region: USA / NTSC