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Rayman Polokurse

Posted: Tue Apr 06, 2021 1:51 am
by Steo
Image

Recently myself and a few friends have been working on the fangame, Rayman Polokurse. Among us are Geigergast, Itzaldrake, Adsolution, Hoodoo, and myself; team Fat Frog Games!

Rayman Polokurse will be a 2D platform game developed in Unity with 8-bit NES music, eye-catching pixel art graphics and an interesting story that will stick to the players.

Here's an early gameplay preview which was recorded for Rayman's 27th Anniversary:



The trailer which was shown at the Rayman Alive event!



Note: Many assets seen here may be placeholders and likely won't appear in the final game.

Re: Rayman Polokurse

Posted: Tue Apr 06, 2021 2:40 am
by Retrofuge
This sounds like a very interesting project. I hope to see more progress soon. :D

Re: Rayman Polokurse

Posted: Tue Apr 06, 2021 2:50 am
by Elite Piranha
The sprite looks amazing! What program was used to make it?

Re: Rayman Polokurse

Posted: Tue Apr 06, 2021 2:59 am
by Steo
I'm pretty sure Geigergast uses Asperite. I agree also, that along with many other sprites he's worked on are pretty amazing.

Re: Rayman Polokurse

Posted: Tue Apr 06, 2021 11:51 am
by PluMGMK
Wow, that Rayman looks pretty wired! :o Looks promising so far, good luck!

Re: Rayman Polokurse

Posted: Tue Apr 06, 2021 1:39 pm
by Geigergast
Here's some other sprite examples for those who are interested :hehe:
raymandbang.gif
raymandbang.gif (18.96 KiB) Viewed 18890 times
raymandroll.gif
raymandroll.gif (2.95 KiB) Viewed 18890 times
raymandcrouch.gif
raymandcrouch.gif (3.36 KiB) Viewed 18890 times

Re: Rayman Polokurse

Posted: Tue Apr 06, 2021 4:31 pm
by Hunchman801
Great to see a new project! Those sprites look really cool, I look forward to seeing more as you guys make progress on the game. :)

Re: Rayman Polokurse

Posted: Tue Apr 06, 2021 7:35 pm
by The Jonster
The main menu theme sounds great! :D

I will look forward to when your game is finished guys.

Re: Rayman Polokurse

Posted: Tue Apr 06, 2021 10:54 pm
by Steo
Well I just spent like the past two days trying to narrow down silly glitches, and wondering why he clips into walls on one side, but not the other. I'll censor this with a spoiler since it's likely boring to people. :lol:

Turns out Game Maker is stupid with collision masks and you have to actually do it with an odd number due to it flipping the collision mask along with the sprites. The idea is that instead of having a 40 pixel wide collision mask with 20 being the centre, I have to do a 39 pixel one and use 19 as the centre (it's actually 20, but 0 counts), so this way, there's always 19 pixels on one side. The reason being that it counts the top left corner of the origin pixel when flipping it, so it needs to be an odd number. It's just a pain that it took so long to figure this out, but other than that, things are going fine.

Here's a very basic video of some demo stuff in a very messy level just to show an example of how gameplay will look:


As of now, some sprites are placeholders, and this level layout is extremely random, but it was only to test that things were working properly as of now. Enemies still need to be added and Rayman still needs to punch them, but most of the basic platforming physics seem to be working as of now.

Re: Rayman Polokurse

Posted: Tue Apr 06, 2021 11:05 pm
by PluMGMK
Already looking nifty! I love the colour scheme! :mrgreen:

Re: Rayman Polokurse

Posted: Wed Apr 07, 2021 3:54 pm
by hoodlumsworld
I love the colours too, great work everyone! I can't wait to play it now. :)

Re: Rayman Polokurse

Posted: Wed Apr 07, 2021 7:30 pm
by Hunchman801
Yeah, you've already made a lot of progress! Keep up the good work. 8)

Re: Rayman Polokurse

Posted: Wed Apr 07, 2021 10:39 pm
by Steo
Thanks. I'm basically just looking at all of my messy code and trying to make workarounds for any little issues while Geigergast is having fun drawing sprites. :P

A couple of others have offered to contribute towards the soundtrack which will be chiptune, so that's kind of nice too. It's going to mean more credited names on the RayWiki article. :mrgreen:

Re: Rayman Polokurse

Posted: Thu Apr 08, 2021 6:19 am
by RulesOfKulche
I don't believe I've ever given my input on this even in the Discord server, but this seriously looks so awesome! I love the art style and everything! Definitely one of my most anticipated fan-games in a while, and I predict it will be one of the best Rayman fan-games too!!
Also, despite my username, I'm ironically not too experienced in coding or else I'd gladly help out if I could lol

Re: Rayman Polokurse

Posted: Thu Apr 08, 2021 6:55 am
by Elite Piranha
I wonder who is the villain for this game and what is the explanation behind Rayman's appearance.

Re: Rayman Polokurse

Posted: Thu Apr 08, 2021 11:18 am
by Steo
CurlyBrace wrote: Thu Apr 08, 2021 6:19 am I don't believe I've ever given my input on this even in the Discord server, but this seriously looks so awesome! I love the art style and everything! Definitely one of my most anticipated fan-games in a while, and I predict it will be one of the best Rayman fan-games too!!
Also, despite my username, I'm ironically not too experienced in coding or else I'd gladly help out if I could lol
I'm glad you like it, and if you've ever seen my unorganised code or my Python, you'd realise I'm not so great at coding either, but I try. :lol:
Elite Piranha wrote: Thu Apr 08, 2021 6:55 am I wonder who is the villain for this game and what is the explanation behind Rayman's appearance.
The main villain will basically be a concept, and it's basically a Polokus nightmare. Not everything has been fully decided yet though, so more will be explained later.

Re: Rayman Polokurse

Posted: Thu Apr 08, 2021 1:54 pm
by Hunchman801
Thankfully, some engines make it really easy for people with basic programming skills to come up with decent games, and GameMaker is a prime example of that.

Re: Rayman Polokurse

Posted: Thu Apr 08, 2021 3:52 pm
by Steo
Yeah it makes it extremely easy by having drag & drop too for people who don't know coding, but that would be very limited compared to using code. This just happens to be a copy I got in 2012 on a Humble Bundle deal. It's not version 2, but it can more or less do the same thing.

I've seen people using free alternatives such as Godot, but since I already have this, it made sense to just use it, and it's what I'm used to anyway.

Re: Rayman Polokurse

Posted: Thu Apr 08, 2021 5:42 pm
by Hunchman801
By the way, I'm curious, does the name allude to potential elements of the plot?

Re: Rayman Polokurse

Posted: Thu Apr 08, 2021 7:46 pm
by Steo
Yeah the idea is that it's supposed to be a Polokus nightmare, which is why things are going to be pretty odd. The entire plot isn't fully decided but we're trying to come up with ideas as to how it will go, though the name does relate to the planned plot of course.

Also, the idea of that crazy high speed out of control run is intended to be able to break certain blocks, even though it may be annoying crashing into walls at high speed and falling accidentally. :P