[DOWNLOAD] RaymapGame - Rayman 2 reprogrammed
Posted: Tue Nov 23, 2021 10:05 am
(Finally getting around to making a thread for this, since I've been working on it a lot lately)
RaymapGame is a "remake/remaster" of Rayman 2 (and later, Rayman 3 as well) based off of Droolie's Raymap, a level viewer and direct adaptation of the OpenSpace engine (the original game engine) running in Unity. As none of the actual game code can be decompiled into anything functional, I've decided to reprogram every single object and mechanic in the game myself trying to remain extremely accurate with a few improvements (in my opinion) to make it feel smoother. It's a lot of fun actually, and I'd estimate it's about 1/3 done. In the future the original graphical assets can be replaced with ease, making this a very viable avenue for a legitimate remaster!
Download! (Updated: November 23)
Setup instructions:
• This loads the actual Rayman 2 files! Open Settings.txt and replace the given directory with the directory to your own Rayman 2 install. REMEMBER: you need to use the path to the Data subfolder, not just the Rayman 2 root directory.
• If you have other versions of the game extracted, you can define those directories as well and run them by changing the GameMode property.
• Select the RaymapGame shortcut and go to Right Click -> Properties. At the end of the Target line you will see -l jail_10. jail_10 is the level codename for Rayman 2's intro cutscene. Change it to any level you want; every folder in the Rayman 2/Data/World/Levels directory is an area in the game with its given codename (for example, Learn_30 is the start of the Fairy Glade).
• Run the RaymapGame shortcut and enjoy!
Updates are sorted from newest to oldest:
October-November 23rd 2021 - Cavity wall climbing, Shooting animations, Jano chase, Top of the World chair ride, Axel
March 2021 - Ledge grabbing, Flying shell
December 2020 - First public trailer
January 27th 2020 - More developed mechanics
January 20th 2020 - The beginning
RaymapGame is a "remake/remaster" of Rayman 2 (and later, Rayman 3 as well) based off of Droolie's Raymap, a level viewer and direct adaptation of the OpenSpace engine (the original game engine) running in Unity. As none of the actual game code can be decompiled into anything functional, I've decided to reprogram every single object and mechanic in the game myself trying to remain extremely accurate with a few improvements (in my opinion) to make it feel smoother. It's a lot of fun actually, and I'd estimate it's about 1/3 done. In the future the original graphical assets can be replaced with ease, making this a very viable avenue for a legitimate remaster!
Download! (Updated: November 23)
Setup instructions:
• This loads the actual Rayman 2 files! Open Settings.txt and replace the given directory with the directory to your own Rayman 2 install. REMEMBER: you need to use the path to the Data subfolder, not just the Rayman 2 root directory.
• If you have other versions of the game extracted, you can define those directories as well and run them by changing the GameMode property.
• Select the RaymapGame shortcut and go to Right Click -> Properties. At the end of the Target line you will see -l jail_10. jail_10 is the level codename for Rayman 2's intro cutscene. Change it to any level you want; every folder in the Rayman 2/Data/World/Levels directory is an area in the game with its given codename (for example, Learn_30 is the start of the Fairy Glade).
• Run the RaymapGame shortcut and enjoy!
Updates are sorted from newest to oldest:
October-November 23rd 2021 - Cavity wall climbing, Shooting animations, Jano chase, Top of the World chair ride, Axel
March 2021 - Ledge grabbing, Flying shell
December 2020 - First public trailer
January 27th 2020 - More developed mechanics
January 20th 2020 - The beginning