Rayman Deathmatch (DOOM2) First 3 maps
Posted: Wed Aug 16, 2023 6:13 pm
Mod download : (Version 1.0.1)
https://euroboros.net/zandronum/wads.ph ... 1_beta.wad
Zandronum download
https://zandronum.com/download
Freedoom download
https://freedoom.github.io/download.html
Hi, this came from a forum idea I read in Doomworld: A Rayman themed VS mod.
That sounded really cool and I wanted to play it but there wasn't such a project yet so I started this one.
Also I was a big fan of MMMorshew's Rayman DOOM so I thought the idea had potential.
The gameplay may be a bit familiar to those who played Rayman M/Arena's Lum fight. Various players battle in an arena with weapons to see who scores more.
Maps will be inspired in Rayman 1-3 +M and RRabbids or places in the games.
So what's different in this one?
-Weapon containers are not randomized: They are put strategically, mostly the better ones are put in harder to reach positions and worse ones are put in safer points.
-Bots will have the ability to chat reacting on how the match is going.
It's not done yet but for example a Globox bot entering a battle would text: "I'm a lover not a fighter" or a Murphy bot winning a match would say: "See you in Rayman 4" I would use phrases characters said in the games or asking here phrases that would fit them.
-Game speed: The Doom engine is quite different to Rayman M's, players run much faster not only forces the new maps to accomodate for it also changes the game feel overall.
-Weapons and Ammo: You can hold 4 types of ammo at the same time like in regular doom. At the moment there are 9 weapon types including the fist that is the melee one that doesn't use any ammo. 2 new ones (Powder Keg) and (Rayman's 3 Rocket), 2 from R Arena (Flametoungue) and (Fake generator) which both work very differently from it's counterparts even having a secondary fire type. And 6 others that are also from that game but were rebalanced.
I am also thinking about making new ones like the Lockjaw that will replace DOOM's chainsaw and a magic trident that transforms players into frogs for a period of time like Begoniax in R3.
I plan on making more player skins (Only have Globox's at the moment) which is from Rayman 3 Hoodlum's revenge on the GBA.
I recorded a demo in Zandronum of me playing against bots.
What's on the video?: It is still very early in the project I just made 3 maps, map 1 is based on Rise and Shrine, map 2 is Rayman 2 beach themed and map 3 is based on Razoff's. Music in those maps are placeholders because I am indecisive in what to put there without using Rayman M/M2's OST.
https://euroboros.net/zandronum/wads.ph ... 1_beta.wad
Zandronum download
https://zandronum.com/download
Freedoom download
https://freedoom.github.io/download.html
Hi, this came from a forum idea I read in Doomworld: A Rayman themed VS mod.
That sounded really cool and I wanted to play it but there wasn't such a project yet so I started this one.
Also I was a big fan of MMMorshew's Rayman DOOM so I thought the idea had potential.
The gameplay may be a bit familiar to those who played Rayman M/Arena's Lum fight. Various players battle in an arena with weapons to see who scores more.
Maps will be inspired in Rayman 1-3 +M and RRabbids or places in the games.
So what's different in this one?
-Weapon containers are not randomized: They are put strategically, mostly the better ones are put in harder to reach positions and worse ones are put in safer points.
-Bots will have the ability to chat reacting on how the match is going.
It's not done yet but for example a Globox bot entering a battle would text: "I'm a lover not a fighter" or a Murphy bot winning a match would say: "See you in Rayman 4" I would use phrases characters said in the games or asking here phrases that would fit them.
-Game speed: The Doom engine is quite different to Rayman M's, players run much faster not only forces the new maps to accomodate for it also changes the game feel overall.
-Weapons and Ammo: You can hold 4 types of ammo at the same time like in regular doom. At the moment there are 9 weapon types including the fist that is the melee one that doesn't use any ammo. 2 new ones (Powder Keg) and (Rayman's 3 Rocket), 2 from R Arena (Flametoungue) and (Fake generator) which both work very differently from it's counterparts even having a secondary fire type. And 6 others that are also from that game but were rebalanced.
I am also thinking about making new ones like the Lockjaw that will replace DOOM's chainsaw and a magic trident that transforms players into frogs for a period of time like Begoniax in R3.
I plan on making more player skins (Only have Globox's at the moment) which is from Rayman 3 Hoodlum's revenge on the GBA.
I recorded a demo in Zandronum of me playing against bots.
What's on the video?: It is still very early in the project I just made 3 maps, map 1 is based on Rise and Shrine, map 2 is Rayman 2 beach themed and map 3 is based on Razoff's. Music in those maps are placeholders because I am indecisive in what to put there without using Rayman M/M2's OST.